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Doomsday Bots!

A project in Dundee, UK by DigiSprite

Funding Successful

A 2-4 Player Competitive Board Game of Bot Building & Dungeon Running, Set in a Steampunk Post-Apocalyptic World.
Backers: 466
Average Pledge Per Backer: £28

Funded: £13,242 of £5,000
Dates: May 29th -> Jul 3rd (35 days)
Project By: DigiSprite
steampunk +Suggest

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Last Updated: July 3 @ 05:02 -0400 GMT


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Latest News

Day 35 - The Doomsday Update

July 3rd - via:
Happy Doomsday, Mad Geniuses! It's been a long road, but we did it! 466 wonderful backers. £13,242. 264% funded. It's crazy to think back to the start of the year, when we began testing Doomsday Bots with nothing but some scraps of paper and a pile... (Read More)

Day 34 - Doomsday's Eve

July 2nd - via:
Greetings Mad Geniuses!  T'was the night before Doomsday, and all through the Clock Tower, not a Bot was stirring, not even the Clean-O-Tron.  Less than 12 hours to go now everyone! The clock is ready to strike! For today's very special update,... (Read More)

Day 33 - The Insane Progress Update

July 1st - via:
Greetings Mad Geniuses!  We hope you enjoyed Sam's Wasteland Workshop strategy article for the day, but we also wanted to stop by and acknowledge the insane progress the campaign has had today! Not one, but two stretch goals were unlocked over the... (Read More)

Wasteland Workshop: Clocktower Real Estate

July 1st - via:
Welcome back Geniuses to the last Doomsday Bots Strategy Article of the Campaign! Only two day left till Doomsday! Yet again, I’m Sam, Lead Designer here at Digisprite, and this week I’ve got some tips to help you pilot that Bot up and back down... (Read More)

Day 32 - The Explosive Update

June 30th - via:
Greetings Mad Geniuses!  The clock is really ticking! Only 2 days left before the campaign is over!  First up we have a quick announcement to make. As you may have seen, at the beginning of the campaign we had a limited number of "Mad Genius"... (Read More)

Day 31 - The Helping Hand Update

June 29th - via:
 Greetings Mad Geniuses!  There are only 3 days left in the campaign now. Can you feel the excitement? We know we can!  Today we are going to be continuing showing off some of the Doomsday Devices that come with the game. We think you'll find... (Read More)

Day 30 - The Functional Head Wear for the Apocalypse Update

June 28th - via:
Greetings Mad Geniuses!  Welcome back once more to our regularly scheduled program of post apocalyptic Bot breaking mayhem!  In honour of reaching our latest Stretch Goal, we will be taking the next few days to reveal more of the Doomsday Devices... (Read More)

Day 29 - The Prime Director Update

June 27th - via:
Hello there my lovely Mad Geniuses! First things first - we've broken through another Stretch Goal, which means that 3 more wonderful Doomsday Devices will be added to the base game (we'll do an update in the near future with more details on all the... (Read More)

Day 28 - The Designer's Pick Update

June 26th - via:
What's up my Geniuses? Can you believe there's only Six Days Left of the Campaign!? Elaine tells me it's my turn to talk about my favourite Part in the game. As Lead designer, it was hard to narrow down which part to pick. I've spent many intimate... (Read More)

Day 27 - The Smartest Pick Update

June 25th - via:
Greetings Mad Geniuses of the Wasteland!  There are only 7 days left in the campaign, so the team thought now would be a good time to take a step back from all the chaos of playtesting, art finalising and manufacturer wrangling, to talk to you all... (Read More)

Day 26 - The Right Tool for the Right Job Update

June 24th - via:
Greetings Mad Geniuses!  Another day closer to the end of the campaign, but we still have more to show!  Today we have a fun little consumable item for you to hand off to your Bots on their climb up the Clock Tower:  The Concussion Grenade These... (Read More)

Wasteland Workshop: A Doomsday Device for You!

June 23rd - via:
Welcome back Geniuses to another Doomsday Bots Strategy Article. I’m Sam, Lead Designer here at Digisprite, and today I’d like to broach a question that I’ve been asked often in the Workshop: “What is best in Doomsday Bots?” Well I’d say... (Read More)

Day 24 - Countdown to Doomsday!

June 22nd - via:
Happy weekend Mad Geniuses!  Today marks a momentous occasion ... the final countdown for the Kickstarter! That's right, we have only 10 days left before the campaign is over!  You know what that means? Start the Doomsday Clock!  Don't worry,... (Read More)

Day 23 - Fresh from the Scrapheap

June 21st - via:
Greetings once more Mad Geniuses!  Today we have a quick update to bring to you the finished artwork for the unique bot tokens that were unlocked with the campaign's first stretch goal!  Remember, don't get attached. Oh look! They even have some... (Read More)

Day 22 - The Frikkin Laser Beams Update

June 20th - via:
Greetings Mad Geniuses!  Another day, another art update from ourselves as we begin to get the last of the card art through from our art team.  Today's offering:  Laser Defense Grid! This room has a rather unique effect. Should your Bot fail its... (Read More)

Day 21 - Bringing some Colour to the Wasteland

June 19th - via:
Greetings again Mad Geniuses!  Today we come to you with a quick update to revisit some of the art that we showed off near the start of the campaign, now that they are all coloured and ready for action. First up, it's your favourite cat powered... (Read More)

Day 20 - The "Pulling Yourself Together" Update

June 18th - via:
Greetings once more Mad Geniuses of the Wasteland!  We're back today with another update for you, but first off we at DigiSprite would like to apologise for being on the quiet side over the last while. Thanks for sticking with us. We're back firing... (Read More)

Wasteland Workshop: Getting to Know the Bosses

June 16th - via:
Good Doomsday Everyone! Once Again, my name is Sam Taylor and I’m Lead Designer here at DigiSprite, and in this week’s Wasteland Workshop, I’m going to reveal to you secrets of the Wasteland’s most powerful bosses. Because, as Sun Tzu said:... (Read More)

Day 14 - Second Stretch Goal Unlocked!

June 12th - via:
Greetings Mad Geniuses!  Stretch Goal number 2 has been unlocked! This adds an additional Boss into the base game for all of you to defeat (Taking the number of bosses in the box up to 7!)The artwork for this particular Boss is still in the works,... (Read More)

Wasteland Workshop: Drafting your Toolbox

June 10th - via:
Welcome back to all the Mad Geniuses, prospective Backers and general denizens of the Internet! Once again, I’m Sam Taylor, Lead Designer here at DigiSprite, and in this second strategy article I’m going to be talking about the Drafting Phase of... (Read More)

Day 11 - The Gameplay Video Update

June 8th - via:
Greetings Mad Geniuses! You asked for it and we have provided! You can check out the gameplay video in the "How To Play" Section of the Campaign Page to see our lovely selves walking you through an example of play. Hopefully this should answer a lot... (Read More)

Day 7 - First Stretch Goal Unlocked!

June 5th - via:
Greetings once more mad Geniuses!  Today marks one week since the campaign launched, and the unlocking of our first stretch goal: Custom Bot tokens!  The Default Suspects These will be added to the core game, upgrading the standard Bot tokens and... (Read More)

Day 6 - The Bots and the Bees Update

June 4th - via:
Greetings Mad Geniuses!  We have finally finished unpacking and settled back into the lab once more. Just in time too! As those busy little artists have something new to show off today. The line art concept for one of the most unsettling rooms in... (Read More)

Stretch Goals Revised

June 4th - via:
Greetings Mad Geniuses! Now that we're back from the UK Games Expo, we've had a chance to sit down and review the current Stretch Goals as planned. We've made changes to them to make them more attainable for yourselves, but also still deliverable by... (Read More)

Day 5 - The Meeting the Fans Update

June 2nd - via:
Greetings once more all you Mad Geniuses!  Another day has wrapped up at the UK Games Expo, with well over 30,000 gamers from around the world descending on the Expo centre to buy merch, talk to devs and of course, play games! We were lucky enough... (Read More)

Day 4 - The UK Games Expo Friday Update

June 1st - via:
Greetings Mad Geniuses! Today was the first day of the UK Games Expo being open to the public. It was a fantastic day with many great games of Doomsday Bots being played at our playtest table. (We keep losing at our own game. It's embarrassing). ... (Read More)

Day 3 - The Perpetual Motion Update

May 31st - via:
Greetings once again you Mad Geniuses!  Just dropping by with a quick update tonight. We've been on the road all day to get to the UK Games Expo and unlike today's featured card art, we only have a limited supply of energy for the day!  In the post... (Read More)

Wasteland Workshop: So, You’re Building a Bot!

May 31st - via:
Good Doomsday to you Kickstarters! My name is Sam Taylor and I’m Lead Designer here at DigiSprite. Welcome to the first “Wasteland Workshop” article of many, that we’re aiming to drop throughout the course of the Kickstarter Campaign. These... (Read More)

Day 2 - The Fully Funded Update

May 30th - via:
We did it!  Thanks to all you Mad Geniuses out there, Doomsday Bots has been fully funded in only 35 hours. Everyone here at DigiSprite is absolutely buzzing with excitement and energy (or that may be an overflowing power socket from our recent... (Read More)

Day 1 - The Exploding Head Update

May 29th - via:
Hi everyone! Over 75% funded in less than 12 hours! We'd like to take the opportunity to thank you all from the bottom of our hearts for all of the amazing support so far. You are all wonderful human beings (and outstanding mad geniuses). If we keep... (Read More)

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