Republique by Camouflaj + Logan

A project in Seattle, WA by Camouflaj
000days 
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Funding Successful

An epic game written and designed specifically for mobile, directed by Ryan Payton (Camouflaj) & Alexei Tylevich (Logan).
Backers: 11609
Average Pledge Per Backer: $48

Funded: $555,512 of $500,000
Dates: Apr 10th -> May 11th (32 days)
Project By: Camouflaj
Tags:
iOSvideo gameiphoneipadmacpc +Suggest

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$555,512

current pledge level
Last Updated: May 28 @ 05:42 -0400 GMT

111%

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funding period ended

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Latest News

Crowdfunding Episodic Games: The Good, The Bad, and the Ugly

February 21st - via: cliqist.com
There's a history of episodic games being crowdfunded, and while some turn out well, and others turn out poorly; and still others never happen. (Read More)

République's long journey to PC is almost done, even if the game isn't

February 5th - via: polygon.com
It's 2011. Ryan Payton is fresh out of AAA development, where he spent the past several years working for all-star companies like Microsoft and Konami. He's ready for something different and, in this case, that means starting a new, independent developer by the name of Camouflaj. The studio will go on to create a critically acclaimed episodic mobile game called République, but for now, there's one big problem: nobody is interested in mobile games. At least, that's what publishers are telling him. (Read More)

Despite its premium price, 'Republique' is plagued with immersion-killing ads and endorsements

March 16th - via: tabtimes.com
Camoflaj’s Republique has been touted as a Kickstarter success and a game capable of taking the mobile platform to new heights. Unfortunately, there are too many distractions to fully enjoy its immersive gameplay. (Read More)

République Season Pass Fulfillment Details

January 27th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

The Kickstarter Scoreboard

January 23rd - via: explosion.com
While crowdfunding has existed for years, in the internet age the idea has become antiquated. The world is more connected than ever before and people are no longer looking to donate to their local orchestras or theaters in light of tight economic times. But in 2009 Kickstarter took the idea of crowdfunding, dressed it up for a new generation and introduced it to the internet, changing the independent entertainment world in a profound fashion. (Read More)

2014 Might Be the Year to Believe in Kickstarter and Video Games Again

January 17th - via: kotaku.com
That sound you've been hearing all week? Oh, it's nothing: just the collective exhale of millions of people who are all grateful that Broken Age doesn't suck. (Read More)

iOS Fulfillment Update #4

January 6th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

The Five Best Geeky Kickstarter Products of 2013

December 28th - via: crowddistrict.com
Geekdom had an extremely good year in 2013, with mainstream media fully embracing comics and video games for inspiration. Board games have also seen a significant upsurge in popularity, with many gamers shifting from their desktops to their tabletops. This explosive growth in geek culture has found its way into indie comics, games, and gadgets, with many of the most awesome products planting their origins in crowdfunding sites like Kickstarter. (Read More)

iOS Fulfillment Update #3

December 22nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Sneaky République Tricked Me Into Enjoying A Stealth Game

December 19th - via: kotaku.com
I do not enjoy stealth-action games. Kickstarter success story République is a game with deep roots in the Metal Gear Solid franchise -- the pinnacle of the stealth-action genre. Why am I enjoying it so much? It's a matter of perspective. (Read More)

République iOS Fulfillment Details (Part Deux)

December 18th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

République iOS Fulfillment Details

December 18th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Dystopian Stealth Game Republique To Get Dec 19th Release

December 17th - via: escapistmagazine.com
It's only for iDevices for now; PC's coming later, probably in 2014. (Read More)

République Shipping December 19 On The App Store

December 16th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Camouflaj's République Hits iOS This Week

December 16th - via: gametrailers.com
Camouflaj's stealth game République is set to release on December 19 for iOS, former Metal Gear Solid 4 producer/Halo 4 creative director Ryan Payton announced on the latest episode of IGN's Up at Noon. The game will be priced at a $4.99 "premium app." (Read More)

Stealth-action Kickstarter-project République launches on iOS Thursday

December 16th - via: venturebeat.com
We’re more than a year and half since developer Double Fine started the crowdfunding trend with its Double Fine Adventure project on Kickstarter, and other studios that followed in its wake are starting to release their games. (Read More)

Beta Complete

November 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Camouflaj's Republique now likely to launch in December

November 15th - via: polygon.com
Republique, the ambitious Kickstarted stealth adventure game from Camouflaj, is "probably going to be coming out in December," said studio head Ryan Payton in an interview with Red Bull UK. (Read More)

Alpha Complete & Fangamer Backer Survey

September 14th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

August 2013 Update

September 4th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Our 36 most anticipated iOS and Android games for the rest of 2013

July 30th - via: pocketgamer.co.uk
2013 has been a bumper year for mobile gamers. (Read More)

Feature Complete

July 1st - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn

December 25th - via: edge-online.com
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)

The Kickstarter Compendium

December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)

The State Of Projections

August 2nd - via: blog.kicktraq.com
Hello my fellow data addicts. Today I wanted to touch on the progress of the experimental projection cone chart. As some of you may have seen a few weeks ago, I added a tabbed interface to the charts so the experimental charts were a little less top-secret. (Read More)

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