AMASS - The Battle for Resources on Planet XS
A project in Stratford-upon-Avon, UK by Dark Frontier Games000days
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Funding Successful
Deep space mining crews fight to gather resources on a hostile alien planet
Backers: 261
Average Pledge Per Backer: £50
Funded: £13,011 of £12,000
Dates: Aug 10th -> Sep 9th (30 days)
Project By: Dark Frontier Games
Backers: 261
Average Pledge Per Backer: £50
Funded: £13,011 of £12,000
Dates: Aug 10th -> Sep 9th (30 days)
Project By: Dark Frontier Games
Tags:
+Suggest£13,011
current pledge level
Last Updated: September 9 @ 08:05 -0400 GMT
108%
of goal
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Latest News
Here's to an exciting journey ahead!
September 6th - via: kickstarter.com
Hello backers, Richard here, the creator and director of Dark Fronter Games, again, I wanted to personally (see video) thank you for helping to make this project a reality. For the past 5 years I have been designing games and to finally get to a... (Read More)
Congratulations and Thank you!
September 3rd - via: kickstarter.com
I got the notification this morning while at work (here in the UK) and I'm just so grateful and excited! We have made it! Due to the generosity of some of the backers who really BELIEVED in the project, we have stormed ahead and reached our target!... (Read More)
Dice Luck & Game Duration
September 3rd - via: kickstarter.com
Dice Luck In Amass, the randomness created by the dice is a key element to the ‘Drama’ of a game. The way that even 1 miner meeple has the chance to stand up against 3 miner meeples and could, luck be willing, come out on top. These against the... (Read More)
Accessible Games
August 29th - via: kickstarter.com
As I have got older, I have gained more appreciation for accessible ‘family’ games or games I would deem playable by a broader range of players and ages. When I first started board game design, I would marvel at very complex games with a lot of... (Read More)
AMASS AI
August 27th - via: kickstarter.com
AI I played around with the idea of an “AI” for quite some time. I always try to think about solo board gamers, as I play a lot of solo games myself, but Amass was never intended as a solo experience. The AI became a happy accident really,... (Read More)
We love Amass
August 25th - via: kickstarter.com
We love AMASS. It fills a very special, and important, place on a game's night, the ‘opener’! To those of you who might be new to this hobby, an ‘opener’ is a game played before the main game of the evening is started. The game serves to warm... (Read More)
Future Projects Part 2
August 24th - via: kickstarter.com
Future projects continued HERO: Quest for the most heroic. In HERO, players take the roles of adventurers who embarked on a quest to become a hero of the land of Lacuna. Lacuna is a rugged land filled with opportunity, a brave adventurer can prove... (Read More)
DFG Future Projects
August 23rd - via: kickstarter.com
Happy monday backers, We know it looks like we have an insurmountable goal to reach currently, but we want to assure you we 100% believe in this game and we will do all we can to make it a success, now or in the future. We encourage all our backer to... (Read More)
AMASS Game Mechanics: Base Building and Attacking
August 22nd - via: kickstarter.com
We continue to cover the games mechanics in some more detail with Base Building and Attacking. When resources are stored in you base, they cannot be moved, so think carefully about how and where you put them. If your base is raided, outer resources... (Read More)
AMASS Game Mechanics: Hidden Movement, Combat and Cards
August 20th - via: kickstarter.com
Happy friday backers! Once again thanks for all your support for our Indie game. We are going to cover the games mechanics in some more detail, starting with Hidden Movement, and how hidden moment works in game. Each round players plan their actions... (Read More)
Social, Stretch Goals and Expansions
August 19th - via: kickstarter.com
Social Goals Some of the more discerning of you may have noticed we have 'spruced up' the KS page and added some Social Stretch Goals to the bottom of the page, please go check them out and help us propel this little indie game past the finish line.... (Read More)
Production Quality
August 17th - via: kickstarter.com
Hello backers! Today we wanted to talk about quality. The images of the game shown on the KS page and in many review/preview videos are of early Amass prototypes, handmade by me (Richard), we want to assure you the final production quality of the... (Read More)
Great Questions
August 13th - via: kickstarter.com
Hello backers! We have had lots of amazing questions and comments from people and I wanted to cover some of them in this update, I hope you find it informative! Manufacturing and sustainability: We are potentially working with a number of... (Read More)
Games Inception
August 11th - via: kickstarter.com
Greetings friends, I'm Richard the creator of AMASS. I thought I'd tell you a bit about how this game came to be. I would consider myself a casual gamer, even though if you saw my game collection, you wouldn’t think it…but I love game design and... (Read More)
It's great to be back!
August 11th - via: kickstarter.com
Hello backers! First of all, thank you, whether you're a first time backer or a returning backer, we really appreciate the support. We need all your support going forward to help make this game a reality. If you have the time, please spread the... (Read More)
Amass – Final Thoughts
August 8th - via: thefriendlyboardgamer.wordpress.com
Amass is a bluffing, hand management and simultaneous action selection/worker placement game with a healthy serving of player interaction. (Read More)
Amass - The Battle for Resources on Planet XS - Board Game Kickstarter Preview
August 5th - via: werenotwizards.blogspot.com
Amass is a game of hidden worker placement and short battles and trying to secure as many resources for your team as possible while avoiding the attention of the Nefar, the probable indigenous race of beings wondering why people are coming down to their planet and helping themselves to stuff they aren't entitled to and fighting among each other. (Read More)
Amass
April 4th - via: thesurgicalmeeple.com
This is a game about acquisition of resources through means, fair or foul. Much has been written lately about the importance of “theme” in a game. Amass has plenty. From the front cover of the box, through the rules and board, this game leaves you in no doubt what is expected- space mining! (Read More)
Amass
March 23rd - via: boardseyeview.net
In Dark Frontier's Amass, 1-6 players are competing with each other and, for two-player and solo play, an AI bot to mine a distant planet for its mineral resources. You'll not just be fighting off the claims of rival prospecting corporations; the planet (termed 'Planet X' - either due to a lapse of imagination or a desire to preserve commercial confidentiality) is not some barren uninhabited world. (Read More)
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