8-Bit Attack

A project in Rockwall, TX by Sandy Petersen

Funding Successful

8-Bit Art, 64-Bit Gameplay
Backers: 1441
Average Pledge Per Backer: $30

Funded: $43,153 of $10,000
Dates: Oct 22nd -> Nov 21st (31 days)
Project By: Sandy Petersen
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Last Updated: November 21 @ 11:02 -0500 GMT


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Latest News

Mythic Realms

November 21st - via: kickstarter.com
My first ever job in the gaming world was to produce expansions for the Runequest fantasy roleplaying game. I still play Runequest today (published by Chaosium). And of course I started on fantasy roleplaying clear back in 1974, when D&D first... (Read More)

On to the Demons!

November 20th - via: kickstarter.com
In 2013, I created the game Cthulhu Wars. But what to do for a sequel? My first impulse was to create game about demons invading the modern world – like the old games Doom and Quake, which I helped to create back in the day. I loved the thought of... (Read More)

Alien Space Design Corner

November 20th - via: kickstarter.com
Way back in the day, Lou Zocchi produced a game called Alien Space, which me and my friends played quite a bit. It was great fun, and featured space ships each of which had a different secret weapon. You had to lay out on the floor to play it, and... (Read More)

Where did 8-Bit Attack Come From? Plus The Cultist Heroes

November 19th - via: kickstarter.com
Let’s talk about the worlds I’ve drawn from for the various enemy factions of 8-bit attack. You can thus see where the ideas came from, which may explain our artistic, enemy, and hero choices. First, almost exactly two years ago Lincoln Petersen... (Read More)

VIDEO GAME for everyone!

November 14th - via: kickstarter.com
Our last update was "backers only" but we have decided to make it available to everyone. So here it is, repeated. If we reach our stretch goal, however, you'd still need to be a backer to get the free game. Read on to see what I'm talking about.  I... (Read More)


November 12th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Art Previews of the expansions

November 8th - via: kickstarter.com
All, Sandy is traveling today, so no new "Design Corner" for you.  I will also be traveling to China next week, so won't be personally posting things next week, but Sandy has plans for some good updates when he's back on Monday.  So instead, I... (Read More)

The Runes

November 7th - via: kickstarter.com
The Runes - Sandy Design Corner A single Ascension is huge - you get an extra combat die, a new active ability, and a new passive ability. It's terrific. Of course it costs 2 medals. My son Lincoln always goes for Ascensions first. I'm not sure agree... (Read More)

Two ways to lose at 8-Bit Attack

November 6th - via: kickstarter.com
We’ve talked about how to win. Now let’s talk about how to lose! Not that you want to lose, but sometimes it’s easier to learn by seeing what NOT to do. First off let me say that 8-Bit Attack is challenging and not trivial to defeat. This is... (Read More)

Beating that boss - Sandy Design Corner

November 5th - via: kickstarter.com
The final bosses are all nightmares. Defeatable nightmares, but nightmares none the less. All share a few features in common. They can’t be stunned. They are always accompanied by 1 Champion per hero. They always have 25 hit points per hero. Now... (Read More)

Hero Abilities - Sandy Design Corner

November 4th - via: kickstarter.com
First, let me say right-out that the abilities themselves are not equal. Some abilities are just better than others. Let’s look at Zadok Allen, for instance: His 2 cost ability is a simple Taunt. Useful enough – it lets you rearrange the enemies.... (Read More)

Different Strokes

November 1st - via: kickstarter.com
In 8-Attack, every fight is not only a boss battle, but has unique features. You'll probably never repeat the same mix of foes, so in each battle you have to think on your feet, and work together with your friends.  Even Great Cthulhu changes each... (Read More)

Sandy and Arthur's Halloween Film Recommendations PLUS Design Corner: Different Numbers of Players

October 31st - via: kickstarter.com
Alyssa McCarthy, one of our new staff artists carved this! Alyssa also did some of the 8-Bit Art, particularly the Minions in the Happy Halloween Pack! . Sandy's less well-known but still good horror movie recommendations VAMPIRE MOVIE The Last Man... (Read More)

Happy Halloween!

October 30th - via: kickstarter.com
No,  I'm not accidentally a day early. That's the name of our surprise, Petersen Games exclusive expansion:  For those who are not familiar with how we typically do things, we have not offered any "Kickstarter exclusives" for several years (I... (Read More)

What’s in the expansions?

October 29th - via: kickstarter.com
The Four Expansions! Each expansion covers just one of the four categories: alien, cultist, demon, or mythic.  Free shipping if you get all four! . First, there's a clarification I need to make! There has been a mistake on the main Kickstarter page... (Read More)

Is there any real difference between the monsters?

October 28th - via: kickstarter.com
A Sandy Design Corner Well, obviously there is a HUGE difference between one monster and another. For example, here are the stats of two monsters (both from the demon category). Cacodemon of Lethe stat block Baron of Hell stat block The first monster... (Read More)

8-Bit Planning, Part four – Tactics!

October 25th - via: kickstarter.com
Sandy's Design Corner - Tactics! Okay, we’re in our chosen assault. We’ve allocated enemies. It’s time to fight! Now we’re ready for the tactical nuts and bolts of the game. Basically this consists of the actual tactical sequence. Let’s... (Read More)

8-Bit Planning, Part three – Who Fights Who?

October 24th - via: kickstarter.com
Sandy Design Corner - Who Fights Who? Okay, we’ve chosen our assault. Now we pull out our enemy cards. Let’s take for our example a Level 2 Assault – that’s pretty typical for a first battle. At least if you have 3 or more heroes. With just 2... (Read More)

8-Bit Planning, Part Two – Campaign Strategy

October 23rd - via: kickstarter.com
Sandy's Design Corner: Campaign Strategy Yesterday we talked about choosing your hero. Today we’ll talk about the overall strategy, from the top down. In other words, how you and your players approach the total game. It all comes down to having a... (Read More)

Revised Shipping Prices! Plus Sandy Design Corner: 8-Bit planning, Part One – Choosing Your Hero

October 22nd - via: kickstarter.com
All, I'm Arthur, the project director for 8-Bit Attack. During the campaign you'll get some updates from me, but mostly they'll be from the game's designers, Sandy and Lincoln. We are making some changes to our shipping and bundle prices to make them... (Read More)

Thank You!

October 22nd - via: kickstarter.com
We've Funded! 8-Bit Attack is a challenge. You’re almost certainly going to lose the first time you play. And we’re not a bit sorry about that – it’s our opinion that a co-operative game which you can easily win lacks replay value. But a game... (Read More)

Kickstarter Tabletop Alert: '8-Bit Attack'

October 22nd - via: geekdad.com
8-Bit Attack is a cooperative tactical game from Petersen Games for 2-5 players, ages 10 and up, and takes 60-90 minutes to play according to the game box. It is currently seeking funding on Kickstarter, with pledges costing $25. (Read More)

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