Questlandia RPG - Updated and expanded

A project in Northampton, MA by Turtlebun
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Funding Successful

A worldbuilding roleplaying game about ill-fated kingdoms and the people who live there, now with new art and expanded rules.
Backers: 571
Average Pledge Per Backer: $37

Funded: $21,039 of $5,500
Dates: Oct 20th -> Nov 18th (30 days)
Project By: Turtlebun
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$21,039

current pledge level
Last Updated: November 18 @ 20:05 -0500 GMT

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funding period ended

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Latest News

48-hour countdown!

November 16th - via: kickstarter.com
We’ve entered the 48-hour countdown for the campaign! Yay! Welcome to new backers, and a big thank you to everyone who has been here following along with our updates. Now that we’re approaching the finish line, it’s a good time to finalize... (Read More)

A glimpse into a Questlandia world

November 13th - via: kickstarter.com
A meeting in the ruins of the old soul city. Ibyani had spent a day and two nights in the ruins. High above the treeline, gusts of wind swept the stone floor clean. Centuries of blown dust had worn the towering pillars around him, smoothing away the... (Read More)

What we’ve learned about book design

November 10th - via: kickstarter.com
A huge part of this new edition is the new layout, which we hope will make the book more readable and aesthetically enjoyable. We want to talk about some of the little things we’ve learned about book design over the years and how they will improve... (Read More)

We've passed the midway mark!

November 6th - via: kickstarter.com
Good morning! We’ve passed the halfway point of our campaign, and we’re about to enter the 10-day countdown. If you know anyone who might want to join in, this is a great time to tell them about Questlandia! Some people need those extra days to... (Read More)

Making Questlandia a 2-player game

November 2nd - via: kickstarter.com
Two masked fox scouts on the backs of their scouting turtles. The original Questlandia wasn’t designed for two-player games. It’s often the way we play games, so it’s an inclusion we’ve wanted to make for years. There’s an intimacy and... (Read More)

Making unique worlds doesn’t mean coming up with unique ideas

October 28th - via: kickstarter.com
One of the things we noticed while re-reading the original Questlandia was that the rulebook told people to “not feel bound by genre stereotypes” and that the “best Questlandia worlds feature nontraditional and inventive fantasy.” This kind... (Read More)

We’re starting our work on the game!

October 25th - via: kickstarter.com
This is a unique Kickstarter for us, in that we’re working from an already finished, published text. So what does the work look like from here? Many months ago, when we started talking about the updates we’d like to make to Questlandia, we sat... (Read More)

Questlandia community content

October 21st - via: kickstarter.com
Hi everyone, Hannah here! In 24 hours we’ve exceeded the total amount the original Questlandia campaign raised. What a trip! Thank you! I wanted to talk about something that I’ve dreamed about doing with Questlandia for years, which is offering... (Read More)

A huge first day, thank you!

October 20th - via: kickstarter.com
Hi everyone, we wanted to write an update to say thank you for being here on the first day and getting Questlandia so close to its goal! For years we’ve talked about updating Questlandia, and now we’ll get to make that happen! It’s so cool... (Read More)

If you have additional news that doesn't appear here, shoot us a link!