Veil of Ruin

Of War and Men: WWII

A project in Fort Collins, CO by Netherhavyn Game Works

Funding Successful

Command unique fire teams. Control the battlefield. Win the war. This is a squad-level, WW2 strategy card game for 2-4 players.
Backers: 235
Average Pledge Per Backer: $110

Funded: $25,918 of $20,000
Dates: Feb 27th -> Mar 31st (33 days)
Project By: Netherhavyn Game Works
card gamecard gamestrategy gamestrategy gamehistorichistoricWW2WW2 +Suggest

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Last Updated: March 31 @ 22:02 -0400 GMT


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Latest News

Briefing #15: "The Finns are in!"

March 31st - via:
Stretch goal unlocked! And now we have the Finnish Army II Corps! Congrats @allbackers - we did it! Celebrations all around!!!  (Read More)

Briefing #14: “Command your squad . . . with cards?!? Where are the dice?!”

March 30th - via:
One of the cool (at least we think so) features of our game is that it is played all with cards. We wanted this game to be fully a card game - maybe we just love a challenge.   We use our Card Command System (known as CCS) to determine how Actions,... (Read More)

Briefing #13: “Excerpt, Draft, Work-In-Progress . . .those rules”

March 29th - via:
We have been diligently refining and editing and refining and editing and refining and . . . well, you get the point. We are working very hard to make our rule book as clear and accessible as possible while still conveying all the necessary... (Read More)

Briefing #12: "Sometimes you lose the battle, but win the war . . . "

March 28th - via:
Well, making your first game come to life on Kickstarter comes with a steep learning curve. Looking at our Social Stretch goals, it seems we aimed too high. We will get there eventually, but maybe not during this Kickstarter Campaign.   HOWEVER,... (Read More)

Briefing #11: "The larger picture . . . "

March 27th - via:
Our rules and how-to-play videos have focused on a small map for simplicity - but we wanted to highlight the fact that maps can actually be rather large and allow for lots of strategy and maneuvering. Here is an example from a map in which you have... (Read More)

Briefing #10: "Managing those pledges . . . "

March 26th - via:
We are following the “keep it simple” rule in order to make sure we can deliver on our promises and do our work well and with integrity - that is very important to us.  So, please note that to modify your pledge, manually adjust the $ amount... (Read More)

Briefing #9: "Do you see what I see . . . "

March 23rd - via:
Today we have another clip in our “rules spotlight series.” Here we focus on the mechanic “line-of-sight.” The land is not always, and often very rarely, a wide open field easy to see, much less aim, across. Instead, you may be faced with any... (Read More)

Briefing #8: "Mission Critical"

March 20th - via:
The Mission cards in the core game are allusions to historical events that happened throughout the war. While some of the Mission cards in the stretch goals - “The Winter War”- are based specifically on a historical event, the others are general... (Read More)

Briefing #7: "Blowing Smoke"

March 16th - via:
Today we will start our “rules spot-light series” in which we focus on specific elements of game play. We begin with the smoke-grenade and wind effects.  Your strategy is mapped out, your moves are going according to plan, your objective is... (Read More)

Briefing #6: "Status update: unlocked EU-Friendly Shipping"

March 13th - via:
Hey soldiers - as promised, we have been working vigilantly with our manufacturers, shipping and fulfillment companies, and the great Indie Game Alliance to help guide us on this Mission - and we have a status update. We are now happy to offer EU... (Read More)

Briefing #5: “The Strength of the wolf is the pack . . .”

March 9th - via:
Man - we are blown away by the support we are receiving, and let me tell you why! When we say we are a small and mighty company - we are not exaggerating. We are truly an indie start-up with a small and dedicated team. We want to do it all, of course... (Read More)

Briefing #4: "We Salute You"

March 7th - via:
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 When “thank you” isn’t enough - send in Corporal “Pokey” Johnston.  (Read More)

Briefing #3: "By your command!"

March 5th - via:
You’ve been asking, we’ve been forging, and here it is. Our video showcases the popular Mission "King of the Hill." It is a set-up and “how to play” video - focusing on several rounds of play. A round is known as “Order of Operations,”... (Read More)

Briefing #2: "The Road Not Taken"

March 2nd - via:
We’ve been working hard putting together a “How to Play” video which will post within a few days. However, we wanted to let you see our finalized terrain art for the game.  Here we feature a “road” card, but there are many more options in... (Read More)

Briefing 1: "Listen up soldiers!"

February 28th - via:
Wow! Thank you to all our backers who helped make our first day so successful – 50% and on a roll! Our small but mighty company is overjoyed. We have big dreams and we want to share what’s in the future for “Of War and Men.” Plans include... (Read More)

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