The Grimness Fortress, 3D printable STL files


A project in Portsmouth, United Kingdom by Mel Croucher

Funding Unsuccessful

The first multimedia video game that was ever made is reborn! Starring Christopher Lee.
Backers: 413
Average Pledge Per Backer: £76

Funded: £31,279 of £64,000
Dates: May 20th -> Jul 7th (49 days)
Project By: Mel Croucher
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Last Updated: July 7 @ 19:01 -0400 GMT


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Latest News

Kickstarter 2013: Broken records, broken hearts

December 31st - via:
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)


July 3rd - via:
NOW WE NEED YOU MORE THAN EVER Hey! Looks like we're not going to hit our target by the deadline, and some of you may be thinking you're never going to play Deus Ex Machina 2. Well, think again! As we come to the end of this Kickstarter campaign,... (Read More)

Kickstarter Katchup – June 30th 2013

June 30th - via:
Last week I was at Rezzed instead of looking at Kickstarter pages but I’ve made up for it by spending most of today browsing through projects. Thoughts of Kickstarter’s purpose have been hanging in the air (on twitter and in chatrooms that I frequent) and I have been pondering how I see the site. I have backed projects knowing that I’m essentially pre-ordering something that I assume will be released and will be as expected, based on the team’s previous work and a comfortable place in a familiar genre. But I mostly back smaller projects that I want to support and to play because they are different, risky and challenging. There’s a great deal of innovation among the nostalgia. (Read More)

Playable Demo Released!

June 20th - via:
Massive progress to report over the past few days, after we reached our goal of Facebook likes needed to trigger the release of a playable demo for you all to enjoy. It's browser-based, running on Unity webplayer, and we need you to spread the... (Read More)

Android KickStarter Wrapup: Little Games, Big Dreams

June 19th - via:
It is undoubtedly an exciting time to be a gamer. The next generation of consoles were recently revealed, while the increasing power of mobile devices coupled with flexible engines like Unreal and Unity is finally starting to bring us the cross-platform utopia we’ve been dreaming of, and through it all the heartbeat of innovation drives us forever onward. (Read More)

21 times 3 for Deus Ex Machina 2

June 16th - via:
Twenty One days to go, twenty-one thousand pounds pledged by all you wonderful people, and twenty-one interviews, reviews and snippets lined up for the coming week.  In case you missed them, here's a selection of recent interviews, reviews and... (Read More)

Player Options installed, Gameplay revealed.

June 9th - via:
Four weeks to go, and countdown has commenced with the final installation of the in-game player options. Which are ... LANGUAGE select from your choice of English, Portuguese, Spanish, Catalan, French, Italian, German, Russian, Chinese, Japanese,... (Read More)

Deus Ex Machina 2: countdown to delivery!

June 2nd - via:
On schedule ...Five weeks to go, and Deus Ex Machina 2 is exactly on schedule for delivery. The final graphics textures and lighting for every key level of the PC, Linux and Mac versions were completed this morning, and we reckon you'll be as... (Read More)

DEM2 is DRM-FREE ... !

May 29th - via:
We are very happy to announce that there will be no DRM restrictions on Deus Ex Machina 2. We do not shackle our titles with Digital Rights Management (DRM) for the following reasons: We trust you, our backers and our players, not to pirate Deus Ex... (Read More)

More formats, more rewards

May 27th - via:
The end of a great week, and thanks to everyone who has backed the project and helped spread the word. The media has picked up on the campaign and we've had some amazing coverage in the press and online. Loads more interviews lined up this week too.... (Read More)

Day 3 ... how was it for you?

May 22nd - via:
I'm only asking because I'm not certain how it was for me. We're 8% funded after 2 days of this 48 day campaign. Is that normal? And we were awarded Kickstarter Staff Pick status today. Is that good? Are we doing OK? Can I grab some sleep now? Do I... (Read More)

Automata Source looking for £64,000 Kickstarter support to develop Deus Ex Machina 2

May 20th - via:
WAY back in 1977, Mel Croucher's Automata entertained early computer enthusiasts with surreal games that gained a cult following. After a string of best sellers, Croucher released his magnum opus in 1984, the first true interactive movie, Deus Ex Machina. Then, inexplicably, he turned his back on the industry he helped create, and quit. Now, after what must be the longest gap in the history of video game sequels, he's reformed Automata and is back with Deus Ex Machina 2. (Read More)

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