Among Ripples: Shallow Waters - Restore the World
A project in Visby, Sweden by Eat Create Sleep000days
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00hours
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00minutes
Funding Unsuccessful
Manage lakes and rivers in this innovative eco tycoon sim, be the change for the climate!
Backers: 390
Average Pledge Per Backer: kr450 SEK
Funded: kr175,379 SEK of kr300,000 SEK
Dates: Feb 18th -> Mar 20th (31 days)
Project By: Eat Create Sleep
Backers: 390
Average Pledge Per Backer: kr450 SEK
Funded: kr175,379 SEK of kr300,000 SEK
Dates: Feb 18th -> Mar 20th (31 days)
Project By: Eat Create Sleep
Tags:
+Suggestkr175,379 SEK
current pledge level
Last Updated: March 20 @ 09:07 -0400 GMT
58%
of goal
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Latest News
We Failed the Campaign - What Happens Now
March 20th - via: kickstarter.com
Hello everyone, We didn't make it, even with around 400 awesome backers who believed and cared deeply about the game. For all of you, thank you. For sticking with us and even upping pledges and sharing into the last hour, that takes courage and... (Read More)
Let's Fund it on Last Day + Demo Surprise
March 19th - via: kickstarter.com
Hello everyone! Two new maps in the demo, we're also explaining how it's made. They are now patched into the demo, if you're on Steam it should update automatically but if you're on itch.io or Gamejolt you need to download it again. Also, this is the... (Read More)
Yes, We Still Have Time!
March 18th - via: kickstarter.com
Hello everyone! Some of our community has expressed worry that we might not make it in time, I just want to remind everyone that we all believe in the project, and we "simply" need to make a few more aware of the game. Today we had another article... (Read More)
A Song Through the Ages - Our Soundtrack
March 18th - via: kickstarter.com
Hello everyone! Today we're looking back on the evolution of Among Ripple's sound, from a little experimental indie game song to what we have now. How it All Began In 2009 our creative director, Martin lived in a collective house together with some... (Read More)
Looking Closer at the Art - Art Book Reward
March 17th - via: kickstarter.com
Hello everyone! We've spent a lot of time to talk about the more expensive pledge rewards but wanted to take a look at one of our less pricey rewards; the art book. Also updates regarding what the rest of the team is doing now. Our creative director... (Read More)
Making of Otter Sculpture
March 16th - via: kickstarter.com
Hello everyone! Here's a short update for material we just got in. Our sculptur collaborator Sam Belugin just sent his behind the scenes video of how he did it. You'll need an HTML5 capable browser to see this content. Play Replay with sound Play... (Read More)
New Free Rewards for Backers & Corona Update
March 15th - via: kickstarter.com
Hello everyone! We have a few new rewards that every current and future backer would get, also a short update how the Corona outbreak is affecting us and how we're dealing with it. New Rewards Everyone who've backed the game or will back the game on... (Read More)
Water Depth Video and 54% Funded!
March 13th - via: kickstarter.com
Hello everyone! We're 54% funded, fancy that, thank you! We have 6 more days to push it to 100% and we're convinced we'll do it with your help. But now, let's focus on the water depth video we've teased for some time. In the video our creative... (Read More)
Our Design Process & Otter Plushies
March 12th - via: kickstarter.com
Hello everyone! Today we're detailing how our design process works, and we're also showing more pictures of our otter plushie and even an unboxing video for it. Read below. Illustration from design document, from 2018 Complex Designs Our designing... (Read More)
Meet Some of the Team
March 10th - via: kickstarter.com
Hello everyone! Here's a short update where you can get a deeper insight into some of our team. Three Questions 1. What's your favourite management game? 2. What's your favourite bug from Among Ripples: Shallow Waters? 3. What's the weirdest thing on... (Read More)
Behind the Graphics - Breakdown
March 9th - via: kickstarter.com
Hello everyone! We recently got the request to show you the breakdown of the art style in-game, this is quite technical so we'll focus on summarising, and more importantly show you with videos. Underwater Water is very easy to do from above the... (Read More)
Coverage for the Game - Recap
March 8th - via: kickstarter.com
Hello everyone! Since it's Sunday we're going a little easy today with just a quick recap for what people have been saying about the game since January this year. We'll start with the press and then go into some nice YouTube let's plays. We thought... (Read More)
Flow Director - Keeping the Pace With Systems
March 7th - via: kickstarter.com
Hello everyone! Today we're going to talk about a secret feature that we hope you won't even notice while you play; the Flow Director. In short it's a system that will balance the gameplay so it always feel "just right". Read more below, also how... (Read More)
Seasons and How We Stopped Worrying & Created Hope Instead
March 6th - via: kickstarter.com
Hello everyone! Today our creative director, Martin is talking about how we plan to implement seasons fully into the final game, they are sort of there already in our prototype demo, but they don't transition. Here you can read the intended final... (Read More)
Economics and Story of the World
March 5th - via: kickstarter.com
Hello everyone! We thought we would give you a bit more detail on how the economy is going to work in the full game. We're also talking a bit about the game's setting and themes which ties into why we chose this economic model! Concept art for your... (Read More)
Watercolour Art Style - How We Did It
March 4th - via: kickstarter.com
Hello everyone! Today we wanted to delve further into the art style. Why did we choose this style and how did we do it? Let's go back to 2013, get ready for a long read with exciting art! Screenshot from current prototype Style From the Past As we've... (Read More)
How the Real World and Our Game Intersect - Life of Pike Video
March 2nd - via: kickstarter.com
Hello everyone! Today we're sharing more details about the creative vision behind the game and give a small insight in how the pike live inside of the prototype right now. We know that a lot of people wonder how far we go with the science and the... (Read More)
Already 20 Percent Funded - And Where's the Insects?
February 24th - via: kickstarter.com
Hello everyone! Thank you all for pushing us to 20% funded already, we still have 24 days to go and we feel that we'll be headed to 100% soon. :) Insect Swarms We've had several people asking about if we're going to include insects into the game, and... (Read More)
Evolution of the Game - From Ugly Duckling to Swanly Prototype
February 21st - via: kickstarter.com
Hello! Let’s talk about the evolution of the prototype as we wait to see where it all goes. The prototype for Among Ripples: Shallow Waters started out a long way from where it is now. We started by looking at the predecessor and upgrading the look... (Read More)
Thank You for a Great Start!
February 19th - via: kickstarter.com
Hello everyone! Thank you for a strong start, we got 10% funded before a day had passed. We're humbled by your quick response and hope we can make this a great campaign. We promise we will only do updates when we have something important to share.... (Read More)
Gone Fishin' With Among Ripples: Shallow Waters Kickstarter Launch
February 18th - via: hardcoregamer.com
Fish aren’t known for their large brains, so anyone with bait and patience can pull a couple out of the water. Creating an environment for them to thrive in, however, is a very different matter. (Read More)
Among Ripples is a tycoon game with a heart
February 13th - via: rockpapershotgun.com
This is a lovely attempt to turn the mechanics of the tycoon game to a good cause - and a welcome showcase for an often overlooked, but spectacular environment. (Read More)
If you have additional news that doesn't appear here, shoot us a link!

