Tiny Attack : free-to-play turn-based strategy browser game

A project in Grand Rapids, MI by Dave Poortvliet & Daniel Slaughter
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Funding Unsuccessful

A free-to-play multiplayer turn-based strategy game, you can play on any desktop or mobile browser at your own pace
Backers: 28
Average Pledge Per Backer: $31

Funded: $860 of $6,088
Dates: Feb 1st -> Mar 3rd (30 days)
Project By: Dave Poortvliet & Daniel Slaughter
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$860

current pledge level
Last Updated: March 3 @ 09:14 -0500 GMT

14%

of goal
funding period ended

$0

trending toward
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Latest News

Tiny Attack will carry on!

February 24th - via: kickstarter.com
With 6 days to go and only 12% funded we will likely not hit our goal, but not to worry, Tiny Attack will carry on! We plan on opening up what we have created so far to the public shortly after this Kickstarter ends. We appreciate you spreading the... (Read More)

Thank you for your continued support!

February 20th - via: kickstarter.com
So many updates... We have 45 beta testers now, thank you for helping us make Tiny Attack even better! 10 player maps are currently being played and tested Artificial Intelligence has been created! You can now play against the computer.... (Read More)

Achievement Unlocked!

February 11th - via: kickstarter.com
We've been working on achievements in Tiny Attack. Unlock rubies, game slots, map tiles, badges, skins, and more!   (Read More)

New units and terrains

February 8th - via: kickstarter.com
In between playing maps with our beta testers Daniel and I have been brainstorming about new units and terrains. Here's a sneak peek: Missile Silo: build different missile types including health bombs to heal units, nuclear bombs to blow away enemy... (Read More)

Wow! We are humbled by your generosity.

February 3rd - via: kickstarter.com
We are 9% funded in just a couple days. Thank you so much to our backers for starting us off so strong, we appreciate you. Here is what we have been working on: Bugs Thank you to all the testers that have given us feedback and reported bugs. You're... (Read More)

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