Haunts: The Manse Macabre

A project in Sarasota, FL by Rick Dakan
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Funding Successful

Haunts: The Manse Macabre is a turn-based, horror game where you can play as the haunts or the intruders. PC/Mac/Linux and Ipad plans.
Backers: 1214
Average Pledge Per Backer: $24

Funded: $28,739 of $25,000
Dates: May 7th -> Jul 6th (60 days)
Project By: Rick Dakan
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$28,739

current pledge level
Last Updated: July 6 @ 07:01 -0400 GMT

114%

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funding period ended

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Latest News

More Than 100 Kickstarter-Funded Video Games Are Playable Right Now On Steam

June 26th - via: forbes.com
'You backed them. You made them. Now play them.' With that rallying cry, Kickstarter wants to direct our attention to more than 100 crowd-funded games which started as developer dreams and emerged as publicly playable product. (Read More)

If you back a Kickstarter game, don’t be surprised when it’s late

July 5th - via: gigaom.com
Thousands of backers gave money to Double Fine Adventure for their latest point-and-click game, only to be demoralized by a two-year setback on their game. Kickstarter gamers, it’s time to expect the pain of delayed games. (Read More)

Problems Persist

March 5th - via: kickstarter.com
Things are not going well. There has been no forward progress on the game, although there has been hard work put in trying to get the project back on track. Michael, a backer and friend and programmer, has been volunteering his time to dig into the... (Read More)

Not Dead Yet - A Programmer Explains Our Technical Troubles

December 21st - via: kickstarter.com
I’ve owed you all an update for a while, but frustratingly there hasn’t been much news to report. We got off to a roaring good start with community involvement in the open source Haunts effort, but we pretty quickly ran into a software roadblock... (Read More)

The Code Hero Kickstarter dev has run out of money

December 14th - via: gamasutra.com
The developer behind the Code Hero Kickstarter has admitted that he's already spent all of the pledged money, although he has assured backers that the software will still see a release. (Read More)

Halloween Thanks-Giving

October 31st - via: kickstarter.com
Happy Halloween!  Well, not as happy as we had originally planned, but happier than I feared it would be. I want to thank all of you for sticking with us and for all the kindness and support you've offered in the past few weeks. It's been just plain... (Read More)

All The Way Open

October 23rd - via: kickstarter.com
We have a plan!  We’re going to finish developing Haunts: The Manse Macabre as an Open Source project. The source code has been open from the beginning, but now we’re going to fully embrace open development model and making the game entirely... (Read More)

A Quick Update - Gameplay, Emails

October 20th - via: kickstarter.com
Happy Saturday everyone! Just a couple quick things I wanted to post about this morning. First, I've gotten a ton of emails, including many great offers to help finish Haunts, and they keep coming in. It's amazing. I will reply to all of you, so... (Read More)

Better Morning

October 19th - via: kickstarter.com
Good morning everyone! It’s been a heartwarming 14 hours or so, and I have to start by saying thank you to all the kind and supportive emails and comments I’ve been getting. I had been dreading today for the past week or so, as we worked up the... (Read More)

Desperate Times

October 18th - via: kickstarter.com
Sorry for the long delay in updates, and special apologies to those who have emailed or commented in the last week and to whom I haven’t yet replied. As I’m sure many of you suspect, things haven’t been going well for Haunts and Mob Rules... (Read More)

Single Player Clarifications and New Announcement

September 11th - via: kickstarter.com
I did not explain things very well yesterday. Let me clarify the current single player plan before I then announce something new and exciting. What we’re not going to do, and what I was referencing yesterday when I mentioned the single player... (Read More)

More on Single Player

September 10th - via: kickstarter.com
Right, so, I totally hear you folks who are disappointed about the single player campaign not coming together. I will refund the pledges of anyone who feels cheated, absolutely.  Let me explain a little more. I spent a LOT of time on the... (Read More)

State of the Manse

September 10th - via: kickstarter.com
September is one third gone already, and obviously we have not released the beta into the hands of our beta testers, although we've been playing a lot internally. There are two reasons for this. One, the last big system, online play, isn't done yet,... (Read More)

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