Armello: The Board Game

A project in New Castle, DE by King of the Castle Games Company

Funding Successful

A strategic board game of heroes and high adventure based on the hit video game.
Backers: 4913
Average Pledge Per Backer: $123

Funded: $602,086 of $20,000
Dates: Mar 12th -> Apr 4th (24 days)
Project By: King of the Castle Games Company
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: April 4 @ 22:03 -0400 GMT


of goal
funding period ended


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Design Diary Part 5: Paths to Victory

April 3rd - via:
Hi all, As we enter the final 24 hours of the campaign, we're pleased to share with you Part 5 of Rob Heinsoo's Design Diary: Paths to Victory! Today we'll talk about the paths to victory in Armello: The Board Game and how they compare to the video... (Read More)

$500k! All Stretch Goals Unlocked!

April 3rd - via:
We've just surpassed $500,000, which means you unlocked our final stretch goal! Now, all copies of the Collector's Edition will come with a bonus Guppy mini and mechanic! That means you've unlocked all of our stretch goals! We're so floored by your... (Read More)

Design Diary Part 4: To Rot Or Not

April 2nd - via:
Today in the latest entry of Rob Heinsoo's Design Diary, we're here to talk about Rot! Corruption! (& Trickery!) Our core Armello game skips the cards that accumulate Rot and trigger Corruption. How did we reach that decision? When we began... (Read More)

Introducing: Caramello Armello!

March 31st - via:
Happy Easter from all of us behind Armello: The Board Game!  Here in Australia, we all love Cadbury's Caramello Koalas. This year, you can add something extra special to your Easter baskets with Cadbury's new Caramello Armellos! Try Sana with a... (Read More)

A Wild Guppy Appears 🐸

March 30th - via:
Hi everyone, Happy Easter weekend! We're excited to be kicking off the weekend with a new stretch goal unlocked! As we surpassed $400,000 in funding (also... wow!!!) you added new Amulet cards to the game! This new mechanic will be added to both the... (Read More)

On the matter of maps...

March 28th - via:
Greetings! There has been great interest in Armello: The Board Game Designer, Rob Heinsoo's design notes so we asked him for more! In this update Rob gives us an insight into the thought process behind the layout of the map boards. Making Maps for... (Read More)

Kickstarter besties and beyond.

March 24th - via:
Hello, Armelians! We hope you are having a great weekend full of good games and great friends! Since it's the weekend we are going to take a little break from Armello: The Board Game and talk about some other awesome stuff like friends and... other... (Read More)

Reading Material

March 23rd - via:
This post is for backers only. Please visit and log in to read. (Read More)

Armello Design Diary Part 3: Shifting the Path; Plus, A New Stretch Goal!

March 20th - via:
Hi everyone! We're back with the third and final installment of Rob Heinsoo's design diary. But first... We unlocked another stretch goal! Now, each copy of the game will come with a free print featuring an original piece of Armello art! We are still... (Read More)

Armello Design Diary Part 2: Lost Turns

March 18th - via:
Hi, everyone! We're back with Part 2 of Rob Heinsoo's design diary. Miss Part 1? Read it here. Lost TurnsA less-common element of the digital game that I decided to steer away from is what I thought of as sabotaged turns. There are a number of ways,... (Read More)

Armello Design Diary Part 1: Origins & Intentions

March 18th - via:
Hi all! Rob Heinsoo, designer of Armello: The Board Game, has put together a design diary to shed some light on the process of adapting the video games and some of the specific design challenges and goals. Rob had a lot to say, so stay tuned for... (Read More)


March 16th - via:
Hey there! Yeah, you! You look like someone who just helped unlock our $275,000 stretch goal! Thanks to you, the Collector's Edition will now come with upgraded versions of the Bounty markers! These markers will clip onto the base of your mini to... (Read More)

Stop Right There!

March 14th - via:
In Armello, sometimes it can behoove you to keep a low profile. Actions like fighting a Guard or certain card effects can place a Bounty on your head. Why don't you want a Bounty? Well... For one thing, the King's Guards really, really won't like... (Read More)

Two Boards are Better Than One

March 13th - via:
Hello, Armellians!  Thank you again for helping us have an absolutely incredible first day of the campaign. We are so heartened to see the enduring love for Armello from so many longtime players, as well as seeing so many new people discover the... (Read More)

...Funded in HOW many minutes?!

March 12th - via:
That was fast. Well, you've already blown us away by helping us get funded in just 15 minutes! We hadn't even had time to make all our social posts yet! Thank you so much to everyone who has jumped on board the campaign so far 🫶 One of the... (Read More)


March 12th - via:
Armello: The Board Game, an adaptation of the critically acclaimed video game Armello, has launched on Kickstarter, already exceeding its funding goal in its first day of crowdfunding. Published by Australian publisher King of the Castle in partnership with Quillsilver Studio and Fire Opal Media, the board game was designed by Ron Heinsoo, lead designer of the 4th Edition of Dungeons & Dragons. (Read More)

Hit digital board game Armello finally gets physical version

March 12th - via:
The legendary digital board game Armello is being adapted from screen to tabletop with the help of a crowdfunding campaign. A multiplayer strategy game with some light RPG elements, the physical edition has already passed its funding goal on Kickstarter. (Read More)

If you have additional news that doesn't appear here, shoot us a link!