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Rivet Heads

A project in Brooklyn, NY by Daniel Newman (New Mill Industries)

Funding Successful

In this 2-4 player cyberpunk card game, you're the boss of the most badass squad in the Sprawl. Make deals, gain upgrades, score rep.
Backers: 209
Average Pledge Per Backer: $32

Funded: $6,607 of $6,000
Dates: Apr 13th -> Apr 30th (17 days)
Project By: Daniel Newman (New Mill Industries)
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Last Updated: April 30 @ 10:03 -0400 GMT


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Latest News

Less Than 48 Hours Remaining

April 28th - via:
Hello wonderful backers! We are now in the last two days of the campaign and have reached our minimum funding goal. Now is the time to tell anyone who you think might want a copy of their own so that they don't miss out. This game will not be in... (Read More)

Kickstarter Tabletop Roundup: 7 Intriguing Projects

April 27th - via:
Rivet Heads is a cyberpunk card game: each player has a crew and you’re trying to secure upgrades for them: arms, claws, eyes, gills, and DNA. You’re also trying to beat out your rivals for supremacy in each type of upgrade. Genius Games makes some great science-based games, and their latest is Cellulose, a standalone sequel to their cell biology game Cytosis. (Read More)


April 26th - via:
Hooray!!! Thank you all so much for getting us across the funded mark! We are heading towards Friday's finish line now knowing that Rivet Heads will make its way into your hands after this Kickstarter is over. Both of us here at New Mill are so... (Read More)

New Cover Treatment and Next Up

April 23rd - via:
Hello everyone! We are about a week out from the end of the Kickstarter and we are so close to being funded. Thank you to everyone who has chosen to support us and our endeavors! Daniel and I are so excited to bring this and many future projects to... (Read More)

Development diary

April 21st - via:
Greetings backers! Daniel here. When Tony and I first started talking about starting a publishing company, our intention was to put out games of our own that we felt strongly about but were a bit too odd to gain publisher attention. Tony’s... (Read More)

Bonus Update! Behind the Curtain at New Mill Industries

April 18th - via:
Hey there backers! Daniel here. I'm interrupting your regularly scheduled updates with a little background info on what Tony and I are doing with New Mill - kind of like a mission statement, I guess. I hope it's of interest! We’ve thrown around the... (Read More)

Design Diary

April 16th - via:
Hi, Tony here! In this update, I’m going to give a little background into the origin of the game up to the point that Daniel started development on it. Rivet Heads started with its central mechanism, an idea posed to me by my co-designer from Fire... (Read More)

Thank you so much for the incredible start!

April 14th - via:
Thank you so much for backing our project! Daniel and I are so happy to have you with us on Day 1! Backers like you make a gigantic difference for small projects like ours that spread primarily by word of mouth. We are nearly 2/3rds of the way to... (Read More)

#733 – Rivet Heads [PREVIEW]

April 12th - via:
In Rivet Heads, you’ve long since learned that you don’t need to fix what isn’t broken in the Sprawl. Problem is, everything’s kind of broken, even your crew. So you’ll need to get your Squad together and fit them with the latest upgrades if you want to impress the other crews in this wasteland. Plus, they can get you fitted for gills, and who doesn’t kind of want gills? (Read More)

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