Star Citizen

A project in Los Angeles, CA by Cloud Imperium Games Corporation
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Funding Successful

Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts.
Backers: 34392
Average Pledge Per Backer: $62

Funded: $2,134,039 of $500,000
Dates: Oct 18th -> Nov 19th (33 days)
Project By: Cloud Imperium Games Corporation
Tags:
pcoculus riftscience fictionspacevideo game +Suggest

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$2,134,039

current pledge level
Last Updated: November 19 @ 14:02 -0500 GMT

426%

of goal
funding period ended

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Latest News

Space Shooter Uses Kickstarter As Appetiser, Stuffs Face Via Website

May 1st - via: kotaku.com
Kickstarter has proven to be a boon for independent game development, especially if you're an industry veteran making games publishers don't want to bankroll anymore. (Read More)

Star Citizen Creator: Kickstarter Model Is Here To Stay

April 24th - via: escapistmagazine.com
"I can make the same game for a fifth of the revenue [of a AAA title], a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales," says Chris Roberts, speaking to gamesindustry.biz about the huge merits that Kickstarter offers developers. His own Star Citizen project has raised over $8 million in in its Kickstarter campaign, and shows no sign of stopping, with fans continuing to contribute despite the game's release being over a year away. Roberts also spoke about the future of Star Citizen, and possible plans to bring the current PC-exclusive to Sony's PS4. (Read More)

Next-Gen: 'Kickstarter-Produced Games Might Appear' On PS4 & Xbox 720

February 4th - via: nowgamer.com
Braben’s Elite: Dangerous is one of a number of space-sim Kickstarters to secure funding, along with Chris Roberts’ Star Citizen, but as next-gen announcements creep ever closer Braben believes the crowd funding phenomenon might even find its way onto Sony and Microsoft’s new machines. NowGamer asked Braben recently if he was concerned that the reveal of new next-gen consoles could ultimately distract from the many Kickstarter projects looking for funding? (Read More)

Next-gen won't phase PC Kickstarter scene

February 1st - via: develop-online.net
Though next-generation consoles will definitely be the newsmaker of 2013, Star Citizen developer Chris Roberts has kept his money on the PC. (Read More)

Chris Roberts interviews Chris Taylor of Gas Powered Games [Video]

February 1st - via: vimeo.com
I’m excited to introduce a new feature at the Roberts Space Industries website: “Game Changers!“. Informal discussions with well-known game developers to give everyone an insight into the developer perspective, the things that excite or challenge and to talk a little about what they are up to. An insider’s access to talented developers that have made games that both you and I love. (Read More)

Star Citizen Kickstarter Chat #4

January 31st - via: nowgamer.com
Gaming has quickly found itself to be Kickstarter's most popular category by quite some margin. We have already seen it impact the gaming community and as more and more developers look to crowd funding as a viable means of financing their games, removing the publisher entirely, its success seems assured. But, what do the studios working with Kickstarter think of the process? In the first of a series of interview, we ask the studios turning to Kickstarter and crowd funding what means to gaming and why it's proving to be such a success... (Read More)

What the 7 million-dollar Kickstarter games of 2012 did right

January 24th - via: venturebeat.com
Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013. (Read More)

Pathfinder Online Kickstarter Reaches $1M Goal in Final Hours

January 14th - via: crowdsourcing.org
A Kickstarter campaign for Pathfinder Online, an online role-playing video game from Seattle-based Goblinworks Inc., surpassed its $1 million funding goal today, just five hours before the deadline. The crowdfunding campaign opened in November. To learn more about Pathfinder Online and its successful Kickstarter campaign, we posed a few questions via email to Goblinworks CEO Ryan Dancey. (Read More)

2012: The year of the MMO Kickstarter

January 9th - via: massively.joystiq.com
Kickstarter is perhaps the biggest story in the world of gaming since the birth of the home video console or the integration of online components into consumer entertainment. No new product, innovation, or invention has carried with it such immense potential for shifting the way the industry plans, builds, and delivers its products. (Read More)

What a year Kickstarter had in 2012

January 9th - via: eurogamer.net
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game. (Read More)

Space sim Elite: Dangerous sets Kickstarter record by reaching its $2M goal

January 4th - via: venturebeat.com
After game projects like Double Fine Adventure and Star Citizen raised millions on Kickstarter, the video game industry became acutely aware of the crowdfunding website’s money-raising powers. Still, most game projects don’t dare ask for more than around $500,000. The collective wisdom seems to suggest that projects shouldn’t ask for too much because Kickstarters that fail to reach their goals get no money at all. (Read More)

17 Million-Dollar Ideas On Kickstarter

December 29th - via: businessinsider.com
Kickstarter is a place where entrepreneurs and artists can post ideas and raise money from other users. (Read More)

Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn

December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)

Chris Roberts urges gamers to back Elite and Godus Kickstarters

December 19th - via: pcgamesn.com
Chris Roberts loves games. You can’t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. I’ve gleaned this from the ultra-earnest message that graced Star Citizen’s Kickstarter page last night. “I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide,” wrote Roberts. (Read More)

The Kickstarter Compendium

December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)

Forums, Behaviour & Kickstarter Integration

December 14th - via: robertsspaceindustries.com
Better late than never: the new forums are online and you can access them here or through the forums tab at the top of the page! The one issue is that you’re going to have to re-add your signatures and avatars… but we finally have the robust, customizable forum system you demanded which allows for proper moderation and community management! (Read More)

Star Citizen achieves both it's Kickstarter goal and $2m target

November 25th - via: pcgamesn.com
It took only a few days for Chris Roberts' ambitious space combat simulator to effortlessly glide past its Kickstarter target of $500,000 and, with 25 days left to go and an extra $89,000 already pledged, it looks set to seriously exceed its original expectations. (Read More)

Star Citizen claims crowdfunding record as Kickstarter run concludes

November 20th - via: mcvuk.com
The two crowdfunding efforts for Chris Roberts’ Star Citizen have come to a close, bringing in a combined $6.2m in pledges. (Read More)

Star Citizen is Kickstarter's latest success, raising $2.1 million of over $6 million total

November 19th - via: neoseeker.com
The latest multi-million dollar Kickstarter project to find success is Star Citizen, whose crowd sourcing fundraiser ended today at over $6 million. (Read More)

Star Citizen hits $5 million in funding; Chris Roberts celebrates by pottering about 3D space station

November 19th - via: pcgamesn.com
Star Citizen’s initial Kickstarter goal is beginning to look less modest, more completely absurd. Perched here on our future space-recliners, we laugh at the Chris Roberts of three weeks ago. Look at him running about there, with his tiny plans. Eight hours remain on the clock, but Star Citizen has already been made real by early footage of one of the game’s stations, which you can see below. And there are stretch goals left yet. (Read More)

Star Citizen crowdfunding passes $4 million; $900,000 of stretch goals left and two days to reach them in

November 17th - via: pcgamesn.com
Space is full of big numbers: billions of stars and galaxies, trillions of planets, more asteroids than there is time in all our lives to count them, so it seems only fitting that Star Citizen has gone on to raise a stupendously large amount of money - now over $4 million. With two days to go Roberts Space Industries is making the push to pass $5 million, at which point they'll have unlocked all their stretch goals and sapped the internet of all its money. Find out exactly what it will being below: (Read More)

Star Citizen "pushing $900,000" within one week, developers consider expanding to Kickstarter

October 17th - via: pcgamesn.com
At the time of writing, 10,003 fans have pledged $898,488 towards Chris Roberts' new project, all without the aid of a platform like Kickstarter or IndieGoGo. Last night, the development studio took to Facebook to ask fans if the project should expand in that direction. (Read More)

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