Cockatilt

A project in Bremerton, WA by Frenzied Marmot
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Funding Successful

Fall for this delicious gravity-based puzzle game for phones and tablets!
Backers: 36
Average Pledge Per Backer: $35

Funded: $1,268 of $1,200
Dates: Sep 2nd -> Oct 2nd (30 days)
Project By: Frenzied Marmot
Tags:
androidpuzzle +Suggest

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$1,268

current pledge level
Last Updated: October 2 @ 10:30 -0400 GMT

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funding period ended

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Latest News

Final Birdstarter

October 1st - via: kickstarter.com
We're entering the final hours of the campaign and we've got the final couple birds for you. These are quite unique and we hope you like them. The campaign will be taking donations to the very end. After it's over you'll receive more information on... (Read More)

Home Stretch

September 29th - via: kickstarter.com
60 hours to go. We're close enough to the end that Kickstarter is counting down now in hours instead of days. What's even more exciting? That the end of the campaign is only the very beginning for us! We're so very happy to be bringing this game to... (Read More)

Day 27

September 29th - via: kickstarter.com
Today's bird is a hyacinth macaw. We also present an updated version of the wood duck from a few days ago. Birdstarter Day 27: Hyacinth Macaw Birdstarter Day 24: Wood Duck  (Read More)

Day 26

September 28th - via: kickstarter.com
More development has been going on today along with a new build pushed out to our wonderful testers. Some good focus has been given to making sure that the various characters have a lot of cute personality and the the different pieces of the game are... (Read More)

Day 25

September 27th - via: kickstarter.com
We're continuing to work like crazy. Today several changes were made to the code that should make it easier to release for iphone/ipad when the time comes about for it. If we can hit the stretch goal the plan is to submit them all at the same time... (Read More)

Day 24

September 26th - via: kickstarter.com
Hello, Everyone. We've enjoyed all the feedback we're getting about the game. It seems like every single day we show the game to somebody new. We give them a chance to try it out and the feedback has always been positive. Our wonderful testers... (Read More)

Day 22

September 24th - via: kickstarter.com
We're keeping busy preparing for our imminent release! Today has been jam packed with development including poring over sound effects, developing the full layouts for the credits so we can include our awesome backers in them, and improving the... (Read More)

Campaign Milestone: Fully Funded!

September 22nd - via: kickstarter.com
Thank you!We are so very grateful to our family, friends, and supporters who have helped make this a reality. With your help this game will be finished and shipped. We're so very glad that you've chosen to be a part of this with us. The campaign is... (Read More)

Day 19

September 21st - via: kickstarter.com
It's the weekend but we're still toiling away promoting the game while approaching the home stretch of our fundraising. Our campaign at this moment is 88% funded and we're incredibly excited at the prospect of crossing that finish line and a few... (Read More)

Day 17

September 19th - via: kickstarter.com
We're continuing to make great progress on both the Kickstarter campaign and development. We're now 67% funded! DevelopmentThis morning our testers received a fresh update and today we resolved several tasks involving physics and collision.  We're... (Read More)

Iterative Development

September 18th - via: kickstarter.com
Sometimes you do something and when you come back later, it just has to be revised. We've applied this concept a lot in working on the game. As we hear back from testers we revisit level design, settings, difficulty, mechanics, and artwork. We do... (Read More)

Campaign Milestone - Halfway Point

September 17th - via: kickstarter.com
As of tomorrow morning it has officially been 15 out of the 30 days our campaign is to last. We're really excited to have made it to 59% of our funding and we're optimistic about the future. Development UpdateOver the past 48 hours we've pushed... (Read More)

Day 13

September 15th - via: kickstarter.com
Every day we're prepping for the release, adding more bugfixes, and doing our best to increase the quality of the game. Today we've been focusing on animations. These little details make the game really come together and we're certain you won't be... (Read More)

Day 12

September 14th - via: kickstarter.com
Keeping it short for the weekend but still bringing you the 'stache! Day 12's bird is an inca tern. Comment here and your pick could be tomorrow's bird. Birdstarter Day 12: Inca Tern  (Read More)

Day 11

September 13th - via: kickstarter.com
TGIF! The pick for today is a Harlequin Macaw. Follow the link and leave a comment on the original DeviantArt post and there's a chance your pick will be tomorrow's bird. Birdstarter Day 11: Harlequin Macaw  (Read More)

Day 10: Tester Spotlight

September 11th - via: kickstarter.com
We're extremely appreciative of all the support we've gotten. One of the most important things that we've had is a dedicated group of testers that make sure we get honest feedback on the game and make sure that we deliver a superior product. We want... (Read More)

Day 9

September 10th - via: kickstarter.com
A bit of a short update today but we wanted to be sure and let everybody know we were featured in an article on BirdChannel.com! We're really appreciative of the extra attention and to Amanda for writing it. Don't forget to tell your friends about... (Read More)

Day 8 - over 50% there!

September 10th - via: kickstarter.com
Wow, we've hit a pretty major milestone. After just a week we're over 50%! Thank you all so much for your support on this project. We are extremely excited about the game and are eagerly looking forward to launch-day. We're also doing interviews so... (Read More)

Week 1 Retrospective

September 9th - via: kickstarter.com
First thing in the morning our first full week will have passed. It's been both a stressful and exciting week and we're now 48% funded! DevelopmentOver the past week we've made great progress in getting the game set up on various app stores and... (Read More)

Day 5

September 7th - via: kickstarter.com
It's been a busy day and we're really appreciative of all the support we've been getting on Facebook, Twitter, and Google+. Spread the word and we can get Cockatilt fully funded! Pretty soon I'll be adding some FAQ answers to the kickstarter campaign... (Read More)

Day 4

September 6th - via: kickstarter.com
Day 4 has come and gone and we're still making great strides in development. We've had the game set up and ready for publishing once it's completed on both the Windows Phone 8 store and Google Play for a little while. Today we focused and were able... (Read More)

Day 3

September 5th - via: kickstarter.com
Our third day showed a slow-down in backer progress but we're not slowing down on development! We've got some nice performance improvements and fixed a couple bugs. Testing continues and we're putting ourselves out there by announcing our game  to... (Read More)

Day 2

September 4th - via: kickstarter.com
We really appreciate all the support that we've been getting. We're now 2 days in and we're 29% funded. We've got 15 backers right now who have pitched in to make this happen. If you haven't backed it yet we'd appreciate it if you did so. Also, if... (Read More)

Day 1

September 3rd - via: kickstarter.com
We have the end of day 1. It's been less than 24 hours since the campaign launched and we're at 19% and counting. It's been a great day and it's really exciting to see a project begin to come to fruition. We want to give huge thanks to all of our... (Read More)

If you have additional news that doesn't appear here, shoot us a link!