Double Fine Adventure

A project in San Francisco, CA by Double Fine and 2 Player Productions
000days 
:
00hours 
:
00minutes 

Funding Successful

An adventure game from Tim Schafer, Double Fine, and YOU!
Backers: 87111
Average Pledge Per Backer: $38

Funded: $3,334,203 of $400,000
Dates: Feb 8th -> Mar 13th (35 days)
Project By: Double Fine and 2 Player Productions
Tags:
iOSvideo gameadventureandroidlinuxmacpc +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$3,334,203

current pledge level
Last Updated: September 11 @ 23:33 -0400 GMT

833%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Ico Partners: Is crowdfunding your game in 2019 a good idea?

August 6th - via: mcvuk.com
Seven years later, Double Fine productions has been acquired by Microsoft, so what is the state of crowdfunding for video games? (Read More)

The Changing Face of Video Game Crowdfunding

March 18th - via: variety.com
Much has changed since 2012, when Double Fine cracked open video game crowdfunding with more than $3.3 million raised. The video game Kickstarter movement began as part of the indie revolution against the very concept of publishers. Kickstarter was an integral part of indie validation at a time when small studios couldn (Read More)

2017 is a rough year for video games on Kickstarter

October 25th - via: finder.com.au
2017 has seen the lowest number of successful video game Kickstarters in the last four years. (Read More)

Broken Age Kickstarter 5 Years Later - Did Double Fine Deliver?

February 13th - via: cliqist.com
We're wrapping up our 5th Anniversary look at Double Fine's Kickstarter with a review of the final game, and impressions aren't completely positive. (Read More)

Double Fine Adventure - The Documentary that Changed Everything

February 10th - via: cliqist.com
Double Fine Adventure, 2 Player Productions documentary showcasing the development of Broken Age, is a landmark documentary in the gaming industry. (Read More)

Kicked! - Happy Birthday Double Fine Adventure

February 8th - via: cliqist.com
To mark the 5th Anniversary of Double Fine Adventure, we're looking at the campaign all week. Today, Kicked! discovers what made the campaign a success. (Read More)

Grassroots Activism: The Unsung Heroes of Kickstarter

September 8th - via: cliqist.com
While getting press to cover a Kickstarter crowdfunding project is important, most potential backers come from word of mouth by fans of the project. (Read More)

How Adventure Games Fare on Kickstarter

June 29th - via: cliqist.com
Adventure games are a niche genre of gaming that used to be hugely popular but have fallen in popularity over the years but how do they do on Kickstarter? (Read More)

If You Care About How Video Games Are Made, Watch The Double Fine Documentary

February 15th - via: kotaku.com
There's a scene in Double Fine Adventure!, a documentary about the making of Broken Age, where designer Tim Schafer visits a mechanic to get his old Barracuda fixed. (Read More)

Three Kickstarter games that delivered

February 3rd - via: features.en.softonic.com
Crowdfunding, and even more notably Kickstarter, seems to be dominating game development at the moment. (Read More)

5 of the Biggest Video Game Kickstarter Success Stories

July 19th - via: cheatsheet.com
It's a brave new world out there when it comes to getting video games funded. Kickstarter has helped launch a number of top-notch games over the years. (Read More)

Double Dipping: Returning to Kickstarter Again

May 7th - via: cliqist.com
Kickstarter is a good platform to get ideas funded, but sometimes going back for more might not be such a good idea. Double dipping is a double-edged sword. (Read More)

Broken Age is No Longer a Broken Game

May 4th - via: cliqist.com
Broken Age is the latest point-and-click adventure game released by Tim Schafer and his company Double Fine. The second half has just been released. (Read More)

Choose Your Old Adventure

May 1st - via: slate.com
Crowdfunding was supposed to transport video games to strange and exciting places. Instead it took them back in time. (Read More)

Kickstarter Shouldn’t Only Be For Indies – It Can Also Be Used To Send a Message To Big Publishers

April 9th - via: chi-scroller.com
My – and probably many people’s – first exposure to Kickstarter was when Tim Schafer took to the site in early 2012 to seek funding for a new adventure game to be created by his company Double Fine.The idea was that, since 2D adventure games in the vein of Day of the Tentacle and Grim Fandango hadn’t been a mainstream genre for many years and were now considered niche and commercially risky, if enough people proved that they’d be interested in Double Fine creating such a game, they could go ahead and basically pay for the game in advance so the team could afford to make it without the financial leap of faith. (Read More)

Double Fine Adventure! Documentary Shows the Woes of Creating Kickstarter Game Broken Age

March 3rd - via: pastemagazine.com
"Double Fine Adventure!" chronicles the development of "Broken Age," one of the first successfully funded games through Kickstarter. (Read More)

Crowdfunding Episodic Games: The Good, The Bad, and the Ugly

February 21st - via: cliqist.com
There's a history of episodic games being crowdfunded, and while some turn out well, and others turn out poorly; and still others never happen. (Read More)

Are AAA Game Developers Hurting Crowdfunding?

February 20th - via: cliqist.com
Are AAA game developers hurting Kickstarter and crowdfunding? Are they too big to ask for donations? (Read More)

Crowdfunding Hall of Fame : Tim Schafer

January 8th - via: cliqist.com
When we look back at the history of crowdfunding, the success of Double Fine Productions’ Broken Age will undoubtedly be a pivotal chapter — and it will be studio founder Tim Schafer that will go down as the man who stood at the helm of that groundbreaking campaign. (Read More)

2014 Games That Flew Under the Radar

January 1st - via: shacknews.com
2014 has been a great year for video games, but there are plenty of excellent games that flew under the rader and didn't get the recognition they deserve. Here are ten games that might have passed you by, but are well worth checking out. (Read More)

Broken Age: Act 2 Delayed Until 2015

December 2nd - via: pcper.com
Tim Schafer and the rest of Double Fine set up a Kickstarter in early 2012 to fund a classic, LucasArts-style adventure game. After being funded over eight-fold more than they intended, they allowed the production to balloon and fit their new budget. This resulted in Act 1 being released in 2014, over a year later than their original deadline, with the second half (Act 2) coming later – expected in late 2014. Within the last couple of days, they announced that the release date has slipped into “early next year” (2015). (Read More)

Second Half of Double Fine's Broken Age Delayed

November 30th - via: escapistmagazine.com
The second half of Double Fine's Kickstarted adventure Broken Age is currently in alpha testing. (Read More)

The Cracks in Crowd-funding and Kickstarter Concerns

August 5th - via: blog.xsolla.com
Two years ago, Double Fine brought crowdfunding and kickstarter to the public eye and kicked off an almost gold rush period of projects being funded. The ability to receive funding purely off your concept from interested fans drove many developers both new and old to the platform. (Read More)

When too much is not enough

July 26th - via: eurogamer.net
Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing. (Read More)

Playable Kickstarter-funded video games hit 100

June 27th - via: smh.com.au
Kickstarter is risky for video games, both for studios and fans, so this week's announcement of 100 playable games is a milestone. (Read More)

More Than 100 Kickstarter-Funded Video Games Are Playable Right Now On Steam

June 26th - via: forbes.com
'You backed them. You made them. Now play them.' With that rallying cry, Kickstarter wants to direct our attention to more than 100 crowd-funded games which started as developer dreams and emerged as publicly playable product. (Read More)

The Guide to Creating a Great Kickstarter Video

June 19th - via: moz.com
If you’re planning to crowdfund a project (through Kickstarter, for example), few things will give you a leg up like creating a solid video to explain and pitch your idea. According to Kickstarter, projects with videos succeed at a much higher rate than those without (50% vs. 30%). (Read More)

Broken Age, talisman of the Kickstarter revolution, arrives on iPad

June 12th - via: pockettactics.com
Double Fine's (business) paradigm-shifting adventure game is out now on iOS in a surprise release. (Read More)

Double Fine’s Broken Age Act 1 steps onto iPad

June 12th - via: thebitpulse.com
Kickstarter pioneer Double Fine has released the first act of Broken Age on iPad for $10. The developer will release the second act of the adventure game through paid, in-app purchase. (Read More)

Double Fine's Broken Age now on Ouya

June 2nd - via: joystiq.com
Double Fine's adventure game Broken Age is now available on the Ouya microconsole, bringing two of Kickstarter's highest-earning gaming projects together at last in holy crowdfunded union. (Read More)

Tim Schafer Narrates Grim Fandango Playthrough

May 31st - via: gameinformer.com
Formerly only available to backers of the Kickstarter Adventure, Double Fine recently released a video with Tim Schafer playing and narrating Grim Fandango. (Read More)

VR vs. Kickstarter

April 8th - via: vrfocus.com
Kickstarter can be a brilliant thing. As an innovative website that lets people pitch product ideas and have fans pledge donations of their choosing, it makes all kinds of unique videogames, peripherals and just about everything else possible when investor’s risk assessments don’t turn out favourably. Not to mention that it allows creators to retain complete control of their vision and, for better or worse, reduces financial pressures upon those makers. (Read More)

Why Indie Game Devs Thrive Without Big Publishers

March 8th - via: mashable.com
With crowdfunding, publishing partnerships and console initiatives, indie video game developers find new avenues for releasing their work. (Read More)

Kickstarter has become an indie game funding website

March 3rd - via: technologytell.com
Kickstarter, it turns out, mostly kickstarts video games. The site just passed the $1 billion mark, and $215 million of that money went to games. (Read More)

Tim Schafer: Double Fine's plan to split up Broken Age worked

February 21st - via: polygon.com
Double Fine's plan to split up Broken Age into two parts, and have the first part's revenue help fund the second part's development, was a success, said studio head Tim Schafer in an interview with GamesIndustry International. (Read More)

DRM Free Broken Age!

February 12th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Double Fine's adventure a Kickstarter success

February 7th - via: gosanangelo.com
The story behind “Broken Age (Act I)” (for PC) is filled with triumphs and twists that rival many game narratives. First launched as a Kickstarter, Double Fine aimed to shed light on game development while also delivering a new title designed in the spirit of classic LucasArts adventures. It was a runaway success, earning more than $3.3 million, which exceeded the original goal of $400,000. The project’s scope expanded and the studio re-evaluated its scale — deciding to raise additional money and split the game, now known as “Broken Age,” into two acts. (Read More)

Happy Broken Age Act 1 Public Ship Day!

January 28th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

TIM SCHAFER TALKS BROKEN AGE, KICKSTARTER, AND THE FUTURE OF DOUBLE FINE - ADAM SESSLER INTERVIEWS [VIDEO]

January 27th - via: revision3.com
Adam sat down with Double Fine's Tim Schafer recently to talk all about Broken Age, the challenges of developing a game through Kickstarter, and what the future of Double Fine is in a post-Broken Age era. (Read More)

The Kickstarter Scoreboard

January 23rd - via: explosion.com
While crowdfunding has existed for years, in the internet age the idea has become antiquated. The world is more connected than ever before and people are no longer looking to donate to their local orchestras or theaters in light of tight economic times. But in 2009 Kickstarter took the idea of crowdfunding, dressed it up for a new generation and introduced it to the internet, changing the independent entertainment world in a profound fashion. (Read More)

A Fool and His Money: My Kickstarter Misadventures

January 21st - via: techvibes.com
Most lists of New Year's resolutions include a vague vow to spend more frugally. This year, one of my resolutions was a much more pointed money-saving plan: no more Kickstarter. (Read More)

Broken Age Act 1 PC Review

January 21st - via: igameresponsibly.com
Tim Schafer is back to his adventure gaming roots in Double Fine‘s Broken Age. Schafer was involved in many of the classics of the genre from the 90′s with the Monkey Island series, Full Throttle, and Grim Fandango to his credit. Adventure games fell out of favor with publishers by the start of the new millennium, and in 2012 Schafer decided to turn to crowd funding in an attempt to create a new adventure game. The Kickstarter campaign was wildly successful, surpassing the $400,000 goal in only a few hours, and passing $1,000,000 within 24 hours. (Read More)

Video games diary

January 19th - via: telegraph.co.uk
Rounding up the past week’s news and curios from the gaming industry. This week: Broken Age's embargo embarrassment, destructive cats and tardy wolves. (Read More)

Broken Age Act One review: Kickstarter's darling is a charming, shallow half-game

January 18th - via: pcworld.com
After all this time, it's finally here—the game that kickstarted Kickstarter, that brought crowdfunding to the mainstream. Once known only as Double Fine Adventure, then renamed Broken Age, it was a golden promise: point-and-click adventure legend Tim Schafer was going to take the gloves off the wall for one more fight, returning to the genre that made him famous with games like Grim Fandango and Day of the Tentacle. (Read More)

To those who can't find their beta keys

January 17th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

2014 Might Be the Year to Believe in Kickstarter and Video Games Again

January 17th - via: kotaku.com
That sound you've been hearing all week? Oh, it's nothing: just the collective exhale of millions of people who are all grateful that Broken Age doesn't suck. (Read More)

Gorgeous Broken Age Is Only Half a Game, But You'll Want It Anyway

January 17th - via: wired.com
Even though Double Fine's Kickstarter game isn't finished yet, what we're able to play is a visually stunning, laugh-out-loud funny story. (Read More)

Broken Age available to all on January 28

January 15th - via: warpzoned.com
Double Fine’s Broken Age: Act 1 is now available to backers of the highly successful Kickstarter campaign. But for those who took a wait-and-see approach, good news, the game will be available to the general public in just two weeks, on January 28. To celebrate, the developer has released a new trailer that shines a spotlight on the game’s second protagonist, Vella Tartine. (Read More)

Broken Age Review Embargo

January 14th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

The game that Kickstarted the industry goes out to crowdfunders

January 14th - via: gamasutra.com
Back in March 2012, a project known as "Double Fine Adventure" was successfully Kickstarted for over $3 million -- and it changed the fate of the studio that would make it, and the Kickstarter platform itself. (Read More)

Broken Age goes public on January 28, taking pre-orders now

January 14th - via: joystiq.com
The first act of Double Fine's graphic adventure game Broken Age will be available to the public on January 28 for PC, Mac and Linux. The game will launch two weeks after being made available to Kickstarter backers today. Broken Age is available for pre-order on Steam at a 10 percent discount ($22.49) until it launches. (Read More)

Vella Trailer

January 13th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Backer Beta Coming TOMORROW!

January 13th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

5 Games You Want This Week (Jan 12th - 18th): Kickstarter Liberation

January 13th - via: uproxx.com
Hey, new video games have finally started coming out again, so that means Five Games is back! As in the past, I'll rattle off five games I think you should check out this week. These articles are not meant to be comprehensive lists of everything coming out that week -- think of them as a nice rounded tasting menu. So, let's get to it... (Read More)

Broken Age hitting Steam with Season Pass, not Early Access

January 13th - via: polygon.com
Broken Age, Double Fine Productions' Kickstarter-funded adventure game, is no longer headed to Steam Early Access, according to an update on the game's Kickstarter blog. (Read More)

Broken Age Act 1 releases early for Kickstarter backers next Tuesday

January 11th - via: pcgamer.com
Broken Age Act 1 releases early for Kickstarter backers next Tuesday. PCGamer.com is the official web counterpart to the PC Gamer print magazine. Exclusive reviews, demos, and updates and news on all your favourite PC gaming franchises. (Read More)

Double Fine's Broken Age part 1 hits Kickstarter backers on Jan. 14

January 10th - via: joystiq.com
Broken Age part one is due out on Tuesday, January 14 for backers of the game's Kickstarter (yes, all 87,142 of them), Double Fine confirmed to Joystiq. Broken Age is the result of the Double Fine Adventure Kickstarter campaign, which raised $3.3 million in March 2012, after asking for just $400,000. That campaign historically kicked off the level of attention gaming Kickstarters enjoy today. (Read More)

Double Fine's Broken Age Release Date Confirmed

January 9th - via: igameresponsibly.com
For those of us who didn’t get in on that sweet Broken Age crowdfunding action, we can expect to see the title release on January 28th. For those that did back Broken Age on Kickstarter, the Beta for the title will begin next week sometime. The initial release date for the title was set for October 2012, but it was later determined that the funding from Kickstarter wouldn’t fully cover development. (Read More)

Kickstarter 2013: Broken records, broken hearts

December 31st - via: gameplanet.com.au
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)

Think Kickstarter frees creators? Tim Schafer says otherwise.

December 31st - via: killscreendaily.com
It’s generally accepted that crowd-funding services are invaluable to games, allowing creative types to get things done without the oversight of a greedy publisher, who’d typically push for safe bets. However, in a recent interview, comments by Tim Schafer of Doublefine, whose game Broken Age was funded on Kickstarter and is under development, shed a little doubt on the wisdom of the crowd. (Read More)

Episode 13: Crash Landing a Plane

December 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Over $200 Million Has Now Been Pledged for Kickstarter Video Games

December 17th - via: thenextweb.com
Pledges for video game-related projects on Kickstarter have now surpassed $200 million, according to the latest statistics published by the crowdfunding platform. A little over $178 million funded successful campaigns, while the remaining $19.85 million was returned to backers. (Read More)

Broken Age Update: VGX and Voice Cast

December 4th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

How devs manage the energy of their crowdfunding communities

November 29th - via: polygon.com
The video game industry owes a debt to Kickstarter. Without the crowdfunding platform, many independently created games may have never made it into development. But every success story has its own bumps in the road — although when it comes to the backer community, the tools with which to make it over these bumps aren't always available. (Read More)

Kickstarter and the Three Rules of the Long Tail

November 26th - via: crowdsourcing.org
Kickstarter, the poster child of the reward-based crowdfunding industry, is quickly becoming a household name. Part of what has made Kickstarter so successful is its ability to tap into the long tail — a concept outlined by Chris Anderson in a 2004 Wired article. (Read More)

Episode 12: A Whole Different Game Experience

October 31st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Over Budget, Behind Schedule: What's Up With Gaming's Biggest Kickstarters?

October 24th - via: wired.com
Games on Kickstarter raised millions of dollars in 2012, but where are the games? We catch up with the biggest crowdfunded games of the year. (Read More)

10 Most Successful Video-Game Kickstarter Campaigns

October 23rd - via: tomsguide.com
Every now and then, a video-game Kickstarter campaign succeeds beyond its wildest financial goals. Here are the top 10. (Read More)

Alpha update and special event news!

October 9th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

The top 5 Kickstarter success stories: Oculus Rift, Pebble smart watch, Ouya and more

October 2nd - via: pcadvisor.co.uk
Websites such as Kickstarter and Indiegogo are changing the way that products are developed. We look at the top five crowdfunded innovations: the Pebble Watch, Ouya, Oculus Rift, GoldieBlox, and Double Fine Adventure. (Read More)

Kickstarter projects I’ve backed: Number 1 through 10 (chronologically)

September 27th - via: onlinedungeonmaster.com
The first time I ever backed a Kickstarter project was nearly two and a half years ago as of this writing – early in 2011. Today, I thought I’d take a look back at the first 10 projects I backed and note what made me want to back it, what level I backed at, and how it turned out. (Read More)

5 Kickstarter-Funded Games You Will Want To Play In 2014

August 29th - via: makeuseof.com
Kickstarter has enabled a good number of games to be developed that otherwise wouldn't have ever made it off the drawing board. And what follows are just five games from that list; all which look phenomenal, and all of which are due to be released in 2014. Let's check them out! (Read More)

The Limits of Crowdfunding: Big Ambitions Can’t Overcome a Lack of Big Names, Kickstarter Expert Says

August 7th - via: allthingsd.com
As noted many times before in this space, Kickstarter has proven over the past year and a half to be a potent fundraising source for games — some games, that is. (Read More)

Double Fine Misadventure: First Major Kickstarter Game Runs Out Of Money

July 7th - via: forbes.com
Tim Schafer writes candidly about his game 'Broken Age' running out of money, but this is just the nature of the beast. (Read More)

Tim Schafer's $3 Million Kickstarter Game Runs Out of Cash, Steam Early Access to the Rescue

July 5th - via: hothardware.com
There is still a market for adventure games. Industry veteran and founder of Double Fine games Tim Schafer proved it when he opened a Kickstarter campaign for a then-untitled adventure game (now called Broken Age) seeking a modest $400,000 in funding. (Read More)

If you back a Kickstarter game, don’t be surprised when it’s late

July 5th - via: gigaom.com
Thousands of backers gave money to Double Fine Adventure for their latest point-and-click game, only to be demoralized by a two-year setback on their game. Kickstarter gamers, it’s time to expect the pain of delayed games. (Read More)

American McGee defends Double Fine's bid for additional funding

July 4th - via: polygon.com
Alice creator American McGee has taken to his official blog to defend Double Fine's recent attempt to raise more money in the development of its Kickstarter-funded title Broken Age. (Read More)

Double Fine's Kickstarter Funded Broken Age Release Being Split

July 3rd - via: igameresponsibly.com
Double Fine Productions have enjoyed success on Kickstarter with Broken Age and the now successfully funded Massive Chalice, but what happens when a game is too large for it’s funding? Double Fine’s second go at Kickstarter was met with scrutiny as we’ve yet to see the fruit their first enterprise bore. In a recent backer update, Tim Schafer outlined a revised distribution method and schedule for what was first referred to as Double Fine Adventure, and later given the name Broken Age. (Read More)

New Broken Age video footage stitched into Double Fine backer appreciation video

June 18th - via: pcgamer.com
You probably don’t need the story of Double Fine’s Kickstarter campaign told to you once again; the hope-giving fairy tale of indie game development is already busted out an average of at least once a week. You probably don’t need this rather saccharine video of Kickstarter backers tearfully recalling their love for the studio, either, though you might want to sit through it for a few glimpses of the forthcoming Broken Age. (Read More)

Double Fine Gets Indie Fund Backing For Two More Games

June 13th - via: escapistmagazine.com
The Brutal Legend studio is adding two more titles to its catalog of games in development. (Read More)

Veronica Mars Kickstarter Attempts To Break ANOTHER Record: Highest Number Of Backers!!

April 2nd - via: perezhilton.com
Yes, you may have raised and surpassed showrunner Rob Thomas’ $2 million goal AND astounded the world Warner Bros. studio executives with your carazay fundraising skills, but there’s just one more thing the VMars team is asking of you: to join in on their “not-so-secret ambition” and break the record of most backers in Kickstarter drive history! Currently having raised $4.4 million with close to 65,000 backers, the VMars Kickstarter is about 22,000 away from defeating Double Fine Adventure’s 87,142 total. SO CLOSE! (Read More)

Call of duty: gaming's responsibility to Kickstarter

April 1st - via: wired.co.uk
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)

7 Kickstarter Gaming Sensations: Where Are They Now?

April 1st - via: mashable.com
If you’ve crowdfunded anything before, chances are you’ve faced the Kickstarter catch-22: When a campaign earns enough hype (and consequently, a ton of backers), there’s inevitably a lengthy wait ahead of you. (Read More)

Watch the trailer for Broken Age, Double Fine's Kickstarter game

March 28th - via: geek.com
Double Fine has released a teaser for the game, dubbed Broken Age, as well as revealed the overarching plot. Like the Kickstarter promised, the game is of the point-and-click adventure variety. It will tell the stories of a young boy and girl that happen to be leading parallel lives, as the above imagery suggests. The boy leads a lonesome life on a spaceship and is under the care of a “motherly computer.” The girl, meanwhile, has been chosen by her village to be sacrificed to a monster. Though Tim Schafer and Double Fine have recently worked on some intentionally not comedic games, Broken Age seems like it’ll be a heart-wrenching tale. (Read More)

Double Fine teases the storybook world of its Kickstarter game 'Broken Age'

March 28th - via: theverge.com
Broken Age is the company's new title, and it follows the parallel lives of a girl in a quaint village about to be sacrificed, and a boy in a spaceship bored with his life. Gameplay details are still thin ("Adventure ensues," Broken Age's website notes), but a trailer shows off the gorgeous storybook world that the game takes place in. (Read More)

The Secrets and Drawbacks to Crowdfunding Videogames on Kickstarter

March 27th - via: allthingsd.com
Just over a year after the videogame Double Fine Adventure set records on Kickstarter, talk about the crowdfunding leader is in the air at GDC, the Game Developers Conference being held this week in San Francisco. On the conference’s first day, ICO Partners CEO Thomas Bidaux laid out “real numbers and trends” he had researched for indie game crowdfunding. He hastened to say upfront, though, that when he said “crowdfunding,” he really meant Kickstarter: “It’s so big, it’s basically the thing that’s relevant. … This is where it happens at the moment.” (Read More)

Double Fine’s Kickstarter adventure game gets a name and a website

March 25th - via: games.on.net
If you’re one of the many who backed Double Fine to the tune of $3.3 million when they asked for money to make a new adventure game, rejoice! It’s finally been named and revealed: Broken Age is the title, and a pretty, but sparse website has been launched. (Read More)

Double Fine’s Kickstarter Adventure Is Now “Broken Age”, First Details

March 25th - via: thesixthaxis.com
Double Fine’s Adventure game Kickstarter success could be pointed at as the catalyst that saw, and continues to see, game developers turn to the crowd funding website to get the public to raise funds for their projects. Who can blame them after Double Fine had over 87,000 backers, and almost $3.5 million pledged when the campaign ended in March last year. Now we have some new news on the project and that is a name change. Double Fine Adventure is no more. Instead the game is called Broken Age, which will be a point and click title about two very different characters, who are currently unnamed, leading very different lives. (Read More)

Double Fine Kickstarter adventure unveiled

March 25th - via: hereisthecity.com
Double Fine has lift the lid on its long-awaited adventure game, which saw overwhelming support from fans via the crowd-funding site Kickstarter. Titled Broken Age the company promises it will be a point-and-click adventure game focusing on the story of a young boy and girl leading “parallel lives”. (Read More)

Games on Kickstarter have raised more than $100 million so far

March 23rd - via: tech2.in.com
Kickstarter campaigns have been very popular for games since last year when Tim Schafer decided to use the crowdfunding platform to fund his upcoming point-and click adventure game. Kickstarter has announced on its blog that the money pledged to games on Kickstarter has crossed the $100 million milestone. (Read More)

Kickstarter Co-Founder Talks Up Veronica Mars, Crowd-Funding Zeitgeist

March 16th - via: pcmag.com
The stampede to fund a Veronica Mars movie is "sort of like a perfect storm," according to Kickstarter co-founder and head of communications Yancey Strickler. (Read More)

Kickstarter blockbusters

March 8th - via: cnettv.cnet.com
The Top 5 crowd-funded projects on Kickstarter that have raked in over $1 million in donations. (Read More)

Schafer: Kickstarter devs should be cautious

February 13th - via: develop-online.net
Tim Schafer says the reckless use of Kickstarter by the industry has added to the backlash against the crowdfunding platform. (Read More)

Why Would You Ever Give Money Through Kickstarter?

February 8th - via: nytimes.com
For about three years, between the ages of 12 and 15, I spent much of my free time on Internet forums devoted to the collectible-card game Magic: The Gathering. It became an obsession, consuming my mind and becoming the only thing I wanted to talk about. (Read More)

Is It OK to Use Kickstarter to Make Money?

February 7th - via: theatlanticwire.com
Three weeks early and $359,630 short, Bjork's Kickstarter project to make an Android version of the Icelandic superstar's iOS-only educational Biophilia app has been canceled because few people wanted to give charity to a rich person. (Read More)

Double Fine Adventure will be an OUYA exclusive on consoles

February 7th - via: digitaltrends.com
Double Fine raised more than $3 million for Double Fine Adventure in 2012. OUYA, another Kickstarter star, will be the only game console to host the game this year. (Read More)

Kickstarter Darlings Team Up: Double Fine Adventure Coming to Ouya

February 7th - via: crowdsourcing.org
At the DICE 2013 conference Wednesday, Ouya CEO Julie Uhrman revealed that Tim Schafer’s Kickstarter-funded video game Double Fine Adventure will launch on the Android-based console. She added that Ouya will offer the only TV experience for the game, suggesting that Double Fine Adventure (internal codename: Reds) will not come to other home consoles. It will, however, be available for PC, Mac, and Linux, as well as Android and iOS devices. (Read More)

Double Fine's Kickstarter Game Coming To Ouya

February 6th - via: gameinformer.com
Ouya CEO Julia Uhrman confirmed the Double Fine adventure game code named "Reds" is coming to the new Android platform. (Read More)

Kickstarter Offers Platform for Crowdfunded Video Games Like Double Fine Adventure

January 29th - via: business.time.com
How do you make a video game that no one seems to want anymore? Game developer Double Fine faced that conundrum at the end of 2011. The company wanted to make an old-school PC adventure game, the type that had made company founder Tim Schafer a game design legend in the 1990s with titles like Day of the Tentacle and Grim Fandango. But the genre’s market had seemingly dried up in favor of more visceral experiences like first-person shooters. Video game publishers—the companies like Activision and Electronic Arts that provide the funding, marketing and distribution channels for most games you see on the shelf—had become increasingly uninterested in taking risks or appeasing niche audiences with their releases. (Read More)

What the 7 million-dollar Kickstarter games of 2012 did right

January 24th - via: venturebeat.com
Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013. (Read More)

Grassroots gaming: Developers turn to Kickstarter for innovative approach to success

January 23rd - via: themanitoban.com
WINNIPEG, MB -- The times are changing in the video game industry and it appears they are changing fast. If consumers were witness only to the seismic shift from physical to digital products, that would be one thing. Companies like Microsoft, Nintendo, and Sony have been altering their service platforms for years now to address the increasing demand for downloadable content to either replace or at least reach parity with the up-till-now unquestioned store-bought, hard copy business model. In the past year or so, however, gamers have begun to see changes not only in how they get their video games but also how those games are actually made. (Read More)

Gas Powered Games' Wildman hits Kickstarter; Chris Taylor talks warzones, and 200,000 year timeframes

January 15th - via: edge-online.com
It wasn’t the most auspicious start to a crowdfunding campaign. Two hours before the Kickstarter page had even gone up, rumours of Total Annihilation and Dungeon Siege designer Chris Taylor’s new game, Wildman, had surfaced on news sites. The game, a brave hybrid of RPG, RTS, hack-and-slash and MOBA is aiming for a modest budget of $1.1 million, meaning it’ll need around $35,000 a day to make its target. (Read More)

Pathfinder Online Kickstarter Reaches $1M Goal in Final Hours

January 14th - via: crowdsourcing.org
A Kickstarter campaign for Pathfinder Online, an online role-playing video game from Seattle-based Goblinworks Inc., surpassed its $1 million funding goal today, just five hours before the deadline. The crowdfunding campaign opened in November. To learn more about Pathfinder Online and its successful Kickstarter campaign, we posed a few questions via email to Goblinworks CEO Ryan Dancey. (Read More)

Kickstarter launched 18,000 projects in 2012; 17 raised more than $1 million

January 11th - via: washingtonpost.com
Kickstarter reports that its 2.2 million members pledged more than $319 million in 2012, up 221 percent from the year before. But more striking, perhaps, is the scale of some of Kickstarter’s latest success stories. While no project had raised $1 million at this time last year, 17 projects passed that mark in 2012. (Read More)

What a year Kickstarter had in 2012

January 9th - via: eurogamer.net
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game. (Read More)

The Best of Kickstarter 2012

January 8th - via: kickstarter.com
From groundbreaking projects to inspiring stories, 2012 was a year of many memorable moments on Kickstarter. To celebrate the year that was, our team put together this look back at some of our favorite projects and moments. We hope you enjoy! (Read More)

Kickstarter ends 2012 with $274 million in successful pledges, bigger projects

January 8th - via: engadget.com
It almost goes without saying that we love crowdfunded projects. If we use Kickstarter's 2012 wrap-up as a bellwether, there's many others out there like us. The number of successful projects shot up 53 percent last year to 18,109, and generated $274 million from pledges to projects that met their targets -- that's about 2.7 times more just in successful contributions than was raised in total for 2011, It's not hard to understand why if you've been following along. (Read More)

Space sim Elite: Dangerous sets Kickstarter record by reaching its $2M goal

January 4th - via: venturebeat.com
After game projects like Double Fine Adventure and Star Citizen raised millions on Kickstarter, the video game industry became acutely aware of the crowdfunding website’s money-raising powers. Still, most game projects don’t dare ask for more than around $500,000. The collective wisdom seems to suggest that projects shouldn’t ask for too much because Kickstarters that fail to reach their goals get no money at all. (Read More)

Kick-off: How crowdfunding changed games development forever

January 1st - via: pocketgamer.biz
In February 2012, an iPhone dock became the first Kickstarter campaign to raise more than a million dollars. It was an impressive feat, but just one month later, that record was smashed by a gaming project. Tim Schafer and Double Fine's Kickstarter campaign raised $3.3 million, and prompted an explosion in videogame crowdfunding. (Read More)

Kickstarter Raised An Absolutely Ridiculous Amount Of Cash For Games In 2012

December 31st - via: kotaku.com.au
It’s been a crazy year for independent games development, but there a few stories larger than the influence that so-called “crowdfunding” has had on the industry, mostly via Kickstarter. (Read More)

Events 2012: Kickstarter

December 31st - via: joystiq.com
If 38 Studios was the mainstream game industry story of the year, then crowdfunding site Kickstarter is indisputably the industry watcher's story of the year. (Read More)

The Best Kickstarter Projects In 2012

December 31st - via: ibtimes.com
Three years in, has Kickstarter lived up to its promise to disrupt entrepreneurship and artistic patronage? We look at some of the top Kickstarter projects from 2012 to find out. (Read More)

17 Million-Dollar Ideas On Kickstarter

December 29th - via: businessinsider.com
Kickstarter is a place where entrepreneurs and artists can post ideas and raise money from other users. (Read More)

Kickstarter in 2012: 52,000 backers contributed $79M to game-related projects

December 28th - via: venturebeat.com
It was definitely the year of the game on Kickstarter. (Read More)

The 10 Biggest Video Game Wins And Fails On Kickstarter This Year

December 28th - via: complex.com
Remember when games were made and then sold? Some people don't, and it's changing the future of game publishing for the future. Complex.com: The original buyer's guide for men. (Read More)

Kickstarter Controversy! Should Big Name Developers Get Involved?

December 27th - via: ign.com
For many creative folks out there, Kickstarter has become a viable way to get funding for projects that otherwise wouldn't have the chance to see the... (Read More)

Godus Kickstarter comes to an end, 22cans reveals prototype video

December 26th - via: tech2.in.com
Peter Molyneux had started a Kickstarter campaign earlier this month. Recently, the campaign was finished with the game—Project Godus—being fully funded. At the time of writing, the game h (Read More)

Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn

December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)

Kickstarter made Tim Schafer "unafraid of being open", talks transparency

December 20th - via: vg247.com
The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy Wonka’s chocolate factory during lockdown. See what he means by that below the fold. (Read More)

Double Fines's unusually tough Tim Schafer on dancing games and being the anti-Willy Wonka (interview)

December 18th - via: venturebeat.com
Double Fine Productions’ Tim Schafer was invited to host this year’s Umloud event in San Francsico, where bands playing Harmonix’ Rock Band 3 music-rhythm game compete against each other for money and fame. Actually, money and fame are tied for a distant second behind helping to raise funds for the Child’s Play charity. In fact, there is little to no money and fame involved. (Read More)

The Kickstarter Compendium

December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)

Kicktraq Quick Tip: The Power of Cross-Promotion

August 23rd - via: blog.kicktraq.com
One of the most powerful tools in your arsenal as a project owner is cross-promotion. Cross-promotion comes in many forms and in the crowdfunding space with an emphasis on supporting projects and word-of-mouth, it’s a golden opportunity if you can work with another successful project to effectively promote your own project or cross-promote one another. (Read More)

Why this “stall” on Pebble could be huge…

May 1st - via: blog.kicktraq.com
While whipping up some numbers for a fun contest Aaron over at Custora is running against his own Pebble data, I noticed something tonight is very familiar to my eyes. (Read More)

Why you should take Kicktraq trends with a grain of salt

April 9th - via: blog.kicktraq.com
I’m seeing a couple of recurring questions in various discussions or project comments. As soon as a new, popular project shows up on Kicktraq that looks (at that moment) like it’s trending to do millions of dollars, one of 2 people show up: (Read More)

If you have additional news that doesn't appear here, shoot us a link!