Supernova
A project in Pittsburgh, PA by Pandora Games000days
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00hours
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00minutes
Funding Successful
Employ fancy flying and spiral thinking to harvest energy from a dying star in this board game that re-imagines ancient game geometry.
Backers: 164
Average Pledge Per Backer: $61
Funded: $10,032 of $8,000
Dates: May 18th -> Jun 17th (30 days)
Project By: Pandora Games
Backers: 164
Average Pledge Per Backer: $61
Funded: $10,032 of $8,000
Dates: May 18th -> Jun 17th (30 days)
Project By: Pandora Games
Tags:
+Suggest$10,032
current pledge level
Last Updated: June 17 @ 12:10 -0400 GMT
125%
of goal
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Latest News
Designer's Journal 7: The Elusive Art of Surprise
June 15th - via: kickstarter.com
As we head into our final 48 hours of the campaign, I wanted to wrap up this Designer's Journal series with some reflections on a less-discussed aspect of game design: surprise. How often, when you are playing a board game, are you genuinely... (Read More)
Stretch Goals: Special Roles (video)
June 14th - via: kickstarter.com
We are now focused on our stretch goals, which are two special roles that we'd like to add to Supernova. The standard role is called "Harvester," and it is formulated for maximum flexibility and strategic possibilities. It is the core of the... (Read More)
We made it! (and 3-pack add-on)
June 13th - via: kickstarter.com
We've hit our funding goal! Thank you so much for your wonderful support and feedback of these three games! And there's even one copy of Asteroid Field X ("Charting the Unknown" tier) still available! Also, since a couple of people have asked... (Read More)
First glimpse at Asteroid Field X
June 13th - via: kickstarter.com
We have only 4 days left in the campaign! Thank you all so much for your wonderful support, in all of its forms. Let's hit those stretch goals! Though Supernova and Mehen are 99% finished games, as you know, Asteroid Field X is in ongoing... (Read More)
Designer's Journal 6: Managing Luck
June 11th - via: kickstarter.com
In update #9, I discussed two types of randomness: luck and chance. Luck is uncertainty attached to action outcomes; chance is uncertainty attached to environment. Supernova manages to eliminate luck by relying on chance. Today I'd like to take... (Read More)
Designer's Journal 5: Luck vs. Chance
June 9th - via: kickstarter.com
One of the central issues every tabletop game designer faces is how prominent a role luck should have in a given game. The more mechanics that rely on luck to determine their outcomes, the less impactful strategy will be for the players. At some... (Read More)
Designer's Journal 4: Design Economy
June 7th - via: kickstarter.com
In this installment of my designer's journal I want to touch on the question of design economy. This is, roughly, the number of "moving parts" a game has: i.e., the number of different elements players must track. Elements can be graphical,... (Read More)
Designer's Journal 3: The Janus Principle in Gaming
June 5th - via: kickstarter.com
Thank you to all of our backers! We’re so excited to be past 75% of our goal and have been really energized by your enthusiasm and engagement! We love and appreciate all of your comments and PMs. Today I want to write briefly about the Janus... (Read More)
Designer's Journal 2: A Star is Born (Theme and Narrative Progression)
June 3rd - via: kickstarter.com
In the last update I wrote about how my work reconstructing Mehen led me to explore the re-purposing of my spiral board layout in a game about maintaining and manipulating orbital cycles rather than embarking on a spiral journey. A spiral board... (Read More)
Designer's Journal 1: From Mehen to Supernova
June 1st - via: kickstarter.com
In Update #3 I wrote about Mehen: The Game of the Snake and the challenges of reconstructing it without any surviving rules (but lots of surviving boards, playing pieces, and cultural references). The biggest breakthrough was my realization that... (Read More)
Real life solar storms this week!
May 28th - via: kickstarter.com
After the holiday weekend I will post the first of my promised "design journal" updates, but as we finish off this week I wanted to thank you all for your support for this project! Our first week was really affirming--it means a lot to me to hear... (Read More)
Mehen: The Game of the Snake
May 25th - via: kickstarter.com
The journey to Supernova begins 5,000 years ago with one of the first surviving board games: Mehen. A major component of this Kickstarter is our new, limited edition release of this ancient Egyptian game. When I first learned about this game as a... (Read More)
Meet the Designer
May 21st - via: kickstarter.com
Dear backers, Thank you so much for your support! We are excited by the progress we have made, and especially encouraged by all of the fantastic feedback we've received about Supernova via many channels once we went public. Your excitement about... (Read More)
The journey begins!
May 19th - via: kickstarter.com
Thank you so much for joining us on this perilous mission! We're thrilled that our first day has seen such passionate backers and got us over a third of the way to our goal. This game has been a real passion project for us, beginning with the... (Read More)
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