Limit Theory: An Infinite, Procedural Space Game

A project in Stanford, CA by Josh Parnell
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Funding Successful

An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.
Backers: 5449
Average Pledge Per Backer: $34

Funded: $187,865 of $50,000
Dates: Nov 20th -> Dec 22nd (33 days)
Project By: Josh Parnell
Tags:
spacestrategy gameindiesimulationreal time strategy +Suggest

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$187,865

current pledge level
Last Updated: December 22 @ 20:32 -0500 GMT

375%

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funding period ended

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Latest News

Limit Theory's Josh Parnell Ends Development On Ambitious Space Sim

October 1st - via: kotaku.com.au
Limit Theory was to be a "vast, procedurally-generated universe ready to be explored, exploited, and conquered", and created almost entirely by a one man: Josh Parnell. In 2012, on the back of a $US187,865 ($260,104) Kickstarter, Parnell went all-in on the project. Now, six years later and "at the end of his means", Parnell is ceasing development of the game. (Read More)

Limit Theory cancelled, six years after Kickstarter

October 1st - via: rockpapershotgun.com
Sandbox space sim Limit Theory has been cancelled, six years after a successful crowdfunding campaign on Kickstarter, because main developer Josh Parnell is simply exhausted from working on it for so long. He (Read More)

Limit Theory Still Lost in Kickstarter Space

August 23rd - via: cliqist.com
With a campaign approaching four years on Kickstarter without a finished product released, some backers appear to be growing understandably doubtful about the future of the project. (Read More)

3 1/2 Years After $187k Kickstarter, Limit Theory Tests the Limits of Backer Patience

March 21st - via: cliqist.com
Josh Parnell, received $187,865 to fund his infinite algorithm space exploration game, Limit Theory, but backers are still waiting for signs of progress. (Read More)

Successful crowdfunding campaigns require vision, communication and a realistic budget

October 29th - via: businessreport.com
When it comes to jump-starting a business with a crowdfunding platform like Kickstarter, it takes more to be successful than just creating the page and praying for generous donors to hand over money. (Read More)

Development Update #10: October 2013

October 31st - via: kickstarter.com
Boo!! :0 The Video.Well shoot...I don't know how I let the time slip away from me like that.  Sorry, but this rather plump update video weighs in at just under 23 minutes....might want to grab a snack before you watch :P I didn't realize how dark... (Read More)

Development Update #9: September 2013

September 30th - via: kickstarter.com
Hey everyone!  Sorry for the late upload today...a long day of traveling yesterday left me too worn out to pull the usual all-nighter :/ But here we are, finally...and I think this month will be worth it! The Video.I do have one apology this month:... (Read More)

Development Update #8: August 2013

August 31st - via: kickstarter.com
Hey there :) The Video. Sans Apology.I told you I'd get it right one of these days.  So...was that day today?  Yes.  Yes it was.  Energetic voice? Check.  Awesome new music?  Check.  15+ minutes of shininess?  Check.  Sorry folks, no... (Read More)

Development Update #7: July 2013

July 31st - via: kickstarter.com
Hey everyone!  Sorry for the late update today.  Here's the story to which I'm sticking: lately I've been working in Linux as my primary development environment.  Sadly, when I went to build and run LT on Windows to capture the video, I realized... (Read More)

Development Update #6: June 2013

June 30th - via: kickstarter.com
Happy summer!  I've been spending most of my time sunbathing on the deck of my battleship.  Care to join? The Video. Yet again, I must apologize for this month's video.  This time, not due to lack of length, but rather, because my voice would... (Read More)

Development Update #5: May 2013

May 31st - via: kickstarter.com
It's that time again! The Video.You know what to do :) I apologize for the rather meager content of this one - it seems a bit lean compared to previous months, and clocks in at about five minutes less.  As I explain in the beginning, this is mostly... (Read More)

Development Update #4: April 2013

April 30th - via: kickstarter.com
Well hi there! Let's talk about April :) The Video.Unfortunately, with the release of LTP only two days ago, I haven't had enough time to make a new video for this update - however, there's not really anything new to show over the LTP video.  So,... (Read More)

LTP is Here.

April 28th - via: kickstarter.com
It is with the utmost joy that I finally, after much intense labor, hand you the fruit of these past months :) I'm sorry that it comes at the rather awkward time of Sunday night, but I wanted to get this thing to you sooner rather than later! Limit... (Read More)

Development Update #3: Fixed Video

March 31st - via: kickstarter.com
Hello everyone, I am very sorry to bother you with two updates in one day, but Kickstarter does not allow editing of previous updates (older than 30 minutes, that is), so I have no way to correct the video link given in the previous one.  As you may... (Read More)

Development Update #3: March 2013

March 31st - via: kickstarter.com
NOTE : It has come to my attention that the upload did not go through in its entirety, the last few minutes are missing audio.  Terribly sorry, I will re-upload as soon as possible.  I am working off of a cell phone connection at the moment, and... (Read More)

Limit Theory Kickstarter passes goal. Funding possibilities move into limitless territory

November 26th - via: pcgamesn.com
Indie space adventure Limit Theory has raised the $50,000 funding goal over on Kickstarter, three cheers for procedural generation being a viable draw for pledging in a games industry that is largely made up of constrained and scriped worlds: Hip hip (Ed: will you please shut up and get on with the news?). Aw. (Read More)

Procedurally-generated space sandbox game Limit Theory launches on Kickstarter

November 21st - via: pcgamesn.com
It's easy to compare any open-ended spaceship sim to Elite, but Limit Theory's designer, Josh Parnell, describes a game with quite a lot more to it. You'll be able to take control of entire fleets that you've customised according to your tastes and (Read More)

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