The REALM System
A project in Sydney, AU by REALM000days
:
00hours
:
00minutes
Cancelled by Creator
$17,120 AUD
current pledge level
Last Updated: March 9 @ 21:04 -0400 GMT
10%
of goal
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Latest News
New Development For The Realm System
March 9th - via: kickstarter.com
Last week while attending the annual Game Developers Conference in San Francisco several new opportunities developed for The Realm System. Our ultimate goal is to use The Realm System technology to help improve the health and fitness of as many... (Read More)
Realm's potential health & fitness implications
March 4th - via: kickstarter.com
Not only is The Realm System a great way to game, but it also has significant (and proven!) health and fitness benefits. (Read More)
We're getting international coverage!
February 26th - via: kickstarter.com
Hey guys, As you can see we've been getting some great press. See the above video for some snippets of our television coverage so far. The Realm System: As featured on CBSN, Daily Planet, and 7 News! We've also been featured on Mashable:... (Read More)
Realm Boxing
February 23rd - via: kickstarter.com
We created realm boxing to help demonstrate the potential of force in gaming. The amount of force a player uses will determine how far they hit a ball, how hard their punch is, and how much damage they can cause with a sword. (Read More)
Some lovely press..
February 23rd - via: kickstarter.com
Hey! It's been a whirlwind of positive press lately! Check out of latest from Kotaku AU...(click through for full article) Some more great press: http://vrfocus.com/archives/11832/kickstarter-campaign-launched-resistance-based-input-realm-system/... (Read More)
We've been getting great press!
February 22nd - via: kickstarter.com
Hey all, I know you can see on our main Kickstarter page just how many publications we've been featured in, but here are a couple of links in case you wanted to read more! Forbes: World's First 3D Force Gaming Tech Launches Crowdfunding Campaign on... (Read More)
Realm meets VR
February 19th - via: kickstarter.com
When playing a game, one rarely feels the same physicality as performing the same action in life. Pressing a button on a controller is not the same as smashing a ball out of the park. (Read More)
If you have additional news that doesn't appear here, shoot us a link!

