Make 100: Cloisters - the game
A project in Norwich, UK by Ed & Matthew Carter000days
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00hours
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00minutes
Funding Successful
An elegant but deep two-player strategy game that takes 15 minutes to play.
Backers: 178
Average Pledge Per Backer: £21
Funded: £3,656 of £50
Dates: Jan 8th -> Jan 24th (17 days)
Project By: Ed & Matthew Carter
Backers: 178
Average Pledge Per Backer: £21
Funded: £3,656 of £50
Dates: Jan 8th -> Jan 24th (17 days)
Project By: Ed & Matthew Carter
Tags:
+Suggest£3,656
current pledge level
Last Updated: January 24 @ 13:03 -0500 GMT
7312%
of goal
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Latest News
Last 24 hours
January 23rd - via: kickstarter.com
We've achieved all we hoped for with this project, and massive thanks again to all our wonderful backers. The funding window closes in 24 hours, and then once the funds come through from KickStarter we'll be moving super-quick to get the games made... (Read More)
Three days to go for 'Cloisters' campaign
January 21st - via: kickstarter.com
The funding window for 'Cloisters' has just three more days to run, and then we'll be planning the production run. Big thanks again to all our backers, and if you're still deciding whether to come on board the campaign ends this Sunday evening (UK... (Read More)
New 'Abbot' piece / expanded production run
January 16th - via: kickstarter.com
We've been blown away by the response to 'Cloisters' after the first week of this campaign - massive thanks again to all our wonderful backers. As a 'thank you' to everyone pledging for a copy of the game we want to add a new component: the 'Abbot'... (Read More)
'Make 50' achieved
January 12th - via: kickstarter.com
Thanks to all our wonderful backers we've now made it to over 50 copies of Cloisters, which is more than half way towards the 'Make 100' target. The campaign is still less than a week old, so on current trends we'll have made it to the 100 copies by... (Read More)
Funded in under 24 hours!
January 9th - via: kickstarter.com
Big thanks to everyone who's backed Cloisters already! It's been our most successful launch yet, and we're really pleased with how this game has come through development. We've started working on the production plan and can't wait to get the games... (Read More)
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