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FTL: Faster Than Light

A project in Fremont, CA by FTL Team

Funding Successful

FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy.
Backers: 9818
Average Pledge Per Backer: $20

Funded: $200,542 of $10,000
Dates: Feb 27th -> Apr 1st (34 days)
Project By: FTL Team
video gamespaceroguelike +Suggest

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Last Updated: May 28 @ 12:02 -0400 GMT


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Latest News

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May 7th - via:
Game development is a tricky thing. That may seem like the understatement of the year, but if you have a phenomenal idea but the person you (Read More)

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April 18th - via:
FTL, the debut release from Subset Games, was born from a set of  (Read More)

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July 19th - via:
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November 28th - via:
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June 26th - via:
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Review – FTL: Faster Than Light

February 4th - via:
In many sci-fi universes, space is far from empty. There are dangerous species and ships in every cluster. It’s not realistic, but it makes for an interesting story. FTL: Faster Than Light adds a new twist on it: randomness. After all, space is huge—there’s never telling what could be hiding behind that asteroid, or whether or not the distress signal is truly a call for help or a devious trap. (Read More)

The Kickstarter Scoreboard

January 23rd - via:
While crowdfunding has existed for years, in the internet age the idea has become antiquated. The world is more connected than ever before and people are no longer looking to donate to their local orchestras or theaters in light of tight economic times. But in 2009 Kickstarter took the idea of crowdfunding, dressed it up for a new generation and introduced it to the internet, changing the independent entertainment world in a profound fashion. (Read More)

How devs manage the energy of their crowdfunding communities

November 29th - via:
The video game industry owes a debt to Kickstarter. Without the crowdfunding platform, many independently created games may have never made it into development. But every success story has its own bumps in the road — although when it comes to the backer community, the tools with which to make it over these bumps aren't always available. (Read More)

PDF Art Book Available!

May 21st - via:
This post is for backers only. Please visit and log in to read. (Read More)

Call of duty: gaming's responsibility to Kickstarter

April 1st - via:
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)

7 Kickstarter Gaming Sensations: Where Are They Now?

April 1st - via:
If you’ve crowdfunded anything before, chances are you’ve faced the Kickstarter catch-22: When a campaign earns enough hype (and consequently, a ton of backers), there’s inevitably a lengthy wait ahead of you. (Read More)

Games on Kickstarter have raised more than $100 million so far

March 23rd - via:
Kickstarter campaigns have been very popular for games since last year when Tim Schafer decided to use the crowdfunding platform to fund his upcoming point-and click adventure game. Kickstarter has announced on its blog that the money pledged to games on Kickstarter has crossed the $100 million milestone. (Read More)

FTL designer wary of another Kickstarter pitch: "It just adds a whole new layer of stress"

January 22nd - via:
FTL designer wary of another Kickstarter pitch: "It just adds a whole new layer of stress" at PC Gamer. is the official web counterpart to the PC Gamer print magazine. Exclusive reviews, demos, and updates and news on all your favourite PC gaming franchises. (Read More)

What a year Kickstarter had in 2012

January 9th - via:
What a year Kickstarter had in 2012. Tim Schafer's Double Fine kicked the crowd-funding website into orbit back in March, raising more than $3 million to make an old-school adventure game. (Read More)

Are the rich old men ruining Kickstarter?

December 15th - via:
The true nature of crowd-funding is being obscured by big names and nostalgia. (Read More)

Two Months After the Release

November 26th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Developer's log, Stardate 9.14.12: FTL released!

September 14th - via:
This post is for backers only. Please visit and log in to read. (Read More)

FTL is out now. It is good

September 14th - via:
FTL: Faster than Light), one of the first indie successes to do phenomenally well on Kickstarter, raising over 2000% of their initial goal, has finally been released, both on Good Old Games and the Subset Games’ own website. It’ll be hitting Steam in a few hours, and I’ve been having a play around with it. Ok, so it’s pretty good. Scratch that, it’s pretty great. (Read More)

Early access for all $10 backers!

August 30th - via:
This post is for backers only. Please visit and log in to read. (Read More)

FTL Update: It's almost September!

August 28th - via:
Hello backers! Big news: We've finally set a release date. We plan to launch the completed game on September 14th. That's only a little over 2 weeks away! Second, FTL will also be available on! They will be selling a DRM free version that... (Read More)

August 1st Update - Mac OS Beta and getting close to the release!

August 1st - via:
Hello everyone! August is upon us and we're getting closer and closer to the release. We're finishing up development and are in talks with our intended distributors. It's looking like an early to mid September launch of FTL! The exact date is still... (Read More)

Beta Update

June 13th - via:
Hello everyone! Big update for FTL today: we’ll be launching the Beta sometime within the next 48 hours! We’re just finishing up some minor technicalities and then we’ll send out the Steam keys to all of the $25+ backers. For those that will be... (Read More)

Hands on with FTL: The first big Kickstarted game to be playable

June 13th - via:
2012 has been the year of Kickstarter, the crowd-sourcing funding platform that allows developers to ask potential fans for the money to help finish their games. A lot of games have passed through Kickstarter's pockets, but the nature of it means you won't see a return your investment in action for a while. That's why FTL is so special: it's the first of the really big Kickstarter successes to be playable. It was April when the funding drive ended and the game's closed beta will go live to the backers on Steam by June 15th. (Read More)

FTL: Early May Update

May 3rd - via:
Hello again, wonderful backers.   We've been working as hard as possible on getting the game 'feature-complete' during the past few weeks.  However, we finally found some time to make a new gameplay video!  In it, I describe the new features we've... (Read More)

FTL: 2+ weeks later!

April 20th - via:
Hey everyone!  We have been really busy the past two+ weeks and we wanted to give you all a heads up on the progress we've been making. First:  We have a company!  Our studio's name is now officially Subset Games. We don't have a logo yet but let... (Read More)

FTL: Our Kickstarter has ended!

April 1st - via:
Well, it's official: our Kickstarter has ended with $200,542 of our $10k goal.  Thank you to everyone once again, it's been an amazing month! Now that it's over, we are going to get back to fully focusing on development.  We hope to launch the... (Read More)

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