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Sacred Fire: Psychological RPG about revenge and loyalty

A project in Manhattan, NY by Poetic
000days 
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Funding Successful

Defy Rome in this tactical choice-driven RPG set in Ancient Caledonia, featuring Doug Cockle, the voice of the Witcher.
Backers: 1435
Average Pledge Per Backer: $45

Funded: $65,001 of $50,000
Dates: Mar 15th -> Apr 12th (29 days)
Project By: Poetic
Tags:
rpgvideo gamestrategy gameadventureindieclassical musicfantasyromanceaction rpgpchistoricturn-basedfictiondrm-freeps4 +Suggest

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$65,001

current pledge level
Last Updated: April 12 @ 20:01 -0400 GMT

130%

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funding period ended

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Latest News

6 Hours Left + Inner Voice Stretch Goal Close + Backed by Stoic + Shoutout to Troy Baker

April 12th - via: kickstarter.com
Hey everyone, This is the last decisive moment in our 28 day campaign. Let's end it with style! Can we find the will for one last push? Sacred Fire is Backed by StoicTo make this day even better, Stoic, the creators of Banner Saga, backed Sacred... (Read More)

24 hours left + 1st Stretch Goal Down + Character Customization Video + Voice-Over Stretch Goals

April 11th - via: kickstarter.com
Wow, it seems like our campaign is catching fire! This fight is not over yet. Extended Character Customization Is InYou have smashed the stretch goal and we are happy to show you a short video of the character art we are working on: . Next Stretch... (Read More)

50 hours left! Perks added to the Collector’s Edition Box

April 10th - via: kickstarter.com
Some of you warned us not to spoil our backers, but we can’t help ourselves. Last weekend we’ve added three new perks to our reward tiers and many of you liked our ideas, especially the in-game Golden Eagle companion. Today we’re putting the... (Read More)

100% Funded! Thank you! You did it!

April 9th - via: kickstarter.com
Thank you! You did it! Sacred Fire is funded and it’s all thanks to you.  Every single one of you made it possible.   It seems to me like it was yesterday, but we launched the campaign already 25 days ago. It’s been 4 weeks filled with hard... (Read More)

95% Funded + New In-Game Rewards: Ancient Blood and Golden Eagle Companion + Three Ringtones by Doug Cockle

April 8th - via: kickstarter.com
Hello everyone! We’ve just hit 95%! This is amazing, thank you all! It's an exciting time for us: after 4 weeks of campaigning as a small team, it’s electrifying to finally have the goal in sight. As a sign of thanks, we’ve decided to add new... (Read More)

Design Focus: Character Creation + PS4 version + Not-so-serious real-life story

April 7th - via: kickstarter.com
Current Design Focus update is a bit more special than the previous ones. Our in-depth updates have caught the attention of the official Playstation Blog and we agreed to write an article focusing on the Sacred Fire design for them. The article is... (Read More)

How Sacred Fire lets players control the narrative

April 7th - via: gamereactor.eu
We had a long chat with creative director Andrej Vojtas about the many interesting design choices that have gone into the upcoming RPG. (Read More)

84% and 1,000+ Backers! Design Focus: Characters and Romance

April 5th - via: kickstarter.com
Thank you all for your trust and for spreading the word. Sacred Fire got covered by Kotaku a couple of days back and I believe your support made this happen. We are over 1,000 strong. In the last couple of days we were busy preparing the ending for... (Read More)

April 3rd - via: ibtimes.com
Gaming studio Poetic just announced the stretch goals of its  (Read More)

Sacred Fire

April 3rd - via: steamed.kotaku.com
Sacred Fire is an RPG where combat is dictated by emotions and psychology, rather than weapons, attacks, or damage types. (Read More)

60% funded! Stretch goals reveal

March 31st - via: kickstarter.com
Thank you for an amazing response to our previous update and for providing detailed feedback to the three proposed stretch goals. It helped us to realize not only the importance of each stretch goal, but also the specifics of what will make Sacred... (Read More)

Design Focus: Psychological Combat Tactics + First Stretch Goal

March 28th - via: kickstarter.com
Last time we looked at how using a numeric personality model allows us to make the interaction with the story tactical. We also explained that story-choices shape your character’s personality and your tendencies to fear and anger and the ability to... (Read More)

Design Focus: Rethinking Choices & Consequences + 50% of the goal reached!

March 24th - via: kickstarter.com
First of all, I'm happy that we're half way there! We've just reached 50 % of our goal in just 9 days, with 19 days still to go. Thank you so much for your support. And thank you for your great reactions in comments when I asked you what topics... (Read More)

New trailer 'Storm Within' with Doug Cockle's voiceover

March 21st - via: kickstarter.com
Hey there, I have been working hard on this, so I'm happy to share with you our new trailer Storm Within with Doug Cockle's voiceover, presenting the themes we explore in Sacred Fire: A place they can not touch. A force they can not break. A fire to... (Read More)

500 backers! All characters revealed. Last chance to get Early Bird Rewards

March 19th - via: kickstarter.com
Wow,  there is already 500 of you! Thank you, this is amazing. This is a short update to let you know there are just a few hours left to get one of our Early Bird rewards. So please, let your friends know now. This is also a great opportunity to... (Read More)

30% funded! New characters revealed. Focus stays on PC

March 17th - via: kickstarter.com
You are the best! We are 48 hours in, and we are 30% funded. Thank you for giving us such a great start! So what happened on Day 02? 11bits, the authors behind the award winning This War of Mine supported us on their social channels. This War of... (Read More)

Big First Day! Thank you. New characters revealed. Doug Cockle endorsement video

March 16th - via: kickstarter.com
Hey everyone!  Thank you all! What a ride the last 24 hours have been! I will try to highlight the key moments for you guys: after 2 hours fighting the back-end of Kickstrater, suddenly on what felt like a 50th try, the 'Launch Now' button worked... (Read More)

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