burncycle

A project in Plymouth, MN by Josh & Adam Carlson
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Funding Successful

A co-op infiltration game for 1-4 robots. Free yourself from human overlords to take back control of your programming!
Backers: 3922
Average Pledge Per Backer: $123

Funded: $482,808 of $50,000
Dates: Nov 10th -> Nov 19th (10 days)
Project By: Josh & Adam Carlson
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$482,808

current pledge level
Last Updated: November 19 @ 21:02 -0500 GMT

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funding period ended

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Latest News

Day 9: FULL PLAYTHROUGH and the Final Countdown!

November 18th - via: kickstarter.com
The final 24 hours are upon us, burncyclists! Today’s spotlight will be light on text, but large on content. Below, you’ll find three videos shot in our office yesterday of Josh C. and Shannon Wedge playing through an entire game of burncycle --... (Read More)

Day 8: The burncycle network: It’s not what you hack, it’s WHO you hack

November 17th - via: kickstarter.com
$400K, 404thers! You’ve pushed us through to the next stretch goal milestone, and we’re so appreciative. We expect the last couple of days will result in an uptick for the campaign, hopefully pushing us to the elusive $475K Interface stretch... (Read More)

Day 7: Our Kickstarter philosophy (plus some answers on player scaling)

November 16th - via: kickstarter.com
Regards, Robo-resisters! We’re about to top $400K! Thank you everyone so much for your support in the last week, and let’s keep it going for the last few days of the campaign. We really believe in this project and want as many people to get... (Read More)

Day 6: Brassy and bold: The skinny on the minis

November 15th - via: kickstarter.com
Hola from Ocularity! We hope you’re having a great weekend. We’ve been loving the feedback you’ve given us so far on the game, and we want to continue hearing from you and responding to your thoughts in week two of the campaign. Today’s... (Read More)

Day 5: Lore! What is it used for? (Absolutely something)

November 14th - via: kickstarter.com
Happy weekend, welded weaponeers! Ryan Howard, Chip Theory’s content writer and editor here. For today’s spotlight, the Joshes and Adam have given me the reins to talk a little about what exactly you can expect from the Deluxe Lore Recruitment... (Read More)

Day 4: Guard gridlock, captain crunch

November 13th - via: kickstarter.com
Bienvenidos, burncyclists! Here we are at Day 4, sitting pretty at over $370,000! Thank you so much to everyone who has signed on so far. Our new bot, Interface, is within our grasp! Keep spreading the word and pointing people toward updates and... (Read More)

burncycle Day 3: Replayability - Avoiding burncycle burnout!

November 12th - via: kickstarter.com
Cheerio, CEO-crashers! Today, our spotlight is going to be on two elements of gameplay that have received a lot of attention from backers so far: How many times can I play this without burn(cycle)ing out, and what kind of extended campaign options... (Read More)

Kickstarter Tabletop Roundup: Robots, Aliens, Wizards, and More!

November 12th - via: geekdad.com
Chip Theory Games is known for its chip-based games, which often feature high-quality poker-type chips in place of standees or miniatures. Burncycle is a cooperative game about robots battling their evil human overlords, and it’s a programming game with some interesting aspects. Wizards & Relics is a card game from a first-time Kickstarter creator about dueling wizards. (Read More)

burncycle Day 2 - This and That and Spotlight: Mat and Room Art!

November 11th - via: kickstarter.com
Beepity boop bop beep, fellow members of the 404th! It's day two, and with another two stretch goals knocked out since we last talked, and we're cruising toward a $350k unlock here very shortly. Before we dive into today's main topic - we wanted to... (Read More)

burncycle Day 1: A huge thank you, and what to expect moving forward!

November 10th - via: kickstarter.com
Felicitations from the 404th! We’re back again -- and so are you! It’s only the first day of the campaign for our newest title, burncycle, and you’ve already pledged over $300,000! That’s incredible, and we have to say it, for the 11th... (Read More)

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