Double Fine Adventure
A project in San Francisco, CA by Double Fine and 2 Player Productions000days
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00hours
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Funding Successful
An adventure game from Tim Schafer, Double Fine, and YOU!
Backers: 87111
Average Pledge Per Backer: $38
Funded: $3,334,203 of $400,000
Dates: Feb 8th -> Mar 13th (35 days)
Project By: Double Fine and 2 Player Productions
Backers: 87111
Average Pledge Per Backer: $38
Funded: $3,334,203 of $400,000
Dates: Feb 8th -> Mar 13th (35 days)
Project By: Double Fine and 2 Player Productions
$3,334,203
current pledge level
Last Updated: September 11 @ 23:33 -0400 GMT
833%
of goal
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Latest News
Veronica Mars Kickstarter Attempts To Break ANOTHER Record: Highest Number Of Backers!!
April 2nd - via: perezhilton.com
Yes, you may have raised and surpassed showrunner Rob Thomas’ $2 million goal AND astounded the world Warner Bros. studio executives with your carazay fundraising skills, but there’s just one more thing the VMars team is asking of you: to join in on their “not-so-secret ambition” and break the record of most backers in Kickstarter drive history! Currently having raised $4.4 million with close to 65,000 backers, the VMars Kickstarter is about 22,000 away from defeating Double Fine Adventure’s 87,142 total. SO CLOSE! (Read More)
Call of duty: gaming's responsibility to Kickstarter
April 1st - via: wired.co.uk
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)
7 Kickstarter Gaming Sensations: Where Are They Now?
April 1st - via: mashable.com
If you’ve crowdfunded anything before, chances are you’ve faced the Kickstarter catch-22: When a campaign earns enough hype (and consequently, a ton of backers), there’s inevitably a lengthy wait ahead of you. (Read More)
Watch the trailer for Broken Age, Double Fine's Kickstarter game
March 28th - via: geek.com
Double Fine has released a teaser for the game, dubbed Broken Age, as well as revealed the overarching plot. Like the Kickstarter promised, the game is of the point-and-click adventure variety. It will tell the stories of a young boy and girl that happen to be leading parallel lives, as the above imagery suggests. The boy leads a lonesome life on a spaceship and is under the care of a “motherly computer.” The girl, meanwhile, has been chosen by her village to be sacrificed to a monster. Though Tim Schafer and Double Fine have recently worked on some intentionally not comedic games, Broken Age seems like it’ll be a heart-wrenching tale. (Read More)
Double Fine teases the storybook world of its Kickstarter game 'Broken Age'
March 28th - via: theverge.com
Broken Age is the company's new title, and it follows the parallel lives of a girl in a quaint village about to be sacrificed, and a boy in a spaceship bored with his life. Gameplay details are still thin ("Adventure ensues," Broken Age's website notes), but a trailer shows off the gorgeous storybook world that the game takes place in. (Read More)
The Secrets and Drawbacks to Crowdfunding Videogames on Kickstarter
March 27th - via: allthingsd.com
Just over a year after the videogame Double Fine Adventure set records on Kickstarter, talk about the crowdfunding leader is in the air at GDC, the Game Developers Conference being held this week in San Francisco. On the conference’s first day, ICO Partners CEO Thomas Bidaux laid out “real numbers and trends” he had researched for indie game crowdfunding. He hastened to say upfront, though, that when he said “crowdfunding,” he really meant Kickstarter: “It’s so big, it’s basically the thing that’s relevant. … This is where it happens at the moment.” (Read More)
Double Fine’s Kickstarter adventure game gets a name and a website
March 25th - via: games.on.net
If you’re one of the many who backed Double Fine to the tune of $3.3 million when they asked for money to make a new adventure game, rejoice! It’s finally been named and revealed: Broken Age is the title, and a pretty, but sparse website has been launched. (Read More)
Double Fine’s Kickstarter Adventure Is Now “Broken Age”, First Details
March 25th - via: thesixthaxis.com
Double Fine’s Adventure game Kickstarter success could be pointed at as the catalyst that saw, and continues to see, game developers turn to the crowd funding website to get the public to raise funds for their projects. Who can blame them after Double Fine had over 87,000 backers, and almost $3.5 million pledged when the campaign ended in March last year. Now we have some new news on the project and that is a name change. Double Fine Adventure is no more. Instead the game is called Broken Age, which will be a point and click title about two very different characters, who are currently unnamed, leading very different lives. (Read More)
Double Fine Kickstarter adventure unveiled
March 25th - via: hereisthecity.com
Double Fine has lift the lid on its long-awaited adventure game, which saw overwhelming support from fans via the crowd-funding site Kickstarter. Titled Broken Age the company promises it will be a point-and-click adventure game focusing on the story of a young boy and girl leading “parallel lives”. (Read More)
Games on Kickstarter have raised more than $100 million so far
March 23rd - via: tech2.in.com
Kickstarter campaigns have been very popular for games since last year when Tim Schafer decided to use the crowdfunding platform to fund his upcoming point-and click adventure game. Kickstarter has announced on its blog that the money pledged to games on Kickstarter has crossed the $100 million milestone. (Read More)
Kickstarter Co-Founder Talks Up Veronica Mars, Crowd-Funding Zeitgeist
March 16th - via: pcmag.com
The stampede to fund a Veronica Mars movie is "sort of like a perfect storm," according to Kickstarter co-founder and head of communications Yancey Strickler. (Read More)
Kickstarter blockbusters
March 8th - via: cnettv.cnet.com
The Top 5 crowd-funded projects on Kickstarter that have raked in over $1 million in donations. (Read More)
Schafer: Kickstarter devs should be cautious
February 13th - via: develop-online.net
Tim Schafer says the reckless use of Kickstarter by the industry has added to the backlash against the crowdfunding platform. (Read More)
Why Would You Ever Give Money Through Kickstarter?
February 8th - via: nytimes.com
For about three years, between the ages of 12 and 15, I spent much of my free time on Internet forums devoted to the collectible-card game Magic: The Gathering. It became an obsession, consuming my mind and becoming the only thing I wanted to talk about. (Read More)
Is It OK to Use Kickstarter to Make Money?
February 7th - via: theatlanticwire.com
Three weeks early and $359,630 short, Bjork's Kickstarter project to make an Android version of the Icelandic superstar's iOS-only educational Biophilia app has been canceled because few people wanted to give charity to a rich person. (Read More)
Double Fine Adventure will be an OUYA exclusive on consoles
February 7th - via: digitaltrends.com
Double Fine raised more than $3 million for Double Fine Adventure in 2012. OUYA, another Kickstarter star, will be the only game console to host the game this year. (Read More)
Kickstarter Darlings Team Up: Double Fine Adventure Coming to Ouya
February 7th - via: crowdsourcing.org
At the DICE 2013 conference Wednesday, Ouya CEO Julie Uhrman revealed that Tim Schafer’s Kickstarter-funded video game Double Fine Adventure will launch on the Android-based console. She added that Ouya will offer the only TV experience for the game, suggesting that Double Fine Adventure (internal codename: Reds) will not come to other home consoles. It will, however, be available for PC, Mac, and Linux, as well as Android and iOS devices. (Read More)
Double Fine's Kickstarter Game Coming To Ouya
February 6th - via: gameinformer.com
Ouya CEO Julia Uhrman confirmed the Double Fine adventure game code named "Reds" is coming to the new Android platform. (Read More)
Kickstarter Offers Platform for Crowdfunded Video Games Like Double Fine Adventure
January 29th - via: business.time.com
How do you make a video game that no one seems to want anymore? Game developer Double Fine faced that conundrum at the end of 2011. The company wanted to make an old-school PC adventure game, the type that had made company founder Tim Schafer a game design legend in the 1990s with titles like Day of the Tentacle and Grim Fandango. But the genre’s market had seemingly dried up in favor of more visceral experiences like first-person shooters. Video game publishers—the companies like Activision and Electronic Arts that provide the funding, marketing and distribution channels for most games you see on the shelf—had become increasingly uninterested in taking risks or appeasing niche audiences with their releases. (Read More)
What the 7 million-dollar Kickstarter games of 2012 did right
January 24th - via: venturebeat.com
Last year's $1 million-plus video game Kickstarters share common reasons for their success. Plus, the developers share their campaign tips for 2013. (Read More)
Grassroots gaming: Developers turn to Kickstarter for innovative approach to success
January 23rd - via: themanitoban.com
WINNIPEG, MB -- The times are changing in the video game industry and it appears they are changing fast.
If consumers were witness only to the seismic shift from physical to digital products, that would be one thing. Companies like Microsoft, Nintendo, and Sony have been altering their service platforms for years now to address the increasing demand for downloadable content to either replace or at least reach parity with the up-till-now unquestioned store-bought, hard copy business model. In the past year or so, however, gamers have begun to see changes not only in how they get their video games but also how those games are actually made. (Read More)
Gas Powered Games' Wildman hits Kickstarter; Chris Taylor talks warzones, and 200,000 year timeframes
January 15th - via: edge-online.com
It wasn’t the most auspicious start to a crowdfunding campaign. Two hours before the Kickstarter page had even gone up, rumours of Total Annihilation and Dungeon Siege designer Chris Taylor’s new game, Wildman, had surfaced on news sites. The game, a brave hybrid of RPG, RTS, hack-and-slash and MOBA is aiming for a modest budget of $1.1 million, meaning it’ll need around $35,000 a day to make its target. (Read More)
Pathfinder Online Kickstarter Reaches $1M Goal in Final Hours
January 14th - via: crowdsourcing.org
A Kickstarter campaign for Pathfinder Online, an online role-playing video game from Seattle-based Goblinworks Inc., surpassed its $1 million funding goal today, just five hours before the deadline. The crowdfunding campaign opened in November. To learn more about Pathfinder Online and its successful Kickstarter campaign, we posed a few questions via email to Goblinworks CEO Ryan Dancey. (Read More)
Kickstarter launched 18,000 projects in 2012; 17 raised more than $1 million
January 11th - via: washingtonpost.com
Kickstarter reports that its 2.2 million members pledged more than $319 million in 2012, up 221 percent from the year before. But more striking, perhaps, is the scale of some of Kickstarter’s latest success stories. While no project had raised $1 million at this time last year, 17 projects passed that mark in 2012. (Read More)
What a year Kickstarter had in 2012
January 9th - via: eurogamer.net
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game. (Read More)
The Best of Kickstarter 2012
January 8th - via: kickstarter.com
From groundbreaking projects to inspiring stories, 2012 was a year of many memorable moments on Kickstarter. To celebrate the year that was, our team put together this look back at some of our favorite projects and moments. We hope you enjoy! (Read More)
Kickstarter ends 2012 with $274 million in successful pledges, bigger projects
January 8th - via: engadget.com
It almost goes without saying that we love crowdfunded projects. If we use Kickstarter's 2012 wrap-up as a bellwether, there's many others out there like us. The number of successful projects shot up 53 percent last year to 18,109, and generated $274 million from pledges to projects that met their targets -- that's about 2.7 times more just in successful contributions than was raised in total for 2011, It's not hard to understand why if you've been following along. (Read More)
Space sim Elite: Dangerous sets Kickstarter record by reaching its $2M goal
January 4th - via: venturebeat.com
After game projects like Double Fine Adventure and Star Citizen raised millions on Kickstarter, the video game industry became acutely aware of the crowdfunding website’s money-raising powers. Still, most game projects don’t dare ask for more than around $500,000. The collective wisdom seems to suggest that projects shouldn’t ask for too much because Kickstarters that fail to reach their goals get no money at all. (Read More)
Kick-off: How crowdfunding changed games development forever
January 1st - via: pocketgamer.biz
In February 2012, an iPhone dock became the first Kickstarter campaign to raise more than a million dollars. It was an impressive feat, but just one month later, that record was smashed by a gaming project. Tim Schafer and Double Fine's Kickstarter campaign raised $3.3 million, and prompted an explosion in videogame crowdfunding. (Read More)
Kickstarter Raised An Absolutely Ridiculous Amount Of Cash For Games In 2012
December 31st - via: kotaku.com.au
It’s been a crazy year for independent games development, but there a few stories larger than the influence that so-called “crowdfunding” has had on the industry, mostly via Kickstarter. (Read More)
Events 2012: Kickstarter
December 31st - via: joystiq.com
If 38 Studios was the mainstream game industry story of the year, then crowdfunding site Kickstarter is indisputably the industry watcher's story of the year. (Read More)
The Best Kickstarter Projects In 2012
December 31st - via: ibtimes.com
Three years in, has Kickstarter lived up to its promise to disrupt entrepreneurship and artistic patronage? We look at some of the top Kickstarter projects from 2012 to find out. (Read More)
17 Million-Dollar Ideas On Kickstarter
December 29th - via: businessinsider.com
Kickstarter is a place where entrepreneurs and artists can post ideas and raise money from other users. (Read More)
Kickstarter in 2012: 52,000 backers contributed $79M to game-related projects
December 28th - via: venturebeat.com
It was definitely the year of the game on Kickstarter. (Read More)
The 10 Biggest Video Game Wins And Fails On Kickstarter This Year
December 28th - via: complex.com
Remember when games were made and then sold? Some people don't, and it's changing the future of game publishing for the future. Complex.com: The original buyer's guide for men. (Read More)
Kickstarter Controversy! Should Big Name Developers Get Involved?
December 27th - via: ign.com
For many creative folks out there, Kickstarter has become a viable way to get funding for projects that otherwise wouldn't have the chance to see the... (Read More)
Godus Kickstarter comes to an end, 22cans reveals prototype video
December 26th - via: tech2.in.com
Peter Molyneux had started a Kickstarter campaign earlier this month. Recently, the campaign was finished with the game—Project Godus—being fully funded. At the time of writing, the game h (Read More)
Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn
December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)
Kickstarter made Tim Schafer "unafraid of being open", talks transparency
December 20th - via: vg247.com
The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy Wonka’s chocolate factory during lockdown. See what he means by that below the fold. (Read More)
Double Fines's unusually tough Tim Schafer on dancing games and being the anti-Willy Wonka (interview)
December 18th - via: venturebeat.com
Double Fine Productions’ Tim Schafer was invited to host this year’s Umloud event in San Francsico, where bands playing Harmonix’ Rock Band 3 music-rhythm game compete against each other for money and fame. Actually, money and fame are tied for a distant second behind helping to raise funds for the Child’s Play charity. In fact, there is little to no money and fame involved. (Read More)
The Kickstarter Compendium
December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)
Kicktraq Quick Tip: The Power of Cross-Promotion
August 23rd - via: blog.kicktraq.com
One of the most powerful tools in your arsenal as a project owner is cross-promotion. Cross-promotion comes in many forms and in the crowdfunding space with an emphasis on supporting projects and word-of-mouth, it’s a golden opportunity if you can work with another successful project to effectively promote your own project or cross-promote one another. (Read More)
Why this “stall” on Pebble could be huge…
May 1st - via: blog.kicktraq.com
While whipping up some numbers for a fun contest Aaron over at Custora is running against his own Pebble data, I noticed something tonight is very familiar to my eyes. (Read More)
Why you should take Kicktraq trends with a grain of salt
April 9th - via: blog.kicktraq.com
I’m seeing a couple of recurring questions in various discussions or project comments. As soon as a new, popular project shows up on Kicktraq that looks (at that moment) like it’s trending to do millions of dollars, one of 2 people show up: (Read More)
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