48mm Dice Of The Giants Series 2

Guns of Icarus Online—Adventure Mode

A project in New York, NY by Muse Games

Funding Successful

The thrilling team-based airship combat of GoIO expanded with towns, trade, player factions, and a living, breathing, persistent world!
Backers: 4632
Average Pledge Per Backer: $43

Funded: $198,741 of $100,000
Dates: Mar 22nd -> May 21st (60 days)
Project By: Muse Games
cooperative gamevideo gameactionindiemmosteampunklinuxmacpcpost-apocalyptic +Suggest

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Last Updated: May 21 @ 10:30 -0400 GMT


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Latest News

Guns Of Icarus Online Adventure Mode Fully Funded On Kickstarter

May 23rd - via: cinemablend.com
The persistent PVE or single-player mode for the highly regaled Guns of Icarus has been fully funded on Kickstarter. It's a mode that has many gamers excited as it props players to venture throughout a fictional world using customizable airships while you and your crew fend off, fight, engage and travel throughout a noir steampunk environment. (Read More)

The Guns of Icarus Online adventure mode has been successfully Kickstarter funded

May 21st - via: gamezone.com
I know I’ve said it before, but Guns of Icarus Online is truly the best first person airship to airship combat game. If you’ve never taken to the sky in your trusty Pyramidion to ram a disabled foe, then you don’t possibly know the joys of airship combat. Crazy question though, what if airship combat wasn’t head to head? What if there could be player vs. environment? (Read More)

Final hours... final push!

May 20th - via: kickstarter.com
Dear backers! We're reaching the end of this Kickstarter campaign—thank you so much for your support! It means a great deal to us!  Before we end though, we'd like you to keep telling your friends about this to help us push a little more! We're so... (Read More)

The Final Stretch!

May 18th - via: kickstarter.com
Hi everyone!   With the campaign in its final 3 days, we just want to take the time to first thank everyone who's backed this project so far and helped us spread the word.  The support we've gotten has been incredible, and we could not have gotten... (Read More)

Faction Feature: The Yesha Empire

May 17th - via: kickstarter.com
Been hankering for more lore? You asked for it, you got it! Welcome to the first entry in a new series featuring each of the world's six factions. Enjoy! First up... The Yesha EmpireSymbol: The Crane Colors: Blue and Black Ship Prefix: YIA (Yeshan... (Read More)

Biweekly Video Update #4 & New Tier

May 10th - via: kickstarter.com
Hey guys, Back again with another video update.  This time we're talking a little bit about what it means to start building the world that Guns Online takes place in for Adventure Mode.  It's really exciting and holds a ton of possibilities, but... (Read More)

Biweekly Video Update #3

May 3rd - via: kickstarter.com
Without further ado... information about co-op and the AI Director! Our next video will be about World Building Tools and how we plan on creating a vast world, quickly and smartly. Gotta use our brainzzz. So post your questions below! In other, we've... (Read More)

New Map Teaser + New Tiers/Updates

April 24th - via: kickstarter.com
Hey everyone, Some quick updates here. The most important thing to mention is that due to high demand, we've created the Just Adventure! tier that only includes Adventure Mode DLC (no Dust Rider 2.0 costume) for $10.  It's a very steep discount so... (Read More)

Kickstarter Katchup – April 21st 2013

April 21st - via: rockpapershotgun.com
Two $100,000 winners this week and a few other projects close to the finish line. While I was compiling the column this week, I realised I was keeping track of the number of projects that apparently ‘contained roguelike elements’. It’s about 90%, although to be fair I stopped keeping track almost as soon as I’d started so that figure is entirely made up. Perhaps my memory fails me, but I don’t recall the term being anything like as popular 12 months ago. Of course, some would argue that the meaning has been lost and that anything with procedural generation or a modicum of difficulty is now wearing the roguelike hat, but that in itself surely tells us something. Games want to be like rogue, which is far more agreeable than the days when every other one wanted to be like a soldier or a space marine. (Read More)

Biweekly Video Update #2

April 19th - via: kickstarter.com
Hey everyone, It's that time again.  Here's another video!!  In this one, we've answered some more questions regarding the Econo-Political System.  There were lots of questions so we tried our best to distill them down into their most basic... (Read More)

Guns of Icarus Online achieves Kickstarter goal but there is still time

April 17th - via: gamezone.com
With currently 33 days left, the Guns of Icarus Online's Kickstarter is still afloat despite the 100k goal already being met. This marks the third official successful campaign to be launched via Kickstarter with Muse Games. All their promises came though on the previous two so history is telling me that the third time should be no different. (Read More)

Guns of Icarus: Online – Adventure Mode meets Kickstarter goal

April 17th - via: vg247.com
The Kickstarter for campaign for Guns of Icarus: Online – Adventure Mode has been successful, totting up its $100,000 goal with 34 days to go. The crowdfunding campaign aims to add large scale PvE combat, persistent progression, an economical and political model, AI and much more. This is the third Kickstarter Muse Games has run, all for the Guns of Icarus property; all have been successful. Adventure Mode is expected on Linux, Mac and PC in June 2014. (Read More)

$100k Reached!!!! The stretch begins!

April 16th - via: kickstarter.com
It’s official—with 34 days left in the campaign, we’ve just hit our initial funding goal! HECK YEAAH! Our first pillar, the AI Director, is in the can. That means all-new PvE mission types for solo and co-op play with enemy biplanes, boss... (Read More)

Kickstarter Katchup

April 14th - via: rockpapershotgun.com
Last weekend took on a life of its own, which is the sort of thing weekends should probably do more often, and I was stranded away from my trusty keyboard and therefore unable to type words about games that might exist at some point in the future. This was a sad thing. Fortunately, missing a week means that there are more winners than ever before and the bumper crop contains two games that I’ve played and enjoyed, at least three that I look forward to playing when they are released and a project that makes me realise how much I want to play with an Oculus Rift. (Read More)

Bloopers, Elite Costumes, Player Video, & 70% Funded

April 10th - via: kickstarter.com
Hi everyone,  While Eric is preparing for his second bi-weekly video answering all your questions from the last update, we're sharing a few laughs, and fan video, and a first look at the elite costumes for achievement unlocks in this update.   If... (Read More)

First Bi-Weekly Video, New Gun, New Map, New Tier, and more!

April 4th - via: kickstarter.com
Hi everyone! The first bi-weekly video is done! Eric took on the questions that you posted in the earlier update and did his best Jess impersonation. He even pulled in Conrad while he was slurping on Skippy. For the next video, we’re letting you... (Read More)

First 10 Days

April 1st - via: kickstarter.com
Hi everyone,  In the first 10 days of the campaign, we've gotten over 900 backers and 55% funded!  Thank you so much for supporting us thus far!   While we work to improve the current Skirmish mode as well as getting AI Director under way, we have... (Read More)

Kickstarter Katchup

April 1st - via: rockpapershotgun.com
I haven’t eaten a single chocolate egg in the last twenty four hours, which would normally be an acceptable dietary state, but with this being the extended weekend of confeggtionary rabbit worship, I’m a little bit upset that nobody bought me a big Smarties egg. (Read More)

500 backers, 30% funded + New USB & Dust Rider 2 Images

March 28th - via: kickstarter.com
Hi everyone,  Greetings from the Game Developer Conference! We are here for our annual pilgrimage to learn how to make better games and meet other awesome and interesting game makers. Just want to give a big thanks once again for everyone who's back... (Read More)

Biweekly Progress Video Plan

March 27th - via: kickstarter.com
Hey everyone, This is Eric here.  I'm the guy guiding you through the Kickstarter video.  I'm also responsible for doing a lot of the systems design and balance in the game.  I'm also going to be in charge of posting Biweekly Progress Videos to... (Read More)

The Secrets and Drawbacks to Crowdfunding Videogames on Kickstarter

March 27th - via: allthingsd.com
Just over a year after the videogame Double Fine Adventure set records on Kickstarter, talk about the crowdfunding leader is in the air at GDC, the Game Developers Conference being held this week in San Francisco. On the conference’s first day, ICO Partners CEO Thomas Bidaux laid out “real numbers and trends” he had researched for indie game crowdfunding. He hastened to say upfront, though, that when he said “crowdfunding,” he really meant Kickstarter: “It’s so big, it’s basically the thing that’s relevant. … This is where it happens at the moment.” (Read More)

Richard Garriott is a backer!

March 26th - via: kickstarter.com
With PAX East all wrapped up our campaign is now well over 25% funded, and one of our backers is none other than Richard Garriott, a.k.a. Lord British of Ultima fame! If you haven't already heard, he recently launched a Kickstarter of his own for... (Read More)

Kickstarter Katchup

March 24th - via: rockpapershotgun.com
A few winners, a few losers and a heap of new entries. It’s a busy week and there are quite a few projects that people have contacted me about that aren’t included, even though I’m interested in them. I’ll do some individual posts on those over the next couple of days but, for now, feast your eyes on the contents of the Katchup at the breadth of gaming delights that it contains. Then feel a bit morose that Rogue System probably isn’t going to be on your computer for a long time. (Read More)

Thank you, thank you, thank you!

March 22nd - via: kickstarter.com
Hello from PAX East! We launched the campaign here at Pax this morning, and as the first day of the con draws to a close, we're over 10% funded in just the first twelve hours of our campaign! This was a wild, wonderful way to kick things off, and you... (Read More)

Patron Tier Addendum

March 22nd - via: kickstarter.com
FYI, both Patron level rewards have everything in [Distinguished Collector] as well as the three Creative Consultant rewards: naming in-game asset/locale, designing in-game asset, and NPC likeness. We cannot edit one of the patron tiers because we... (Read More)

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