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AI War II

A project in Cary, NC by Chris Park/Arcen Games
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Funding Successful

Finally a sequel to the award-winning, genre breaking, asymmetric strategy cult classic. The most sentient AI in gaming.
Backers: 2545
Average Pledge Per Backer: $38

Funded: $97,205 of $50,000
Dates: Nov 17th -> Dec 19th (32 days)
Project By: Chris Park/Arcen Games
Tags:
cooperative gamevideo gamespacestrategy gametower defensescience fictionreal time strategypc3d +Suggest

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$97,205

current pledge level
Last Updated: December 19 @ 10:01 -0500 GMT

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Latest News

Interplanetary Weapons: Who Needs Engines When You've Got Guns?

December 17th - via: kickstarter.com
Keith here. Wow! You hit the Nemesis goal! (ominous hum as all the reactors in a moon-sized machine start spinning up) ... What have we done? Thanks again for all the support, it's a great encouragement. Now hopefully we can survive the result. Maybe... (Read More)

Final Kickstarter Video Dev Diary -- and music track!

December 16th - via: kickstarter.com
Chris here -- our kickstarter is in its last 3 days!  Hard to believe, on this end. :)  We've been working on pretty much nothing but AI War 2 kickstarter-prep and prototyping and so on since early September.  That's... intense. I'm really glad to... (Read More)

The AI From Within - Part 3: Targets To Kill

December 14th - via: kickstarter.com
Keith here. Before we begin, there are a few announcements. First: New rewards! We've added three new reward tiers focusing on the revised Mercenary Mechanic. In a nutshell, this mechanic allows you to spend huge amounts of metal to warp randomly... (Read More)

The Nemesis: Doom Doom Doooooom...

December 12th - via: kickstarter.com
Keith here. Woo! You have reached the Spire stretch goal! Thank you! Our current kickstarter projection monkey says that we are {tomato sauce}% likely to make the next stretch goal with a margin of error of 3 grapefruits. (Keith’s note: find new... (Read More)

Second Combat (Prototype Squads) Video

December 9th - via: kickstarter.com
Chris here!  Thanks for all the kind words on the first video.  We're getting really close to having the Spire stretch goal hit, and then it's on to the Nemesis!  I expect that will happen over the weekend. This new video has a lot of rough edges... (Read More)

The Story So Far - Lore In AIW 2

December 6th - via: kickstarter.com
Keith here. The stories told in AI War are a mixture of our (Arcen’s) universe and the actions of the player. We have set a stage and, in one game after another, the player explores possible futures. In many of these (especially early on), humanity... (Read More)

The AI From Within - Part 2: Places To Go

December 1st - via: kickstarter.com
Keith here. Previously we looked at an overview of the different parts of The AI. Today we'll go into detail on the central piece of logic: the individual AI ship asking over and over again: "what shall I do?" Look, there's an AI ship! (yoink)... (Read More)

First Combat (Prototype) Video

November 30th - via: kickstarter.com
Chris here.  Tell me... do you like sausage?  Okay -- do you like to see how the sausage is made, then? ;) This video is a look at the visual side of combat, which is a work in progress. I talk about some of the things that are done, and some of... (Read More)

War of the Models!

November 28th - via: kickstarter.com
Hey Guys, Blue here!   Thought I'd pop in and talk a little about what I'm up to on my side.  To be frank, Models! Our current progress is focused on creating a work flow for models that are clean but easy on the performance.  This means I have a... (Read More)

The AI From Within - Part 1: From 30,000 Feet

November 25th - via: kickstarter.com
Keith here. My favorite thing about AI War is watching players interact with "The AI". It's not a real person, but it often feels and acts like one. So much of what's fun about the game is the story our minds weave to make sense of the stuff on the... (Read More)

The Spire: Beam Weapons For Fun And Profit

November 23rd - via: kickstarter.com
Keith here. Thanks so very much for funding our base goal and our first stretch goal (new soundtrack by Pablo Vega!). You folks are awesome. So, what's the next Stretch Goal?The Spire. (Cue epic soundtrack) What are the Spire?One of the key alien... (Read More)

Music goal: Check! On to the Spire stretch goal!

November 22nd - via: kickstarter.com
Chris here.  Apologies for three updates in one day, but we hadn't expected to be hitting this particular goal until tomorrow.  In the end, it's a nice problem to have! A bunch of backers from the first campaign responded to our reminder on that... (Read More)

The Means Of Destruction

November 22nd - via: kickstarter.com
Keith (lead designer and bottle-washer) here. Later this week I hope to talk in detail about the defining part of AI War: the AI. Specifically, how the AI wages war. Before that, however, I need to explain some of the basic concepts. We won't cover... (Read More)

Three new backer tiers!

November 22nd - via: kickstarter.com
Chris here.  Just a quickie note this time. :)  Folks have been asking for some new backer tiers in certain price ranges, so Keith put together three new options that I think are really appealing. A Mysterious Message From The AI's Intranet What... (Read More)

"Midnight" Piano Performance with composer Pablo Vega

November 21st - via: kickstarter.com
We're closing in on reaching the first stretch goal ($65k), which includes new music from him, as well as reorchestrations/rearrangements of "top hits" tracks from the original game (and its six expansions).  Everybody here is excited about that,... (Read More)

Whiteboarding AI War 2 with Chris Park

November 18th - via: kickstarter.com
Chris here!  So just what is this "AI War" thing, and why should you be excited about it? Hopefully the kickstarter campaign page answers that question, in a general sense at least. ;)  But prior to launching this campaign I was working on this... (Read More)

100% Funded in 22 hours!

November 18th - via: kickstarter.com
Um... wow?  Chris here.I'll have more to say later tonight, but for the moment, I'd just like to share this cool animated gif with you: This is showing off a small fleet of some sort of capital ships that I designed the other day.  What are these... (Read More)

48% funded in 3.5 hours! Q&A time!

November 17th - via: kickstarter.com
Chris here.  Whoah!  You guys really rock. :) Hopefully we're well on track to not only hit the base funding goal, but also start smashing stretch goals.  Sure is a nice change of pace from the first campaign, despite the fact that reached $93k by... (Read More)

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