Heart: The City Beneath

A project in London, UK by Grant Howitt
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Funding Successful

A game of obsession and wonder in a nightmare dungeon beneath the Spire.
Backers: 2448
Average Pledge Per Backer: £41

Funded: £99,612 of £17,000
Dates: Sep 17th -> Oct 17th (30 days)
Project By: Grant Howitt
Tags:
rpgdungeon crawlerbookshorrortabletop game +Suggest

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£99,612

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Last Updated: October 17 @ 08:01 -0400 GMT

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Latest News

Tabletop RPG releases 2020: 10 upcoming roleplaying games you should play this year

February 3rd - via: dicebreaker.com
From the first Warhammer: Age of Sigmar RPG to Nordic horror and underground cities, these are the tabletop RPGs to watch out for 2020. (Read More)

Two stretch goals hit, and Hound breakdown

October 16th - via: kickstarter.com
We're on the last day! WE'VE HIT TWO MORE STRETCH GOALS Firstly, we've got more art in the book, which is nice. Secondly, we've made the book nicer! Both of these things are very good. We're en route to the final stretch goal now, which is a special... (Read More)

Deadwalker and Physical Adventures

October 14th - via: kickstarter.com
THREE THINGS, REAL QUICK: 1) The Deadwalker class breakdown is up on our website, so go learn a bit more about these mysterious half-dead wayfinders. 2) We've passed £80k! This means that we're definitely going to print up softcover versions of the... (Read More)

Cleaver, Special edition covers, New Stretch Goals, Vermissian Knight breakdown

October 9th - via: kickstarter.com
SPECIAL EDITION COVERS. We got through Felix's sketches for the special edition cover concepts. Here they are: We’re planning for these to be quarter bound, with the spine in black faux leather and the case itself bound in sustainably produced... (Read More)

Doors to Elsewhere, and The Incarnadine class breakdown

October 3rd - via: kickstarter.com
Three things: 1) We've passed the £70,000 stretch goal, which unlocks the DOORS TO ELSEWHERE adventure written by Grant and Chris. Where is Elsewhere? We're not entirely sure. We keep referencing it, though. With this adventure, mysterious portals... (Read More)

Kickstarter, Heart and the union issue

September 29th - via: kickstarter.com
In light of all the recent controversy over Kickstarter’s treatment of their employees, we’ve prepared an official statement to make it clear where we stand. If you’ve got any questions or concerns that we haven't covered, please comment on... (Read More)

Junk Mage class breakdown, and more art unlocked

September 28th - via: kickstarter.com
TWO THINGS, AGAIN: 1) The Junk Mage class breakdown is now live on our website. 2) We've unlocked more art from Felix, which is nice! Have a great weekend, - Chris, Grant and Mary  (Read More)

Deep Apriarist class breakdown, and Legendaries unlocked!

September 25th - via: kickstarter.com
Two things: 1) You can learn more about one of our weirder classes, The Deep Apiarist, in the class breakdown on our website. 2) We've unlocked the Legendary Adversaries stretch goal! While we were working out the stretch goals, we sketched out some... (Read More)

20 additional Heartsblood Editions on sale

September 24th - via: kickstarter.com
We've got 20 more Heartsblood editions on offer - if you want one, now is the time! Check out the rewards section and upgrade your pledge if you're feeling flush and fancy. Yours, - Chris, Grant and Mary  (Read More)

Heretic class breakdown, and more Heartsblood Editions

September 23rd - via: kickstarter.com
MORE HEARTSBLOOD EDITIONS. We weren't expecting you to grab up the Heartsblood editions so quickly. We've had a word with Wyvern and they say that they're able to make an additional 20 copies - hand-stitched, real leather, the works. Which is... (Read More)

Crowdfunding Collection #119

September 22nd - via: teylen.blog
I present to you the new Crowdfunding Collection #119, including every tabletop rpg project started between 09/15 and 09/22. (Read More)

New stretch goals: Legendary Enemies, Doors to Elsewhere, and a NEW CLASS

September 20th - via: kickstarter.com
NEW STRETCH GOALS We've tidily overshot the £50,000 mark, and we ran out of stretch goals, so it's time to reveal some more. Here they are: £60,000 - LEGENDARY ADVERSARIES. We’ll introduce five legendary adversaries, with accompanying... (Read More)

ABSOLUTION: Make a haven, then defend it from an angel of raw unreality

September 19th - via: kickstarter.com
We're pleased to announce that you've unlocked Absolution, the first adventure stretch goal! Throughout our playtests we've done two types of games in general: one where we send players off into the unknown to discover horrible things, and one where... (Read More)

Updated Quickstart Edition

September 19th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

DAY ONE

September 18th - via: kickstarter.com
That was fast. Thank you, all, for your amazing support. It's always astonishing to see that we can make something like this - a game we want to write, set in a world we made ourselves, on our own terms - and make money out of it. Only 29 days to go!... (Read More)

Quickstart rules

September 17th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

[PODCAST] The Rolistes Present… “Heart – The City Beneath”

September 17th - via: rolistespod.com
It was a great pleasure to catch-up with two absolute kick-ass British game designers. Grant Howitt Grant is creative lead at Rowan, Rook & Decard. His credits include Goblin Quest, One Last Job, Honey Heist, and Spire. Chris is head of systems at Rowan, Rook & Decard. His credits include Unbound, Adventure Skeletons, Jason Statham’s Big Vacation, and Spire. The duo is joining us to present their fresh hot new Kickstarter campaign following-up the successful Spire and Strata. (Read More)

[PODCAST] Series 20.3 - Heart with Grant Howitt and Chris Taylor

September 16th - via: oneshotpodcast.com
In the final episode of series 20, and we welcome back Grant Howitt and Chris Taylor, designers of Heart, to talk about the character creation process, their hopes for the game, and the reasons behind the design choices they made. Amelia also gets to talk about jello and sand again. (Read More)

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