Verge of War SCI-FI Wargame: SPACE PIRATES / ASGARS

Retro-Pixel Castles - Village Survival Mayhem!

A project in Fort Worth, TX by Raymond Doerr
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Funding Successful

A game about uncompromising, survivalistic, ruthless, strategic pixely-art village simulation! (For PC, MAC and LINUX)
Backers: 864
Average Pledge Per Backer: $12

Funded: $10,163 of $5,000
Dates: Sep 22nd -> Oct 27th (35 days)
Project By: Raymond Doerr
Tags:
video gamesimulationlinuxmacreal time strategypcroguelikeretrodrm-free +Suggest

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$10,163

current pledge level
Last Updated: October 27 @ 01:01 -0400 GMT

203%

of goal
funding period ended

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Latest News

Jump the gun? Sure why not! You can start getting ready to get your rewards now if you'd like.

October 25th - via: kickstarter.com
Hey all! We're at the dawn of the Kickstarter with less than two days left. So in order to help facilitate the reward process I thought I'd give you all a heads up on how it will all work and what you can do to help speed along the process. Many of... (Read More)

First Stretch Goal! 5 New Tile Sets + Second Stretch Goal FOR FREE! Woohoo!

October 22nd - via: kickstarter.com
Congratulations guys - We've hit the first stretch goal! I will now be adding 5 additional tile sets and map packs to the game that as an added bonus, you guys get to pick. How this will work is pretty straight forward, after the backers who are... (Read More)

Unstable Build - Major Code Changes, I Need Your Help!

October 22nd - via: kickstarter.com
Hey guys. I'm working on adding the dismantle/cancel mechanics for buildings right now. But part of the change also pushed me to make a few massive fundamental changes to the way buildings and mobs are stored. For you code monkeys, I basically... (Read More)

New Stable Build Released!

October 14th - via: kickstarter.com
NEW STABLE BUILD RELEASED! The latest and greatest build has finally been released! This build features a ton of tuneups, bug fixes, runs faster, uses less memory and it much more stable! Woot! Full Changelog: - Overall load speed increased by about... (Read More)

Retro-Pixel Castles price is now confirmed at $14.99.

October 10th - via: kickstarter.com
Retro-Pixel Castles finally has a confirmed price from Valve. It will be sold on Steam for $14.99! What does that mean for you guys? That means that anyone backing at the $5, $7, $10 and $20 tier is getting a substantial discount on the game! (Note:... (Read More)

We did it! *queue victory music*

October 10th - via: kickstarter.com
Yaaay! We did it guys! Retro-Pixel Castles is now funded! Here's some victory music! Now, it's time to see if we can hit those stretch goals! The first goal is 5 tilesets/map packs.If we reach our stretch goal of $7,000; Once the Kickstarter is... (Read More)

Retro-Pixel Castles has been GREENLIT! Woooo!

October 8th - via: kickstarter.com
It finally happened! Retro-Pixel Castles has been greenlit on Steam! Wohoo! Not only that, but we're over 90% of the way to being funded! Thanks everyone for all your support! Looks like we'll all be playing RPC on Steam someday. :)  (Read More)

50% Mark Passed and Some Marketing Tips For You Guys.

October 5th - via: kickstarter.com
Looks like we're well on our way guys! The Kickstarters not even half over yet, and we've hit 55% of our goal. A large contribution to this goal was one of our latest backers, who recently backed us for $300! I won't name names for privacy reasons,... (Read More)

Mini-Update: Starting work on zooming thanks to your feedback!

October 5th - via: kickstarter.com
I've started work on the zooming function thanks to the feedback you guys provided in the last update. It's actually a pretty big deal to code, I have to rewrite a large amount of the input and rendering mechanics to do it correctly but it looks like... (Read More)

Experimenting with scaling - Looking for input.

October 4th - via: kickstarter.com
I've been playing around with the game scaling, and I am debating adjusting it from 3x scaling, to 2x scaling. Looking for input from you guys! (Note: You should click on the thumbs and view the full size shots) Original 3x scaling at 1080p Possible... (Read More)

Adding children and tweaking reproduction.

September 30th - via: kickstarter.com
Past few days have been a bit crazy, but I'm still developing away as usual. Recently I've been working on adding children to the game, a much larger feat that it lets on. Part of adding the children is also coding the foundational support for... (Read More)

40% of our goal, and starting to sprawl out over the web! Woohoo!

September 28th - via: kickstarter.com
While our initial daily funding spike is over, and our daily backers have started to drop we have already reached 40% of our goal! Wohoo! Even though Kickstarters slowing down in the second week is actually quite normal I want to keep the momentum... (Read More)

Weekly Launchpad. What Videogame Kickstarters Launched Sep 21 – 27?

September 28th - via: cliqist.com
Every week we take a brief look at all of the Kickstarter campaigns that launched in the previous week. This isn’t to say that all of these projects are worth your hard earned cash, but with any luck having all of them in one place will make it easier to educate yourself on the projects you’d like to back, and which ones to run from. You’ll find two types of campaigns listed, “featured” and “the rest“. Featured campaigns are those that contain a significant amount of game information, are from known developers, or are significant in some other way. The rest of the games are usually smaller campaigns that are lacking in information, are from unknowns, have unanswered questions, or have not yet stood out for one reason or another. (Read More)

Retro-Pixel Castles Asks How Long Can Your Village Survive?

September 25th - via: cliqist.com
There are a great many games out there that allow you to “play God.” Some take that to the extreme, such as Black and White, while others simply give you full control of armies and nations such as with Civilization. Retro-Pixel Castles is a new RTS sort of game that grants you a top down view of the world. However, the degree of control it grants is a bit different. (Read More)

New Backer Rewards, and Game Updates!

September 22nd - via: kickstarter.com
I've added a few features to the game based on your guy's feedback. Now, when villagers build they will build first to last, where as formally they were mostly indiscriminate about what order they built things.  Another addition is the resource... (Read More)

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