Era: Marscape - A Doom-inspired Tabletop RPG
A project in London, UK by Shades of Vengeance000days
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00hours
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Funding Successful
Demons have emerged from portals on Mars. Only your team can repel them. Experience innovative initiative rules and squad-based Combat!
Backers: 59
Average Pledge Per Backer: £15
Funded: £869 of £500
Dates: Feb 9th -> Mar 1st (21 days)
Project By: Shades of Vengeance
Backers: 59
Average Pledge Per Backer: £15
Funded: £869 of £500
Dates: Feb 9th -> Mar 1st (21 days)
Project By: Shades of Vengeance
Tags:
+Suggest£869
current pledge level
Last Updated: March 1 @ 16:14 -0500 GMT
173%
of goal
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Latest News
Log Entry 19: Containment Is a Good Theory...
February 25th - via: kickstarter.com
The Containment Cell Block was built to hold things much larger and stronger than Humans. Which is reassuring, until you remember that Humans built it. The cells are massive, reinforced, layered doors, redundant systems, and restraints designed to... (Read More)
Log Entry 18: Armoury Stocked? More like Mana from Heaven!
February 24th - via: kickstarter.com
We got lucky. This does happen, occasionally. The Armoury door opened and nothing attacked us. No traps. No alarms. No immediate screaming. Just racks of weapons, crates of ammunition, and sealed cases that hadn’t been touched since before the... (Read More)
Log Entry 17: Demon Soldiers are the core of the problem
February 23rd - via: kickstarter.com
I don’t know why I waited so long to talk about Demon Soldiers. Possibly denial. They are the foot soldiers of the invasion, which is misleading, because nothing that large should be referred to as “foot” anything. They are strong, fast,... (Read More)
Log Entry 16: The Medical Bay was not comforting...
February 23rd - via: kickstarter.com
The Medical Bay is designed to heal Humans. This is important, because Demons have been using it... apparently for bowling or something similar. Beds were overturned. Equipment damaged. We were lucky that one station still worked, even though that... (Read More)
Interview with Mildra (the Monk)!
February 22nd - via: kickstarter.com
Hi everyone! If you want to know more about the game, you definitely want to check out Mildra's conversation with me. We talk a lot about the inspiration behind the game, Doom specifics and even where the game might be going in future! Make sure you... (Read More)
Log Entry 15: The Captain is not “Just” an Assault Trooper. No Assault Trooper is.
February 22nd - via: kickstarter.com
The Captain’s role is listed on the manifest as "Assault". This is misleading. Assault Troopers are adaptable. They scout, run firing lines, flank enemies, pull people out of danger, and somehow always know when something is about to go wrong. The... (Read More)
Log Entry 14: The Power Plant is not "A Room"! More like "A Potential Boom"...
February 21st - via: kickstarter.com
The Power Plant is three rooms pretending to be one. Catwalks, vertical space, a glowing core that absolutely does not want to be damaged. Everything about it encourages mistakes. Demons love height, jumping onto people, knocking people off... (Read More)
Doom Patrol EXTRA SESSION
February 20th - via: kickstarter.com
Hi everyone! A small bonus for you, where I do the final trophy in Doom Eternal except for the "Extra Life Mode". In Famine mode, you can't heal. Even my level of ineptitude is not so great that I lose. On Easy. Well, for your viewing pleasure: That... (Read More)
Log Entry 13: Berserkers Do Not Respect Walls
February 20th - via: kickstarter.com
I’m ready to talk about Berserkers now. They are enormous. Strong enough to treat architecture as a suggestion. The book says the correct response is to run. This is accurate. I wish Steve had. The Berserker does not enter the room so much as... (Read More)
Log Entry 12: It didn't matter that they locked the lab... because of what they locked inside.
February 19th - via: kickstarter.com
The Cybernetic Research Lab had everything I could possibly want. Enhancement rigs, repair stations, diagnostic tools and enough spare parts to make my suit purr instead of complain. All behind a locked door, no less! Unfortunately, it also had... (Read More)
Log Entry 11: My own job - "Engineering Specialist"
February 18th - via: kickstarter.com
We went back to base. This was not optional - we needed ammunition, replacement parts, medical supplies, structural components... and a new Breacher. The Captain handled the last part, which is fortunate because I don't think I could have. I handled... (Read More)
Doom Patrol Part 5 - A shame about the boss...!
February 18th - via: kickstarter.com
Hi everyone! This is the final "main" part of the Doom Patrol stream. There's one more bonus part to keep your eye out for...! Honestly, I was a little disappointed by the last boss, feeling that the one prior to it was actually more fun! Still, we... (Read More)
Log Entry 10: It's not ideas, it's execution that matters
February 17th - via: kickstarter.com
Everyone knew what they were supposed to do. Unfortunately, everyone did it in the wrong order. The first thing that happened was Mimi firing at the charging Berserker. This was not wrong. Mimi firing is rarely wrong. It was just slightly mis-timed.... (Read More)
Log Entry 09: Transit Overconfidence
February 17th - via: kickstarter.com
Transit Hubs are large. Wide spaces, multiple exits, clear sightlines. They make you feel like you have options, like you can spread out, like distance equals safety. To assume someone else is covering that angle. To believe you’ll have time to... (Read More)
Doom Patrol Part 4 - Disoriented and Confused
February 16th - via: kickstarter.com
Hi everyone! Real time passed between recording the previous Part and this one, so I don't know anything about the game any more. Sorry for my extremely bad gameplay! - Ed (Read More)
Log Entry 08: Copperheads do it on purpose!
February 15th - via: kickstarter.com
Copperheads are clever.Not planning-a-war clever or building-tools clever - they are more waiting-for-you-to-mess-up clever. Which is WAY worse. They are fast, quiet, and extremely committed to appearing exactly where you are not looking. They hide... (Read More)
Log Entry 07: The Mess Hall was a little TOO literal...
February 14th - via: kickstarter.com
The Mess Hall should have been safe. No heavy machinery, no critical systems. No reason for demons to be interested; just tables, seating, and food dispensers that had not dispensed food in a very long time. This is exactly the sort of place... (Read More)
Doom Patrol Part 3 - Operation Punching Mars!
February 14th - via: kickstarter.com
Hi everyone! We're not meatheads, we promise... But we did think that punching Mars with our face was a better idea than using the super big BFG which somehow just uses the normal BFG. That must be some serious... plasma-expanding lenses? It doesn't... (Read More)
Era: Friction Stretch Goal Unlocked!
February 13th - via: kickstarter.com
Hi everyone! I'm pleased to announce that we have reached 35 backers, meaning that Era: Friction will also be included in your Digital Rewards package! This over-the-top game is about explosions, action and insanity... just like the games that... (Read More)
Log Entry 06: Mimi's Version of Escalation
February 13th - via: kickstarter.com
The team's Heavy Support is called Mimi. Before the grafting, Mimi was about 4'9". She was small, quick, and had the kind of smile that makes people underestimate her. Now she’s encased in armour that weighs more than I do, measures at least 7'6"... (Read More)
FUNDED!
February 12th - via: kickstarter.com
Hi everyone! We just crossed the Funded goal. Thank you all so much for your support. And now onto the Stretch Goals. The first is just one backer away: When we get to 35 Backers all backers get Era: Friction as a free Digital extra!Become an action... (Read More)
Log Entry 04: It's probably crawling in the vents...
February 12th - via: kickstarter.com
Aberrations are not weak.Let’s get this out of the way: Individually, an Aberration is still stronger than a Human. Faster, too. More teeth than necessary. If you tried to fight one without a suit and cybernetic upgrades, you would lose, and then... (Read More)
Doom Patrol Part 2 - We're on a Train, Leo complains and I'm a poet but didn't know it!
February 12th - via: kickstarter.com
Hi everyone! One thing we forgot about Doom 2016 until we started playing Doom Eternal was the first-person platforming. Get ready for Leo complaining a lot about my truly remarkable level of ineptitude! - Ed (Read More)
48 Hours - Almost there!
February 11th - via: kickstarter.com
Hi everyone! A fast check-in to confirm we are now 90% Funded thanks to you wonderful people! If there are any games you missed before and want to have bundled, let me know and I will create them ass Add-Ons! I am happy to help where possible! Thank... (Read More)
Log Entry 03: Corridors
February 11th - via: kickstarter.com
I'm pretty sure I hate corridors more than small rooms now. Because corridors are LIARS!Corridors look honest. Straight lines. Clear sightlines. Limited angles. Training manuals love them. They draw arrows through corridors like nothing has ever gone... (Read More)
Log Entry 02: Now I understand Breachers (up to a point!)
February 11th - via: kickstarter.com
I used to think the Breacher’s job was to go first. That’s what the armour suggests. Big, heavy, loud. Blades where hands normally would be.Very clear “I’ll handle it” energy (at least from Steve, our team's Breacher). That is not actually... (Read More)
36 Hours: Almost there!
February 11th - via: kickstarter.com
Hi everyone! I'd like to take a moment to thank you for your support! We're only 20% away from funded now, after just 36 hours. I'm confident we'll be getting there soon and definitely optimistic that we'll go beyond our funded goal! So, if you... (Read More)
Log Entry 01: I Was Told I Was Ready!
February 10th - via: kickstarter.com
When I got grafted into this suit, I thought I would be ready for anything. I mean, that is what they told me! What I actually am is more like “Ready to be uncomfortable if I ever stand still.” Today was my first firefight.It began, as all... (Read More)
Doom Patrol (the Doom Eternal Livestream) - Part 1
February 10th - via: kickstarter.com
Hi everyone! About 12 hours in and we are comfortably 2/3 funded, plus I already have several requests for Stretch Goals, which I love! Keep those thoughts coming! Today, I am starting with the first of our updates for the Doom Eternal Livestream... (Read More)
Welcome to Mars!
February 9th - via: kickstarter.com
Hi everyone! Welcome to this brand new game, brought to you by Mars, Demons, a lengthy Doom: Eternal livestream and the "sanity" inside my head! I'm sure you'll like it here! I have a few different kinds of updates for this particular project, just... (Read More)
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