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Dungeon Drop

A project in Hartford, CT by Jason Miceli

Funding Successful

Instant Dungeon... Infinite Possibilities! A delightful dungeon crawler for 2-4 players.
Backers: 7619
Average Pledge Per Backer: $34

Funded: $259,695 of $9,900
Dates: Jun 4th -> Jul 3rd (30 days)
Project By: Jason Miceli
party gameboard gamemonstersdragons +Suggest

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Last Updated: July 3 @ 21:01 -0400 GMT


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Latest News

Draglinkin finished, Bard in progress, and Canadian shipping details

July 3rd - via:
Good afternoon! With just 7 hours left on the campaign, we have a few final updates for you. Onward! Draglinkin We almost don't need to say anything about him - he's clearly FANTASTIC!!! Great job to the entire community coming up with the idea for... (Read More)

The storm is here!

July 2nd - via:
Good morning! Welcome to all backers, both old and new! In the short span of time I attempted to sleep last night, we increased by double our initial funding goal - that's just crazy!! We have an exciting new Stretch Goal for you today, marking the... (Read More)

Dungeon Drop Campaign Recap

July 1st - via:
Good Evening! We're about to enter the last 48 hours of the campaign, and so we wanted to take this opportunity to provide a brief recap of everything we've accomplished to date, for any new folks who may be interested. Let's get to it! Toys For Tots... (Read More)

Final update before our 48h recap

July 1st - via:
Beloved Backers You've rode with us on an incredible journey. It may sound cliche, but it's absolutely true that we could not have done this without you! When we started this journey, we had a strong sense it would do well - we hoped to fund in the... (Read More)

Boblin playable Race unlocked, Community Designed Class & Race update, and Toys For Tots update

June 30th - via:
Good Evening Since we just completed our latest Stretch Goal, I wanted to send out a couple quick updates. Another update will go out tomorrow morning with an awesome new Stretch Goal! Boblin! Here's the Boblin Race card in all it's babbling glory!... (Read More)

Rules, card ability text, Community Designed Race Poll, and a new Stretch Goal

June 28th - via:
Happy Friday! We have another important update for you today, so let's get to it! Rules We wanted to provide our refined rules for a bunch of components, following our playtesting efforts. Some rules may still change, but these are feeling pretty... (Read More)

Our final add-on, Alternate Game Modes v1.0, and a new Stretch Goal

June 27th - via:
Good Morning! With just 1 week left on this campaign, we're getting to some super exciting stuff now! We have a great update for you today, so let's get to it! Skeleton Skullz It's probably not much of a secret, but we ALL really liked the idea of... (Read More)

Tinkerer's Toolkit unlocked and German rules

June 26th - via:
Good morning! We have a nice, quick update for you today. Onward! Tinkerer's Toolkit UNLOCKED and published Image linked to the Tinkerer's Toolkit ZIP file (v1) You've done it! Thanks so much for all the page likes and group memberships! We've been... (Read More)

Beastmaster update, playtesting, and yet another new Stretch Goal

June 24th - via:
Good morning We did a ton of great stuff over the weekend. In addition to the highlights below, you will soon be seeing the final rules for the purple cube effects, the first draft of our Alternate Game Modes document, and of course the Community... (Read More)

Quick Stretch Goals update

June 22nd - via:
Hello again! Here's a quick update for you on a couple stretch goals. Tinkerer's Toolkit Social Stretch goal - now with Instagram! Image linked to Instagram We're now 2/3 the way there, so we should knock this out one today or tomorrow at the latest!... (Read More)

Stretch Goals update!

June 21st - via:
Happy Friday! We've got a quick and easy update for you. Tinkerer's Toolkit Image linked to a Facebook post containing the two links needed Our second social stretch goal for the Tinkerer's Toolkit is proceeding well. We got about 1/3 the way there... (Read More)

A new add-on, final Purple Cube results, and TWO new Stretch Goals!

June 19th - via:
Good Evening! I don't think I've sent out an evening update since the first night of the campaign - almost feels strange to me! Ok, this is an important update...  let's get to it! Cloth Bag of Holding Artwork not final By popular demand, we have... (Read More)

More draft rulebooks in other languages, and the final vote for the Community Designed Class!

June 18th - via:
Good Morning Short and sweet today - let's get to it! Draft Localized Rulebooks We are happy to deliver an updated French rulebook, and we now have Spanish and Chinese rulebooks as well! Huge thanks to Guillaume Pelous, Yo Tenía Un Juego, Santi... (Read More)

Father's Day weekend update

June 15th - via:
Happy Saturday! We've got a nice, brief update for you today. You nailed the last Stretch Goal, so we're excited to unlock the next. And you still have a couple days to get in your votes for the Purple Cube Artifacts effect, if you haven't already.... (Read More)

New videos, alternate game modes, and the final poll for the Mysterious Purple Cubes: Artifacts!

June 14th - via:
Happy Friday! Today we have a couple quick videos for you, updates on stretch goals, and of course the unlocked final poll for the Mysterious Purple Cubes.  For those who have been asking about seeing the rules in other languages, please note we are... (Read More)

Milestone update!! Lots of news to share :)

June 13th - via:
Good morning! We expect to hit a particularly magical and humbling number today, and we're simply awestruck. There's no better day to announce our next Stretch Goal, which is a very special one indeed (and if you read between the lines, you might be... (Read More)

Social Stretch Goal progress (50%) and Purple Cube Potions poll

June 12th - via:
It's another great morning! It's amazing waking up every day to see so much progress on the overnight. We seem to have strong interest and fans all around the globe, and that makes us super proud! Social Stretch Goal #1 Progress (50%) This banner is... (Read More)

The great Stringy Thingy, a Social Stretch Goal, and Purple Cube Monsters poll

June 11th - via:
Good Morning! Today we have our a new add-on option, a new Social Stretch Goal, and 3rd poll for the mysterious purple cubes. The Great Stringy Thingy Measure your dungeon rooms in style! Many people love getting down at the tabletop's level and... (Read More)

Marbleized Pillars and the Purple Cube Portals poll

June 10th - via:
Good Morning! Huge thanks and congrats on unlocking the heat printed Key cubes last night! Following in their footsteps, we're happy to unlock another heavily requested stretch goal. Read on! Marbleized Pillars Stretch Goal Artwork is not final This... (Read More)

Purple Cube poll #1, next Stretch Goal, Italian rules, and Player Aid cards

June 8th - via:
So much to say... Once again we have a bunch of great things to talk about... so let's not waste any time! Next Stretch Goal You crushed the Mysterious Purple Cube 6x Level-Up goal, so we're getting the voting process started now - see the last... (Read More)

Purple cubes everywhere, French rules, and the Troll Poll

June 6th - via:
Another banner day! With the amazing feat of hitting $50k, we unlocked the Mysterious Shiny Purple Cube Stretch Goal. There have been SO MANY outstanding ideas pouring from the community about what these cubes should be - we're literally floored! If... (Read More)

Major milestone update

June 5th - via:
I'd say hitting $40k calls for a major milestone celebration!  To celebrate this truly astounding accomplishment, we have a big update for you with lots of goodies. So let's get started! Stretch Goals You have just unlocked the Hero's Help quest and... (Read More)

Day 2 plans

June 5th - via:
Good morning! As you will see, we just reset the stretch goals again with 2 new ones, after we blew threw 3 others on the overnight! One of these new goals is a personal fav, the Gear Golem: These two stretch goals will carry us through today, and... (Read More)

Name our Troll!

June 4th - via:
Help us name our Troll! So, as you likely saw from our various images and videos, we LOVE our little green "cube critter" - he's Boblin the Goblin Droplin! He's really become our mascot of sorts, and that will probably stick for many months or years... (Read More)

Lucky Seven!

June 4th - via:
Holy cow - 7 unlocked Stretch Goals, just 7 hours after launch. An omen me-thinks?! Unlocked Stretch Goals thus far: And next up: This is just insane!! Good news is we have a lot more great content planned for just this occasion! ONWARD!  (Read More)

Five to Jive!

June 4th - via:
We are floored!  Here's the FIVE stretch goals you've already blown by: There you can see an example of the inside of the box printing too, as requested :)  And now we can look forward to these awesome additions: This is all ridiculously exciting!... (Read More)

2 stretch goals unlocked

June 4th - via:
Wow - 2 stretch goals unlocked already?! That's right! You have already unlocked these 2 Stretch Goals: So let's keep this momentum going! Here are our newly revealed Stretch Goals: That's right - another race, including more deluxe components too!... (Read More)

The dungeon has dropped!

June 4th - via:
BOOM!  Dungeon Drop funded in 2 hours, and we couldn't be more excited!   When we started this project, we knew Scott had created something special with Dungeon Drop - something truly unique in this dropping mechanic. To us this seemed an obvious... (Read More)

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