Chryse

A project in Sunderland, UK by Ian Liddle
000days 
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Cancelled by Creator

Chryse. A fantasy setting for the Savage Worlds roleplaying game.
Backers: 17
Average Pledge Per Backer: £38

Funded: £650 of £5,000
Dates: Jan 9th -> Feb 8th (30 days)
Project By: Ian Liddle
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£650

current pledge level
Last Updated: January 23 @ 07:13 -0500 GMT

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of goal
project cancelled

£0

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Latest News

Cancelling This Kickstarter (and What Comes Next)

January 23rd - via: kickstarter.com
I want to start by saying thank you. Thank you to everyone who backed Chryse, commented, shared thoughts, or simply took the time to read the updates over the last couple of weeks. Your support — especially your patience and engagement — has... (Read More)

Looking Ahead (and Being Honest About Next Steps)

January 21st - via: kickstarter.com
Looking Ahead (and Being Honest About Next Steps)I want to take a moment to talk openly about where the campaign is, and where it’s likely heading. With the campaign now well underway and funding growth slowing, it’s increasingly unlikely that... (Read More)

A Quick Check-In (and What Comes Next)

January 19th - via: kickstarter.com
I wanted to take a moment to check in and say thank you. We’ve crossed £650 and picked up a few new backers over the last day, and I genuinely appreciate everyone who’s taken the time to read, back, comment, or share thoughts about Chryse. Every... (Read More)

The Forlorn — Undeath as Defiance

January 18th - via: kickstarter.com
In earlier updates, we talked about undeath as a constant pressure in Chryse — and about how some of the dead rise not in service to Draygon, but in refusal. This time, we want to talk about the Forlorn. The Forlorn are characters who heard... (Read More)

A Quick Apology and Regional Rules — How Place Shapes Play in Chryse

January 18th - via: kickstarter.com
I owe you a quick apology — I missed yesterday’s update. That one’s on me. Real life got in the way, and rather than rush something out half-formed, I chose to wait and do it properly. Thank you for your patience — and for sticking with the... (Read More)

How Chryse’s Themes Appear at the Table

January 16th - via: kickstarter.com
In the last update, we said we’d start showing how Chryse’s philosophy appears mechanically — without slowing Savage Worlds down. This is that update. Chryse does not add complexity for its own sake. Instead, it uses focused setting rules and... (Read More)

What Playing Chryse Feels Like

January 15th - via: kickstarter.com
Yesterday we talked about the heart of Chryse — Draygon, undeath, and why heroes matter. Today, we want to talk about tone. Chryse is not a setting where the world is waiting to be saved in one final battle. It’s a world that keeps going —... (Read More)

The Heart of Chryse — and Why Heroes Matter

January 14th - via: kickstarter.com
When we launched Chryse, we talked about regions, cultures, and gods. What we didn’t do clearly enough was explain the engine that drives the setting. So here it is, plainly. Chryse is a high fantasy world threatened by Draygon, an undead god... (Read More)

Running Chryse at the Table

January 13th - via: kickstarter.com
Hello everyone, For today’s update, I wanted to speak directly to those of you who will be running Chryse at the table. One of the guiding principles behind the Corebook was that the setting should do work for the GM, not ask for more of it. Chryse... (Read More)

When Deeds Leave a Mark

January 12th - via: kickstarter.com
Hello everyone, For today’s update, I wanted to share a small glimpse of how Chryse supports its themes mechanically — without turning this into a rules dump. One of the ideas woven into the Corebook is that the world remembers what characters... (Read More)

What Chryse Is Built to Do

January 11th - via: kickstarter.com
Hello everyone, For this update, I wanted to talk a little about why Chryse exists — and what it’s built to support at the table. Chryse began as an answer to a question I kept coming back to when running fantasy games:What if the setting... (Read More)

Thank You for a Strong First Day!

January 10th - via: kickstarter.com
Hello everyone, Thank you — genuinely — for the response so far. In under 24 hours, the Chryse Kickstarter has raised £425, and it’s encouraging to see the project finding its audience so quickly. If you’re one of the early backers, you’re... (Read More)

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