Gameduino: an Arduino game adapter

A project in Pescadero, CA by James Bowman
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Gameduino brings glorious 8-bit arcade action to the Arduino
Backers: 471
Average Pledge Per Backer: $81

Funded: $38,297 of $3,333
Dates: Feb 28th -> Apr 1st (32 days)
Project By: James Bowman
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$38,297

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Last Updated: June 1 @ 16:00 -0400 GMT

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Latest News

The sequel

October 8th - via: kickstarter.com
Thanks to your backing, Gameduino brought retro gaming to the Arduino in 2011. Today I'm excited to be Kickstarting Gameduino 2, turning the Arduino into a modern hand-held gaming system. It has all-new graphics, touch screen, tilt sensor and a... (Read More)

Email newsletter, and Watterott logo loop

July 21st - via: kickstarter.com
The Gameduino's email newsletter - a regular roundup of what's new in the Gameduino world - is about to start.  You can sign up at http://lists.gameduino.com/mailman/listinfo/gameduino-news And if you have something you'd like to share with the... (Read More)

Sparkfun

June 23rd - via: kickstarter.com
A few days ago the kids and I tested, bagged and packed 250 Gameduinos, then shipped them to Colorado.   Today Sparkfun has them for sale.  The current list of distributors is here.  (Read More)

In Retail

June 10th - via: kickstarter.com
Hard to believe that 100 days ago the Gameduino project launched here on Kickstarter. I'm very happy that Gameduino is now available to buy from the excellent people at Seeed Studio:... (Read More)

Shipped!

June 6th - via: kickstarter.com
We finished shipping all the backer rewards this morning. Our house no longer resembles a shipping depot, and the tiny local post office accepted the carloads of packages in good cheer. Couple of things: As each Gameduino undergoes final test and... (Read More)

Success!

April 13th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Rolling

March 27th - via: kickstarter.com
The Gameduino project is in its last few hours. When will you get your Gameduino?   About three weeks ago - after the project passed 100% - we began to manufacture the first run of Gameduinos. The PCBs and components are ready; the first... (Read More)

Now With More Cowbell

March 25th - via: kickstarter.com
Gameduino now has a sample playback capability.  There are two new registers for stereo sample playback, and the Arduino can play back a sample by loading these registers. That's it for the final features.  I'll be showing the Gameduino at the... (Read More)

Screenshot!

March 23rd - via: kickstarter.com
After you've created your 8-bit marvel, you will need to show it to the world. In the actual real 80s we used to take a picture of the screen with a photochemical film camera.  Hilarious! This is the future now, so the Gameduino can take a perfect... (Read More)

Transparent backgrounds

March 23rd - via: kickstarter.com
A small addition to the hardware - a solid background color register - makes it much easier to create layered backgrounds.  With it, the Gameduino has three color layers: the solid background color, character graphics, and the sprite layer. A demo... (Read More)

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