Project GODUS
A project in Guildford, United Kingdom by 22cans000days
:
00hours
:
00minutes
Funding Successful
£526,563
current pledge level
Last Updated: December 21 @ 13:01 -0500 GMT
117%
of goal
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Latest News
Call of duty: gaming's responsibility to Kickstarter
April 1st - via: wired.co.uk
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)
Kickstarter: Over $100 million pledged on games, almost $50 million on tech
March 22nd - via: pocket-lint.com
Since crowd-funding website and service Kickstarter launched in 2009, a staggering $108.52 million (£71.45 million) has been pledged to games projects, both video and tabletop. (Read More)
Kickstarter Katchup
January 20th - via: rockpapershotgun.com
It’s taken me longer than I’d hoped, but I’ve finally managed to exorcise the last spirits of 2012 from the Kickstarter Katchup and the 2013 instalments can now begin. The extended break has left us with a lot to katch up on so there will be a lot of winners and losers this week, covering many of the games in the last Katchup. I’m not going to list every game that failed to reach its target but all the winners will be there, as well as any that are of particular interest or have detailed plans for the future. (Read More)
Kick-off: How crowdfunding changed games development forever
January 1st - via: pocketgamer.biz
In February 2012, an iPhone dock became the first Kickstarter campaign to raise more than a million dollars. It was an impressive feat, but just one month later, that record was smashed by a gaming project. Tim Schafer and Double Fine's Kickstarter campaign raised $3.3 million, and prompted an explosion in videogame crowdfunding. (Read More)
Kickstarter Controversy! Should Big Name Developers Get Involved?
December 27th - via: ign.com
For many creative folks out there, Kickstarter has become a viable way to get funding for projects that otherwise wouldn't have the chance to see the... (Read More)
Godus Kickstarter comes to an end, 22cans reveals prototype video
December 26th - via: tech2.in.com
Peter Molyneux had started a Kickstarter campaign earlier this month. Recently, the campaign was finished with the game—Project Godus—being fully funded. At the time of writing, the game h (Read More)
Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn
December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)
Godus Kickstarter concludes at £526K
December 21st - via: joystiq.com
Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. (Read More)
Molyneux's Project Godus Kickstarter Ends, Meets Major Stretch Goal
December 21st - via: gameinformer.com
The Kickstarter for Peter Molyneux's proposed god game Godus has officially ended, securing five of its six stretch goals before time ran out. See what additions the final game will get thanks to its generous contributors. (Read More)
Kickstarter: Games by the people, for the people
December 21st - via: bbc.co.uk
Kickstarter has been good to video game fans in 2012. The crowd-funding site which lets people back projects they like has meant that lots of games that would otherwise never be made have found funds and friends via the site. (Read More)
Project Godus reaches Kickstarter goal just under the wire
December 20th - via: arstechnica.com
Peter Molyneux is likely sleeping a little easier these days. The Kickstarter for Project Godus, Molyneux's effort to revive the largely ignored god game genre, has passed its £450,000 ($732,510) funding goal.
After a rough start that seems to have put a dent in Molyneux's usually boundless enthusiasm, the project officially met its funding goal with slightly more than two days left to go. In the last day of fundraising, 22cans is now working toward new stretch goals, including additional single-player games modes, multiplayer co-op, and Linux/Ouya support. (Read More)
Molyneux's Project Godus Succeeds on Kickstarter
December 20th - via: ign.com
Good news for Populus and Black & White fans: Peter Molyneux's next god game has more funding than it needs to get made. (Read More)
Molyneux's Project GODUS Kickstarter Reaches Funding Goal
December 20th - via: g4tv.com
Populous will live on; Peter Molyneux's Project GODUS is officially a successfully funded Kickstarter project. The game currently has £478,916 pledged, surpassing the £450,000 goal,... (Read More)
Project Godus hits Kickstarter target two days from deadline
December 20th - via: vg247.com
Peter Molyneux’s latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room. (Read More)
Peter Molyneux's 'Godus' reaches Kickstarter target with just two days to spare
December 19th - via: theverge.com
22Cans, the new video game developer led by industry veteran Peter Molyneux, is celebrating tonight after its Godus project became the latest Kickstarter funding success. The goal of $450,000 was... (Read More)
Molyneux's Project Godus reaches Kickstarter goal
December 19th - via: joystiq.com
Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. (Read More)
Project Godus Kickstarter reaches funding goal
December 19th - via: gamesindustry.biz
22 Cans' spiritual successor to Populous surpasses £450,000 in backing with less than two days left in campaign (Read More)
Godus faces nail-biting Kickstarter close as it nears £450k target
December 19th - via: mcvuk.com
Peter Molyneux’s Godus faces a tense last two days as the Kickstarter project slowly closes in on its £450,000 target. At the time of writing Godus stands at £418,000 – just £32,000 short of its goal. But with only 56 hours to go, it’s very much squeaky bums time down at developer 22Cans. (Read More)
Godus multiplayer seen in latest video, Kickstarter close to funding
December 19th - via: vg247.com
22 Cans has released a video of Peter Molyneux and friend having a bash at Godus multiplayer. Check it below. The god game’s Kickstarter is nearing completion, standing at £423,880 with two days to do. (Read More)
Godus Kickstarter conjures £50k in late funding surge
December 19th - via: develop-online.net
Just under 1,300 new backers pledge support for god game in less than a day as campaign goes to the wire (Read More)
Godus multiplayer footage shows how wars were won in the times before godlike powers
December 19th - via: pcgamesn.com
Time's ticking down on the Godus Kickstarter leading 22 Cans to scramble to get their prototype up and running. The latest video of the test game in action shows off how a basic multiplayer mode is already playable. (Read More)
Godus Kickstarter reaches target
December 19th - via: pcgamesn.com
Godus has reached its Kickstarter target of £450,000 with 44 hours left on the clock. (Read More)
Chris Roberts urges gamers to back Elite and Godus Kickstarters
December 19th - via: pcgamesn.com
Chris Roberts loves games. You can’t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. I’ve gleaned this from the ultra-earnest message that graced Star Citizen’s Kickstarter page last night.
“I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide,” wrote Roberts. (Read More)
If Peter Molyneux’s Kickstarter Isn’t Funded, His Marriage Might Be In Trouble
December 18th - via: kotaku.com.au
Peter Molyneux hasn’t really had to worry about the money needed to make games before. Back when he was making games as a smaller operation, he’d starve himself until a project was done and kick the software out into the world. Then, in his later days as a Microsoft exec, he had access to the huge coffers and resources of the company’s Xbox division. He may have had to lobby internally for the cash but it’s not like it wasn’t there.
Now, the accomplished yet controversial game designer has to rely on the generosity and goodwill of others to get his next game made. And if the Kickstarter campaign for Godus — a re-invention of the popular god-game genre he innovated decades ago and the next title from his new, 22 Cans dev studio — doesn’t get fully funded, Molyneux says his marriage might be in trouble. (Read More)
Peter Molyneux's Godus Seeks Funding on Kickstarter
December 18th - via: gamingillustrated.com
Peter Molyneux and his development team 22cans are seeking funding for the new project Godus on Kickstarter. (Read More)
Molyneux's Kickstarter Project GODUS Gets Prototype Video
December 18th - via: technobuffalo.com
GODUS aims to be the spritual successor to Populous, the grand daddy of all god games that launched nearly 25 years ago. (Read More)
Are the rich old men ruining Kickstarter?
December 15th - via: eurogamer.net
The true nature of crowd-funding is being obscured by big names and nostalgia. (Read More)
Back Molyneux’s Kickstarter, Get the God Game’s Prototype
December 14th - via: gametrailers.com
Want to get your hands on an early prototype of legendary designer Peter Molyneux’s upcoming god game? Back the Kickstarter and he’ll hook you up with a copy. (Read More)
Godus prototype footage emerges as Kickstarter campaign reaches half funding
December 10th - via: pcgamesn.com
Peter Molyneux’s colleagues at 22cans are worried about deadlines. They’re worried about the small matter of a pre-release demo, promised in their Godus Kickstarter pitch. But if that’s all they’re worried about - or at least, all they’ll admit to with their boss stood stage left - then I think we can get on and look forward to their other promises: living worlds occupied by living people; terrain deformation and tornadoes; the revival of the “entire god game genre”. (Read More)
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