Internet 2021— The Metaverse — Internet of 3D Virtual Worlds

A project in Stockholm, Sweden by Kim Nevelsteen
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The Internet of 3D Virtual Worlds — a system of interconnected user-generated worlds, accessible through a single user interface.
Backers: 28
Average Pledge Per Backer: kr2421 SEK

Funded: kr67,795 SEK of kr6,500,000 SEK
Dates: Mar 11th -> Apr 10th (30 days)
Project By: Kim Nevelsteen
Tags:
open sourceopen sourcevideo gamevideo gamesciencesciencemmommoprogrammingprogramming +Suggest

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kr67,795 SEK

current pledge level
Last Updated: April 10 @ 04:30 -0400 GMT

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Latest News

Thank you!

April 9th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

So Long, and Thanks for All the Fish

April 9th - via: kickstarter.com
In 2013, I went (uninvited – mea culpa, I was in the area) to the Mojang office and knocked on their door. I was seeking to just be able to make an appointment to speak with someone about a Minecraft Metaverse, but wasn’t expecting a response... (Read More)

A Note on Network Theory: Robustness & Resilience

April 5th - via: kickstarter.com
Not an issue as intertwined with other issues as the previous updates, but an important note towards the development of the Metaverse. Researchers have only in recent years started to examine the structure of The Internet, using Network Theory, to... (Read More)

Static Regionalization of the Metaverse

April 2nd - via: kickstarter.com
The first Kickstarter update was about scalability (https://www.kickstarter.com/projects/ 49217276/internet-2021-the-metaverse-internet-of-3d-virtual/posts/1516103); by aligning regions of space together into a continuous space, wrapping at the... (Read More)

Clash of Virtual Worlds and the Medical Metaverse

March 30th - via: kickstarter.com
Feb 2004, ACM Queue magazine featured Game Development. Three of the main articles held my gaze in awe at the time. The first was, A Conversation with Will Harvey, where Will Harvey spoke about his ambitions for There.com and his competitor Second... (Read More)

IDENTITY: Who will YOU be in the Metaverse?!

March 26th - via: kickstarter.com
The previous update was all about interoperability, but topics like these can’t be dealt with in isolation, since they influence so many other issues e.g., authentication. You, as a user, probably have many different logins on the web, some of... (Read More)

Why current Metaverse implementations are DOOMed to just be virtual worlds!

March 21st - via: kickstarter.com
With the massive amount of momentum in Virtual Reality currently, there are also some that are working on new Metaverse implementations. Interestingly, they all seem to have utopian dream that everyone is going be running their platform or server.... (Read More)

Review by the Metaversing blog

March 17th - via: kickstarter.com
WOW! I'm absolutely blow away by the review from the Metaversing blog: http://metaversing.com/2016/03/16/internet-2021-a-metaverse-project-on-kickstarter/The review actually sees this Metaverse Kickstarter for what it is trying to achieve! I assume... (Read More)

Scalability

March 16th - via: kickstarter.com
Similar to questioning the shape of the universe, it is possible to ask, what shall be the shape of the Metaverse. OpenCobalt employs an LDAP registry to publish available spaces [Dionisio, Burns III, & Gilbert, 2013] allowing spaces to be... (Read More)

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