La-Mulana 2

A project in Osaka-shi, Japan by Playism Games

Funding Successful

The direct sequel to the cult 2D side scrolling action adventure hit, La-Mulana, developed by its original creators: NIGORO.
Backers: 5200
Average Pledge Per Backer: $51

Funded: $266,670 of $200,000
Dates: Jan 20th -> Feb 22nd (33 days)
Project By: Playism Games
video gameadventureactionindiedungeon crawlerpuzzlefantasyaction rpgpcretrodrm-freeplatformer +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: February 22 @ 23:02 -0500 GMT


of goal
funding period ended


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Kickstarter Game Developer Haiku Collection

September 2nd - via:
It’s a bit of a tradition that whenever I interview someone for Cliqist I ask them to put together a brief haiku to describe them, their company, or their game. Since we’re celebrating the one year anniversary of Cliqist this week I figure it would be as good a time as any to look back at some of them. All the haiku’s were written by the person being interviewed, and are listed in the order in which they appeared on the site. Some are great, some not so much, but each is interesting in its own right. (Read More)

La-Mulana 2 Kickstarter Backer Forums are LIVE!

June 30th - via:
It’s been a long time in the making, and our backers have been waiting very very patiently, but we’re FINALLY announcing that the La-Mulana 2 Kickstarter backer forums are online! (Read More)

La-Mulana 2 crowdfunding draws to a successful close

February 23rd - via:
The Kickstarter campaign for La-Mulana 2: The 0th Body the 9th Spirit, Playism Games' sequel to 2D adventure game La-Mulana, recently ended its crowdfunding efforts on a successful note. (Read More)

La-Mulana 2 Kickstarter concludes; there will be curry

February 23rd - via:
La-Mulana 2 reached its $200,000 Kickstarter goal almost a week ago, but it wasn't until yesterday that the funding period came to a close, giving the 2D platformer time to collect a few extra coins. The Kickstarter campaign ended with a total of $266,670, which means the inclusion of a "Father's Diary" mode to help bridge the story gap between La-Mulana and La-Mulana 2, as well as an in-game bestiary. There will also be ... curry. (Read More)

The Final 24 Hours (Live Stream with NIGORO and Playism!)

February 21st - via:
日本語のアップデートはこちら Hey everyone! Nayan here with an exciting daily update! We're 24 hours away from the end of the Kickstarter campaign. We wouldn't be here without all your amazing support and help. A heartfelt "Thank You" to... (Read More)

Lemeza Kosugi enters the ring!

February 20th - via:
日本語のアップデートはこちら Hey there, La-Mulana fans! Nayan here with your daily update. We're in the last 48 hours of the campaign, so we thought we'd kick it off with a cool little surprise! You might have heard about EF-12,... (Read More)

We partner with + more Support!

February 19th - via:
日本語のアップデートはこちら Hey everybody! Nayan here with your daily update! We believe that the soul of La-Mulana is exploration and discovery, and that's why we've partnered with and to bring you the... (Read More)

La Mulana 2 digs for victory in final week on Kickstarter

February 18th - via:
La Mulana 2 has just four days left in its Kickstarter, so if you’ve been holding off to back it, now’s the time. (Read More)

Let's Play the La-Mulana 2 demo!

February 17th - via:
Hi everyone! Nayan here with a short daily update. Everyone enjoying the La-Mulana 2 Kickstarter demo? Don't forget that I am going to be playing the La-Mulana 2 demo on Twitch at Playism TV at 1:30 pm JST (in about 20 minutes from the time of... (Read More)

Project Spotlight: Blackmore

February 17th - via:
Hey everyone! Nayan here with a daily update.  I'm not sure I can beat the last amazing update, but I'll try my best! Today we're putting the spotlight on another Kickstarter project. Take it away, Naramura-san! "I first met Director Jeremy... (Read More)

The Big Update

February 17th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with the update you've been waiting for! We've got a lot to talk about, but perhaps playing the game will remind you what kind of game La-Mulana really is. We showed a La-Mulana 2... (Read More)

La-Mulana 2 Kickstarter Exceeds Goal With Five Days Left

February 17th - via:
La-Mulana 2 will challenge your reflexes and cramp your hands thanks to Kickstarter funding. (Read More)

La-Mulana 2 Hits Kickstarter Goal, Buys Developer Curry

February 17th - via:
To certain audiences, La-Mulana is the Japanese indie platformer that crossed Indiana Jones with Metroid. To me, and I suspect a lot of other people, it’s one of the games most responsible for inspiring Spelunky. That puts it in Wasteland territory, in my head; it inspired a thing I love, and so a lot of that love transfers. (Read More)

La-Mulana 2 Demo Released

February 17th - via:
I’ll keep this short and sweet to save you some time. The La-Mulana 2 demo has been released. You can grab it here if you’re on Windows or Mac. (Read More)

La-Mulana 2 reaches Kickstarter funding goal

February 17th - via:
Playism Games' 2D side-scrolling action adventure title La-Mulana 2 reached its $200,000 Kickstarter funding goal yesterday with five days to go. (Read More)

Minimum Goal Reached!

February 15th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with a celebratory daily update! We’ve reached our goal of $200,000! Thank you all so much! However, we’re not done yet. The La-Mulana 2 we have in mind includes the “Character... (Read More)

Final week

February 15th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with today's daily update.  There's one week to go. We're close in on our goal, but we're not stopping with the daily updates! We announced the development of La-Mulana 2 and showed... (Read More)

Make Your Own La-Mulana 2 Advertising

February 14th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with today's daily update. We're just 8 days away from the moment of truth. Just 8 days left in the La-Mulana 2 Kickstarter. Thanks to your pledges, we're incredibly close to hitting... (Read More)

Complexity in Enemy Character Design

February 13th - via:
日本語のアップデートはこちら Hey everyone! Nayan here again with a daily update. Today's update comes from La-Mulana director Takumi Naramura, and his opinion on character design complexity: "Ever since games became mostly 3D, don’t... (Read More)

Concerning the Figurines

February 12th - via:
日本語のアップデートはこちら Hi everyone! Nayan here with you daily update. Today's update is a message from La-Mulana 2 director Takumi Naramura about the Figurine reward tier: "After our first go with Kickstarter, I feel now that our... (Read More)

Character Highlight: Xelpud

February 11th - via:
日本語のアップデートはこちら Hey all! Nayan here with your daily update. Despite daily updates, we haven’t really touched on the story of La-Mulana 2 very much. We haven’t given many specifics because the outcome of the Kickstarter... (Read More)

Fan Art Update #2

February 10th - via:
We're taking a break from the behind-the-scenes posts for today for something a little more lighthearted! That's right! We're showcasing YOUR talent today with another fan art update! We can't wait! Today we're starting with a great pencil sketch of... (Read More)

Takumi Naramura Discusses La-Mulana 2

February 10th - via:
Last time we checked in on La-Mulana 2 the team over at NIGORO had just launched the games’ Kickstarter campaign, and it was unclear whether or not they were going to hit their aggressive $200,000 funding goal. Now, with about two weeks left in their campaign, NIGOGO is poised to have the funding they need to create a proper sequel to their classic side scroller. La-Mulana 2′s jack of all trades development director, Takumi Naramura, was kind enough to answer some of our questions regarding his news games’ development, its difficulty, as well as why such a successful studio is crowdfunding. (Read More)

A Message from Duplex

February 9th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with today's Kickstarter update. Yesterday we had a quick message from Samieru, so we thought we'd get the whole team in on it, and give Duplex the proverbial mic as well! It's all... (Read More)

A Message from Samieru

February 8th - via:
Hey everyone! Nayan here with today's update. Today we've got a special message from La-Mulana team member Samieru, who took time out of his busy schedule just for this update! Take it away, Samieru (Houryuu Samejima): "Hello, this is Samieru, head... (Read More)

A First Look at Enemy Design

February 7th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with today's end of the week update. We've looked at characters, backgrounds, music and animation. But what about those creepy monsters always getting in your way? Because the... (Read More)

Revised Stretch Goals are LIVE!

February 7th - via:
Hi everyone! Nayan here with great news in a bite-sized update! Our new revised stretch goals are now live on the main Kickstarter page. Not sure what the new stretch goals are? Check them out below! You may notice that some of the stretch goals have... (Read More)

Shooting with James Mielke

February 6th - via:
日本語のアップデートはこちら Hey everyone! Nayan here again with a quick update. Our first guest in the second Messages of Support video was James Mielke, organizer of the Bit Summit event, which highlights Japanese indie games to the... (Read More)

Revised Stretch Goals

February 5th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with the update you've all been waiting for. That's right! We're talking revised stretch goals. We appreciate all the comments we get every day about how we can improve the... (Read More)

Messages of Support Part 2 (Featuring James Mielke & Crispy's Yohei Kataoka)

February 4th - via:
日本語のアップデートはこちら Hi everyone! Nayan here again with your daily drip of delicious update goodness. Today is another video message from our friends all over the industry! This second round of support messages include: - Bit... (Read More)

Kickstarter Picks - February Edition

February 4th - via:
Man’s fascination with robots has been around since the early 1930’s. Since then it has expanded from the simple notion of humanoid robots. The biggest craze as of late has been man-controlled robots, or “Mechas”. These mechas have grown popular in Japan thanks to the Gundam franchise and in the US thanks to Chromehounds, Hawken, and others. M.A.V. (Modular Assault Vehicle) is being created by Chad Mauldin, a veteran of the gaming industry who has worked on Fear 3, Borderlands 2, and more. (Read More)

Lumisa's Costumes Revealed

February 3rd - via:
日本語のアップデートはこちら Hey everyone! Nayan here again with your daily update, and this one is an exciting one! Today we're unveiling Lumisa's additional costume designs. Once the Kickstarter campaign is complete, we'll have our... (Read More)

Why does NIGORO only make 2D games?

February 2nd - via:
日本語のアップデートはこちら Hey everyone! Nayan here once again. I hope everyone is having a great weekend. To end the weekend, we wanted to shed a little light on why NIGORO works specifically on 2D games. For today's lesson, we have... (Read More)

Reward Explanation: Artbooks (Over $150,000?!)

February 1st - via:
"Wooooooooooow.Eeeeeeeeeeeeeeeek.Ahhhhhhhhhhh! $150,000? Does this mean we still have more to go?!" But seriously, we are absolutely overjoyed to have reached this point, and we're absolutely ecstatic to have all of you, our backers, along for the... (Read More)

What's in a name?

January 31st - via:
日本語のアップデートはこちら Hey everyone! Nayan here with yet another daily update. Some of our backers have been surprised that we've been posting updates like clockwork. We consider you part of the La-Mulana 2 development process.... (Read More)

Reward Explanation: Traps, Merchants, Skeletons and Frescos

January 30th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with your daily dose of La-Mulana 2 info. Today we're going to go into a little more detail about the higher tiers, and how your involvement in the development process will take... (Read More)

Fan Art Update #1

January 30th - via:
Hey everyone! Nayan here with our first fan art update (insert trumpet sounds here)! Today we're rounding up fan art from around Twitter and the web, and putting them on display for everyone to enjoy! Want your fan art/fiction/music to be featured in... (Read More)

Messages of Support Part...2?

January 29th - via:
日本語のアップデートはこちら Hi everyone! Nayan here again for a quick update.  We still have some messages of support from friends all over the industry that we haven’t shown you yet.  Today we thought we'd post a little part of... (Read More)

Flyers and a facelift

January 29th - via:
Hi everyone! Nayan here again! You may notice something is a little different on the main Kickstarter page. That's because we just changed things around on the main page to make things clearer, and added sample images for a lot of our tiers,... (Read More)

Messages of Support Part 1 (Featuring Keiji Inafune!)

January 28th - via:
日本語のアップデートはこちら Hey everyone! Nayan here with today's update. Today is a video update from a few of our friends: These messages are from: Keiji Inafune (Mighty No. 9)Owen Wu & Louis Lu (SPACE QUBE) (We met these guys at... (Read More)

A meeting with Mega Man/Mighty No. 9 creator Keiji Inafune

January 27th - via:
日本語のアップデートはこちらHey everyone! Nayan here once more for a quick update. We don't want to let all our cats out of the bag at once (why do we keep our cats in a bag?), but this should be an exciting update all the same! We... (Read More)

USGamer interviews Playism

January 26th - via:
Hey everyone! Very quick irregular update for all of you out there. Bob Mackey from USGamer sat down with Playism's Josh Weatherford to talk a little about the La-Mulana 2 Kickstarter, and our motivation behind doing it. You can check out the... (Read More)

Indiana Jones MetroidVania "La Mulana 2" Goes To Kickstarter

January 26th - via:
With its equal parts Indiana Jones and Castlevania: Symphony of the Night, La-Mulana made waves among the indie game community for being one of the toughest, most maddeningly opaque adventure games ever, largely after it was remade in a modernized 16-bit aesthetic in 2011. Last September developer Takumi Naramura announced plans to do a sequel to the game, and earlier this week La-Mulana 2 indeed popped up on Kickstarter (Read More)

Character Animation

January 25th - via:
Hey everyone! Nayan here with another update. Today we're looking at character animation for La-Mulana 2.  We were basically planning on using the system from La-Mulana 1 for La-Mulana 2, but considering that we wanted to expand on the action... (Read More)

Lumisa's Character Design

January 25th - via:
Hey everyone! Nayan here again with a fresh new update. Today we're looking at brave heroine Lumisa's character design. La-Mulana was originally developed as an amateur freeware title. As a result, when NIGORO was designing Lemeza, they weren’t... (Read More)

Reward explanation: Open Alpha

January 25th - via:
The Open Alpha reward. This too is definitely a new challenge for NIGORO.  Plenty of other projects offer early access to their supporters, but we’re doing something a little different. We’re extending to our backers not only the chance to play... (Read More)

We're Listening

January 24th - via:
Hi everyone! Nayan here. In response to your amazing comments on skeleton keys and costumes, Takumi Naramura has a few words just for you! "We've been taking your comments and opinions into consideration. We've always thought that all players should... (Read More)

Costumes and Skeleton Keys

January 23rd - via:
Hey everyone! Nayan here. Today we wanted to give a little more explanation on how costumes and skeleton keys will work in La-Mulana 2. La-Mulana had some items hidden away in it that allowed you to change your character’s sprite. For 2, we want... (Read More)

About the world of La-Mulana 2

January 22nd - via:
Hey everyone! Nayan here with another update. Today we're going to talk a little about the story and world of La-Mulana 2. Since it's a sequel, La-Mulana 2 is set in the same world as the first game. Lemeza, the protagonist of the first game... (Read More)

The $90,000 mark

January 21st - via:
                                                "We're already at $90,000?!"Hi everyone! Nayan from Playism here. What an amazing and crazy second day it's been! People have been sending us tons of messages, posting up a... (Read More)

Hello from Playism (and other news!)

January 21st - via:
Hi everyone! Nayan from PLAYISM, the indie-focused digital distribution platform. ( We’ve been working hard with the NIGORO team to liven up the Japanese indie gaming scene in any way we can, beginning with the... (Read More)

La Mulana 2 Kicks off Kickstarter Campaign

January 21st - via:
La Mulana 2 developer needs a bit more love, Kickstarter campaign launched for the 2D scroller's sequel. (Read More)

La-Mulana 2 Coming via Kickstarter

January 21st - via:
Nigoro's love letter to classic 8- and 16-bit platforming is getting a sequel, but it needs your help. (Read More)

La-Mulana 2 ventures onto Kickstarter, $200K funding goal

January 21st - via:
La-Mulana 2 is seeking $200,000 in Kickstarter funding to be made for Windows PC, a turn of events as unexpected as one of the spelunking plaformer's traps. Publisher Playism and developer Nigoro first announced the sequel to the WiiWare and PC game at last year's Tokyo Game Show, and now the two studios have a month to raise $200,000 and greenlight the game. Going by the this morning's rapid funding, they won't need the time. (Read More)

Welcome to the La-Mulana 2 Kickstarter!

January 20th - via:
Hi everyone! Welcome to the La-Mulana 2 Kickstarter. To kick off the campaign, let's start with a quick "Welcome!" from La-Mulana 2 director Takumi Naramura: "This is Naramura, the director of NIGORO, a company taking on the Kickstarter challenge... (Read More)

The Return of La-Mulana

January 20th - via:
La-Mulana is one of those games that hit me from out of nowhere. It’s retro style isn’t uncommon, but the execution was flawless; it had to have been done by some early 90′s game development masters with bottomless pockets. And the difficulty? No one had made a game that difficult since Battletoads. But sure enough, it was a new game from a small group of indie developers in Japan. (Read More)

If you have additional news that doesn't appear here, shoot us a link!