Star Citizen

A project in Los Angeles, CA by Cloud Imperium Games Corporation
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Funding Successful

Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts.
Backers: 34392
Average Pledge Per Backer: $62

Funded: $2,134,039 of $500,000
Dates: Oct 18th -> Nov 19th (33 days)
Project By: Cloud Imperium Games Corporation
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pcoculus riftscience fictionspacevideo game +Suggest

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$2,134,039

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Last Updated: November 19 @ 14:02 -0500 GMT

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Latest News

When too much is not enough

July 26th - via: eurogamer.net
Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing. (Read More)

Make My MMO: May 18 - May 24

May 24th - via: massively.joystiq.com
This week's MMO crowdfunding news was dominated by a familiar trio of gamemaking heavyweights as well as an upstart studio bent on updating the magic of Ultima Online. Star Citizen announced a date of May 29th for its dogfighting module Arena Commander thing, while fellow space sim sandbox Elite: Dangerous released its Alpha 4 client, posted a new progress video, and targeted the end of May for its next major release. (Read More)

Thoughts of a Space Pilot – Another View of Star Citizen

May 20th - via: cliqist.com
Space is something particularly special to me. They don’t call it the final frontier for no reason. There are unlimited possibilities out there and I can sense that something great it waiting for me. It’s a realm of opportunity at my fingertips and I just, I – well, I’m certain that this is going to go somewhere good. (Read More)

QOTW – 5/4 – Most Anticipated Crowdfunded Games

May 4th - via: cliqist.com
What crowdfunded game are you most looking forward to? (Read More)

Star Citizen 101 – Lesson 3 – Choosing Your First Ship

May 2nd - via: cliqist.com
So you’ve (mentally) rolled up a character. You’ve given it some thought, and you know what type of footprint you’d like to leave on the universe. It’s time to choose your first spaceship. It’s important to remember that ships in Star Citizen aren’t just pretty; each is designed with specific roles in mind. Each ship can be fitted with hundreds of components, and they all behave realistically—if there isn’t room for your missile pod to fold into your ship, then it isn’t going to fold into your ship. (Read More)

Our First Like At Star Citizen, The Most Expensive Kickstarter Ever

April 14th - via: egmr.net
PAX East gave us our first look at Star Citizen, and it's a little underwhelming. (Read More)

The Game Archaeologist: The danger of expecting lightning to strike twice

April 12th - via: massively.joystiq.com
It's no secret that many of the more successful Kickstarter projects over the past few years have heavily capitalized on player nostalgia, brand names, and former dev gods who are back for another round. The formula for drawing in the big bucks seems to be the following: Take something players hugely loved back in the day, dangle the concept of a sequel (spiritual or otherwise), and promise some measure of iterative improvement. (Read More)

How Star Citizen catapulted from a $500k Kickstarter into a $40 million project

March 18th - via: siliconangle.com
He lives for his childhood dream. For Chris Roberts, the creative mind behind Wing Commander, the global success of that game an important event in his life. The President and CCO at Cloud Empire Games Corporation climbed the gaming industry ladder in 1986 with Origin where he first developed the RPG Times of Lore. He landed his biggest success, however, in 1990 with the first Wing Commander, whose franchise was to surpass even the Ultima series. (Read More)

Get the lowdown: Star Citizen engages the warp drive for dogfighting

March 10th - via: thebitpulse.com
Two hundred twelve developers. Eight studios. Over $40 million. More than 300,000 backers. (Read More)

Why Indie Game Devs Thrive Without Big Publishers

March 8th - via: mashable.com
With crowdfunding, publishing partnerships and console initiatives, indie video game developers find new avenues for releasing their work. (Read More)

Star Citizen 101 – What Is Star Citizen?

March 7th - via: cliqist.com
If there is one game that can be heralded as the current champion of crowdfunding, it’s Star Citizen. At the time of writing, the game has reached almost $40,000,000 in donated funds. No, that’s not a typo, and your eyes didn’t misadjust: that’s $40 million. (Read More)

Gold Rush: The race for crowdfunding dollars and the squeeze on smaller game developers

March 4th - via: venturebeat.com
Kickstarter is fast becoming a mainstream funding source for big video game projects. But this trend could be hurting smaller developers as they fight for attention and backers on the biggest crowdfunding site. (Read More)

Do any Kickstarter MMOs interest me?

February 20th - via: biobreak.wordpress.com
We’re definitely living in a golden age of Kickstarter/crowdfunding video games, and whether this will see bountiful harvests or deflated failures or lukewarm efforts is the purview of the future. (Read More)

Horses meet spaceships: Star Citizen and Kingdom Come developers share Kickstarter talent

February 20th - via: thebitpulse.com
The only thing Star Citizen and Kingdom Come: Deliverance have in common is passion. Well, maybe an engine, too. But, mainly passion. (Read More)

Warhorse & Roberts Space Industries Just Changed Gaming

February 18th - via: cliqist.com
Someone recently asked me how Cliqist is different than my previous web effort, aren’t all crowdfunded games simply indie games? Why not let the big indie gaming sites like IndieStatik cover what’s worth covering? Do we really need yet another gaming site? Some of those questions are better left for another editorial, but I do know one thing, Warhorse Studios and Roberts Space Industries made a great case for the power of crowdfunding today, and it makes me more excited than ever about Cliqist and our niche of covering the world of crowdfunding games. (Read More)

Star Citizen Gets Gangs & Political Groups

January 21st - via: cliqist.com
Roberts Space Industries has unveiled the latest toy to keep rabid space-sim fans satiated until the $37mil behemoth that is Star Citizen is released; the Organization System. While not as sexy as the previously released Hangar Module, which let you explore your own ship, the Organization System is significant none-the-less. (Read More)

2014 Might Be the Year to Believe in Kickstarter and Video Games Again

January 17th - via: kotaku.com
That sound you've been hearing all week? Oh, it's nothing: just the collective exhale of millions of people who are all grateful that Broken Age doesn't suck. (Read More)

Would you spend $275 on a spaceship in a game that doesn't even exist yet?

January 6th - via: newstatesman.com
Star Citizen has raised well over $35m already, and you can't even play it yet. Is this the last hurrah for crowd funding? (Read More)

Kickstarter 2013: Broken records, broken hearts

December 31st - via: gameplanet.com.au
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)

Space sim Star Citizen funding passes $29 million

November 23rd - via: gamespot.com
PC space sim from Chris Roberts reaches another stretch goal. (Read More)

4 reasons why game developers should consider crowdfunding

October 29th - via: wamda.com
For game developers, crowdfunding can be a good way to find out if people actually want what you’re making. (Read More)

Star Citizen reaches $25 million in crowdfunding

October 28th - via: polygon.com
Kickstarter success Star Citizen experienced its biggest month in crowdfunding yet reaching $25 million in funding from backers after introducing its Enhanced Alpha stretch goal. This additional funding will help the team build a wider alpha test than originally intended. (Read More)

Star Citizen Has All Your Money, Alpha Test Expands

October 28th - via: rockpapershotgun.com
How much of your money would you give to a crowdfunding project that aims to go to actual space, because it seems a lot of you like it out there an awful lot. Star Citizen, the crowdfunded game from Wing Commander Chris Roberts, just hit $25 million in gathered funds. For those keeping track, that means it’s made $1 million extra in just the past week. (Read More)

Over Budget, Behind Schedule: What's Up With Gaming's Biggest Kickstarters?

October 24th - via: wired.com
Games on Kickstarter raised millions of dollars in 2012, but where are the games? We catch up with the biggest crowdfunded games of the year. (Read More)

10 Most Successful Video-Game Kickstarter Campaigns

October 23rd - via: tomsguide.com
Every now and then, a video-game Kickstarter campaign succeeds beyond its wildest financial goals. Here are the top 10. (Read More)

AMD GPU14 - TweakTown's Shawn Baker gets to preview Star Citzen

September 26th - via: tweaktown.com
We preview Star Citizen, the first big video game to get completely funded on KickStarter by raising more than $2 million (Read More)

Star Citizen Reaches $19 Million In Funds

September 17th - via: ign.com
The Kickstarter for Wing Commander Chris Robert's massive Star Citizen reached a major milestone today, and the team outlined new stretch goals for the project. (Read More)

Make My MMO: Crowdfunding August 25 - September 7, 2013

September 7th - via: massively.joystiq.com
If you build it, they will come. While that adage hold true for baseball diamonds in cornfields, it's a little bit different for MMOs. If you're set on developing a new virtual playground, you get them to come so you can build it! That's the philosophy behind crowdfunding, anyway, and many are latching onto it. (Read More)

Star Citizen Hits $18 Million, RSI Aims For Much More Than Money

September 6th - via: crowdfundinsider.com
What if I told you the biggest, most ambitious rewards-based crowdfunding campaign in history wasn’t a Kickstarter project or an Indiegogo project? (Read More)

5 Kickstarter-Funded Games You Will Want To Play In 2014

August 29th - via: makeuseof.com
Kickstarter has enabled a good number of games to be developed that otherwise wouldn't have ever made it off the drawing board. And what follows are just five games from that list; all which look phenomenal, and all of which are due to be released in 2014. Let's check them out! (Read More)

'Star Citizen' Video Shows Off Ship Animation

July 1st - via: thegamersdrop.com
Cloud Imperium Games shows off detailed ship animations from Star Citizen in a video snippet from its 24-hour livestream. (Read More)

Star Citizen website relaunched, best pre-order offers ending soon

June 30th - via: games.on.net
Oh hey so speaking of Star Citizen, if you’re yet to pre-purchase your way in to the Chris Roberts space sim sandbox, it’s time to get on that. Cloud Imperium Games will soon withdraw many of its most thrifty pre-purchase options, like free lifetime insurance on purchased ships, for example. (Read More)

Star Citizen has raised $10M and counting, enough for Roberts to build his own universe

June 11th - via: pcgamer.com
Star Citizen has raised $10M and counting, enough for Roberts to build his own universe at PC Gamer. PCGamer.com is the official web counterpart to the PC Gamer print magazine. Exclusive reviews, demos, and updates and news on all your favourite PC gaming franchises. (Read More)

Spacey Game News

May 31st - via: spacegamejunkie.com
Heeey guyyyyyss! Sorry about the delay with the news AGAIN! :/ It’s been a REALLY weird week. The holiday weekend REALLY kicked my ass through general lack of sleep, and I’ve really not caught up at all during the week (I love living in Los Angeles, but sometimes its temperature fluctuations can be problematic), so it’s just left me EXHAUSTED, and I’ve barely had the energy to focus on work, let alone anything else. If you’ve listened to this week’s podcast, you might notice my voice gets slurred more and more as the podcast goes on. That’s because I was just so damned tired. Thankfully I feel more awake today than I have all week (which will be ruined again this weekend ;), so I’m gonna dive in with the news, of which there’s a ton... (Read More)

Space Shooter Uses Kickstarter As Appetiser, Stuffs Face Via Website

May 1st - via: kotaku.com
Kickstarter has proven to be a boon for independent game development, especially if you're an industry veteran making games publishers don't want to bankroll anymore. (Read More)

Star Citizen Creator: Kickstarter Model Is Here To Stay

April 24th - via: escapistmagazine.com
"I can make the same game for a fifth of the revenue [of a AAA title], a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales," says Chris Roberts, speaking to gamesindustry.biz about the huge merits that Kickstarter offers developers. His own Star Citizen project has raised over $8 million in in its Kickstarter campaign, and shows no sign of stopping, with fans continuing to contribute despite the game's release being over a year away. Roberts also spoke about the future of Star Citizen, and possible plans to bring the current PC-exclusive to Sony's PS4. (Read More)

Next-Gen: 'Kickstarter-Produced Games Might Appear' On PS4 & Xbox 720

February 4th - via: nowgamer.com
Braben’s Elite: Dangerous is one of a number of space-sim Kickstarters to secure funding, along with Chris Roberts’ Star Citizen, but as next-gen announcements creep ever closer Braben believes the crowd funding phenomenon might even find its way onto Sony and Microsoft’s new machines. NowGamer asked Braben recently if he was concerned that the reveal of new next-gen consoles could ultimately distract from the many Kickstarter projects looking for funding? (Read More)

Next-gen won't phase PC Kickstarter scene

February 1st - via: develop-online.net
Though next-generation consoles will definitely be the newsmaker of 2013, Star Citizen developer Chris Roberts has kept his money on the PC. (Read More)

Chris Roberts interviews Chris Taylor of Gas Powered Games [Video]

February 1st - via: vimeo.com
I’m excited to introduce a new feature at the Roberts Space Industries website: “Game Changers!“. Informal discussions with well-known game developers to give everyone an insight into the developer perspective, the things that excite or challenge and to talk a little about what they are up to. An insider’s access to talented developers that have made games that both you and I love. (Read More)

Star Citizen Kickstarter Chat #4

January 31st - via: nowgamer.com
Gaming has quickly found itself to be Kickstarter's most popular category by quite some margin. We have already seen it impact the gaming community and as more and more developers look to crowd funding as a viable means of financing their games, removing the publisher entirely, its success seems assured. But, what do the studios working with Kickstarter think of the process? In the first of a series of interview, we ask the studios turning to Kickstarter and crowd funding what means to gaming and why it's proving to be such a success... (Read More)

What the 7 million-dollar Kickstarter games of 2012 did right

January 24th - via: venturebeat.com
Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013. (Read More)

Pathfinder Online Kickstarter Reaches $1M Goal in Final Hours

January 14th - via: crowdsourcing.org
A Kickstarter campaign for Pathfinder Online, an online role-playing video game from Seattle-based Goblinworks Inc., surpassed its $1 million funding goal today, just five hours before the deadline. The crowdfunding campaign opened in November. To learn more about Pathfinder Online and its successful Kickstarter campaign, we posed a few questions via email to Goblinworks CEO Ryan Dancey. (Read More)

2012: The year of the MMO Kickstarter

January 9th - via: massively.joystiq.com
Kickstarter is perhaps the biggest story in the world of gaming since the birth of the home video console or the integration of online components into consumer entertainment. No new product, innovation, or invention has carried with it such immense potential for shifting the way the industry plans, builds, and delivers its products. (Read More)

What a year Kickstarter had in 2012

January 9th - via: eurogamer.net
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game. (Read More)

Space sim Elite: Dangerous sets Kickstarter record by reaching its $2M goal

January 4th - via: venturebeat.com
After game projects like Double Fine Adventure and Star Citizen raised millions on Kickstarter, the video game industry became acutely aware of the crowdfunding website’s money-raising powers. Still, most game projects don’t dare ask for more than around $500,000. The collective wisdom seems to suggest that projects shouldn’t ask for too much because Kickstarters that fail to reach their goals get no money at all. (Read More)

17 Million-Dollar Ideas On Kickstarter

December 29th - via: businessinsider.com
Kickstarter is a place where entrepreneurs and artists can post ideas and raise money from other users. (Read More)

Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn

December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)

Chris Roberts urges gamers to back Elite and Godus Kickstarters

December 19th - via: pcgamesn.com
Chris Roberts loves games. You can’t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. I’ve gleaned this from the ultra-earnest message that graced Star Citizen’s Kickstarter page last night. “I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide,” wrote Roberts. (Read More)

The Kickstarter Compendium

December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)

Forums, Behaviour & Kickstarter Integration

December 14th - via: robertsspaceindustries.com
Better late than never: the new forums are online and you can access them here or through the forums tab at the top of the page! The one issue is that you’re going to have to re-add your signatures and avatars… but we finally have the robust, customizable forum system you demanded which allows for proper moderation and community management! (Read More)

Star Citizen achieves both it's Kickstarter goal and $2m target

November 25th - via: pcgamesn.com
It took only a few days for Chris Roberts' ambitious space combat simulator to effortlessly glide past its Kickstarter target of $500,000 and, with 25 days left to go and an extra $89,000 already pledged, it looks set to seriously exceed its original expectations. (Read More)

Star Citizen claims crowdfunding record as Kickstarter run concludes

November 20th - via: mcvuk.com
The two crowdfunding efforts for Chris Roberts’ Star Citizen have come to a close, bringing in a combined $6.2m in pledges. (Read More)

Star Citizen is Kickstarter's latest success, raising $2.1 million of over $6 million total

November 19th - via: neoseeker.com
The latest multi-million dollar Kickstarter project to find success is Star Citizen, whose crowd sourcing fundraiser ended today at over $6 million. (Read More)

Star Citizen hits $5 million in funding; Chris Roberts celebrates by pottering about 3D space station

November 19th - via: pcgamesn.com
Star Citizen’s initial Kickstarter goal is beginning to look less modest, more completely absurd. Perched here on our future space-recliners, we laugh at the Chris Roberts of three weeks ago. Look at him running about there, with his tiny plans. Eight hours remain on the clock, but Star Citizen has already been made real by early footage of one of the game’s stations, which you can see below. And there are stretch goals left yet. (Read More)

Star Citizen crowdfunding passes $4 million; $900,000 of stretch goals left and two days to reach them in

November 17th - via: pcgamesn.com
Space is full of big numbers: billions of stars and galaxies, trillions of planets, more asteroids than there is time in all our lives to count them, so it seems only fitting that Star Citizen has gone on to raise a stupendously large amount of money - now over $4 million. With two days to go Roberts Space Industries is making the push to pass $5 million, at which point they'll have unlocked all their stretch goals and sapped the internet of all its money. Find out exactly what it will being below: (Read More)

Star Citizen "pushing $900,000" within one week, developers consider expanding to Kickstarter

October 17th - via: pcgamesn.com
At the time of writing, 10,003 fans have pledged $898,488 towards Chris Roberts' new project, all without the aid of a platform like Kickstarter or IndieGoGo. Last night, the development studio took to Facebook to ask fans if the project should expand in that direction. (Read More)

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