HARBOUR - Master markets in a fantasy port

A project in Mountain Green, UT by Michael Mindes

Funding Successful

Harbour is an easy to learn light-hearted fantasy board game for 2-4 players that packs a punch in 20-30 minutes for only $20.
Backers: 6199
Average Pledge Per Backer: $23

Funded: $143,498 of $15,000
Dates: Jun 16th -> Jul 17th (31 days)
Project By: Michael Mindes
card gameboard gamestrategy gamefantasy +Suggest

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Last Updated: July 17 @ 00:45 -0400 GMT


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Latest News

6,000 Backers!!! ... and only a few hours left

July 16th - via: kickstarter.com
So nice to see this final push of funding get us over 6,000 backers. To celebrate, we tweaked the stretch goals one final time. As you will see below, we floated up the Floating Dock * (updated and more useful since its earlier print-and-play days)... (Read More)

We're in the Home Stretch Now

July 15th - via: kickstarter.com
This Harbour campaign now has just under 24 hours left!  We've certainly had our fair share of stretch goals during the campaign... now we have this final Home Stretch. We hope you've enjoyed the ride so far and encourage you to make a connection... (Read More)

HARBOUR - Designer Journal #4

July 14th - via: kickstarter.com
Hello everybody! Scott Almes here, the designer of Harbour.  It’s been a great campaign, and it’s hard to believe it’s just about over. It’s now under the 48-hour mark, so all bets are off. No matter how it ends, I just wanted to say thank... (Read More)

HARBOUR Artist Design Journal - by Rob Lundy

July 14th - via: kickstarter.com
Design Goal - Buildings with Character My first introduction to Harbour was the rules PDF and printable text cards emailed to me by the designer Scott. I read over the rules and looked at the cards. It all seemed simple enough. Buildings that have... (Read More)

Batten Down The Hatches, and Grab Your Bootstraps! +Art!

July 12th - via: kickstarter.com
Hey Backers, Michael Mindes (Founder/CEO of TMG) here.  You have been fantastic!  Thank you!  As of right now, no matter what happens Harbour is already an immense success thanks to you.  Thank you for trusting us at TMG to provide you with a... (Read More)

HARBOUR Designer Diary #3

July 10th - via: kickstarter.com
Hello everybody! Scott Almes here again, your favorite seaside designer. This time, I’m here to talk to you about how we went about balancing the game and the different methods we used. A warning: things are about to get mathy. For me, game design... (Read More)

December Delivery - Community Characters - Awesome Additions

July 8th - via: kickstarter.com
Hey everybody, Michael Mindes here, friendly publisher.  I was recently traveling with my family which meant I drove for 28 hours, which leads to a lot of thinking.  Yesterday I returned in the afternoon at the office and was briefed about the... (Read More)

Time to VOTE for the name of the Port Town!

July 7th - via: kickstarter.com
"Hey, Liza? Where do we live?" "Shut up, dear Henry ... we'll find out soon enough!" It's time to pull the suggestions from Update #10 together and take a look at the names that are the finalists for the name of the busy waterfront port town in... (Read More)

Absolutely No Untested Content -- EVER!!!

July 3rd - via: kickstarter.com
TMG stands firm when it says no un-tested game content will be added to our games just because of shear backer enthusiasm or interest. Our designer articles have provided a look under the hood into our development process and there's still more to... (Read More)

Thursday Tabletop Kickstarter Update - What is more American than boardgames?

July 3rd - via: gamingtrend.com
Happy pre-’Murica day. Before you go outside for lawn games and burger chowing, be sure to check out some of these upcoming Kickstarters. New to these parts? Here is a handy introduction. Presented in no particular order, I give you this week’s projects. (Read More)

HARBOUR - Designer Journal #2

July 1st - via: kickstarter.com
Hello everybody! Scott Almes here again, your favorite neighborhood designer. Last week, I talked about some of our big changes at the start of development: starter buildings, cost and victory points, all that good stuff.  Today, I’d like to talk... (Read More)

Videos, Improvements, ... and a BACKER CHALLENGE!

June 28th - via: kickstarter.com
Videos, Improvements, ... and a BACKER CHALLENGE!Step right up, "EXTRA! EXTRA!" ... here's the latest news and updates from the HARBOUR HERALD, known affectionately around the waterfront as "All The News, That's Fish to Print." NEWS FLASH - We're... (Read More)

HARBOUR - Designer Journal #1

June 28th - via: kickstarter.com
Hello everybody! Scott Almes here, the designer of Harbour, ready to talk shop.  Although, before I get into some design and development, I just need to say a personal big “THANK YOU!” to every single one of you backers. Honestly, your faith and... (Read More)

Stretch Goals, Hotness, and more VIDEO REVIEWS

June 25th - via: kickstarter.com
Chris Schreiber here to announce that we're into six digits now—congratulations on helping raise over $100,000 for Harbour!  And with that accomplishment, we have unlocked two more additions to game play; the Dockhand (added to the base game)... (Read More)

Another Stretch Goal, Stages of a Kickstarter Campaign, and VIDEO

June 19th - via: kickstarter.com
Hey everybody, you guessed it.  We unlocked another stretch goal earlier this morning.   The Shipbuilder's Union The Shipbuilder's Union will now be in the base game of Harbour.  When you go to the shipbuilder's union you get to exchange resources... (Read More)

$80,000 - Drover Unlocked, More Art, and Market Video Explanation

June 18th - via: kickstarter.com
Hey everybody. We have gone through yet another Stretch Goal, which is incredible. We unlocked the Drover, designed by Seth Jaffee, which is a character that is a lot of fun to play, and pretty interesting.  The drover starts with the standard... (Read More)

Bonus Point Cards Unlocked, More Art, & Video

June 18th - via: kickstarter.com
Hey everybody, thanks for your continued excitement about Harbour.  When compared to the first day, I know it looks like the project has slowed down significantly.  So it is important to note this fun fact: Harbour's second day raised more money... (Read More)

Previewing: Harbour

June 18th - via: cardboardrepublic.com
So, Harbour is a game about shipping goods…. Wait, wait, wait! Hear me out. It’s only about shipping goods… Come back! (Read More)

Stretch Goal Slayers... (And more finished art)

June 17th - via: kickstarter.com
I officially have found the need to give all of you the title of Stretch Goal Slayers.  Seriously 9 stretch goals within the first 24 hours of the project being live!   Congratulations.  You have served with honor.  Now, I heard there was some... (Read More)

6/17/2014 Kickstarter Update

Currently there are several projects on Kickstarter that I think are worth looking at. Some of these I have backed and others I am considering. (Read More)

The Stretch Goals Are Dead, Long Live The Stretch Goals!

June 16th - via: kickstarter.com
Ok.  Wow.  I don't think that we have ever had funding for a project come this quickly in the history of TMG.  Fun Fact: by the end of today, we should have a similar level of funding as we did for our entire groundbreaking original project... (Read More)

First Stretch Goal Hit - Inn Unlocked

June 16th - via: kickstarter.com
Hey everybody.  The funding on Harbour has been incredible thus far, and that is why we have blown through the first stretch goal.  This unlocks the Inn as shown below: When a player goes to the Inn, they will trade away one fish, one stone, and... (Read More)

I Was Scared... Now We Are Funded!

June 16th - via: kickstarter.com
Hey everybody.  Thanks for backing Harbour.  You might not fully understand how much it means to me, so I will try to explain... I have not been scared to launch a Kickstarter project in a long time.  I wasn't worried about the response that we... (Read More)

Kickstarter Picks for the Week of June 16, 2014

June 16th - via: pixelatedsausage.com
What is this post all about? Well, it should pretty straightforward, but, if there's any confusion, this is where I'll be talking about a handful of Kickstarter projects each week, focusing on a few projects that recently launched and a few projects that are about to end. Will I be focusing only on projects in need of funding? No. I will simply be focusing on projects that interest me, regardless of whether they've only raised $5 or raised ten times that of their original goal. Anyway, I think it's about time I got to the actual projects, eh. (Read More)

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