Lords of LA Graphic Novel - Vampire, Mob, the 1950s

Trinity Continuum: Anima Tabletop Roleplaying Game

A project in Macungie, PA by Richard Thomas
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Funding Successful

Pledge to help us create a beautiful edition of Trinity Continuum: Anima, with two different ways to play, and get it into stores!
Backers: 1010
Average Pledge Per Backer: $55

Funded: $55,329 of $25,000
Dates: Nov 18th -> Dec 16th (28 days)
Project By: Richard Thomas
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$55,329

current pledge level
Last Updated: December 16 @ 14:02 -0500 GMT

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Latest News

FINAL HOURS: CHECKLIST & WHAT COMES NEXT

December 16th - via: kickstarter.com
Good morning animas, Welcome to the final hours of this campaign! It's been a great ride and a fun adventure! This is the first of the non-"classic" eras explored in the Trinity Continuum, and a complicated game to explain with intrigue and adventure... (Read More)

Final Days Review - Stretch Goals

December 15th - via: kickstarter.com
Hello Continuum Community, We're in the final days countdown for Trinity Continuum: Anima on Kickstarter - it tomorrow - Thursday, December 16th at 2:00 PM EST - there's still time to find additional guildmembers and bring them with us on our raid,... (Read More)

Backers-Only: TC Anima Manuscript Preview #5

December 14th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Final Week Review - Reward Tiers & Add Ons

December 12th - via: kickstarter.com
Hello Continuum Community, Cascade Citizens, Animaniacs, We're in the final days countdown for Trinity Continuum: Anima on Kickstarter - it ends on Thursday, December 16th at 2:00 PM EST - there's still time to find additional guildmembers and bring... (Read More)

Anima in Action Update

December 11th - via: kickstarter.com
Hello Continuum Community, Three weeks ago (can you believe it's been three weeks already?!), we looked at some videos of Trinity Continuum: Anima in action. This was at the start of the campaign, and just as we've progressed through our previews and... (Read More)

Preview: Opponents and Allies

December 10th - via: kickstarter.com
Opponents and Allies Within the world of Trinity Continuum: Anima, there are enemies and allies around every turn. Whether your character steps into the game world of Terra Surge or remains in the real world, they’re sure to encounter others who... (Read More)

FINAL WEEK COUNTDOWN

December 9th - via: kickstarter.com
Hello Continuum Community, Cascade Citizens, Animaniacs, We're officially in the final week countdown for this Kickstarter campaign! Over these final days I'll be sharing a handful of instruction and review-type posts about Reward Tiers & Add... (Read More)

Backers-Only: TC Anima Manuscript Preview #4

December 7th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Preview: Quests

December 5th - via: kickstarter.com
Quests Quests are structured elements of play that allow anima to experience the Narrator-provided story of Terra Surge and gain levels, items, or insight into the deeper game. Storyguides should use quests to drive the greater story, acting as the... (Read More)

TWO YÆRS OF ÆON

December 4th - via: kickstarter.com
Hello Continuum Community, I'm going to take a momentary break from dreaming about the future - one of the possible futures - of the Trinity Continuum in Anima for a moment to look back at December 4th from a few years ago. Although it actually began... (Read More)

Are you Ready? Ready-Made Characters!

December 3rd - via: kickstarter.com
Hello Cascade Continuum Community, We're right smack in the middle of the "slow zone" - the middle weeks of any Kickstarter campaign where the daily numbers plateau a bit and there's a lull in between the first week hype and final week rush. But... (Read More)

Anima Paths

December 2nd - via: kickstarter.com
Hello Animaniacs, The more we start to read about Terra Surge and the fantasy world of Synestia, the more my brain shifts to imagine playing a game focused more and more on that part of the game. Or, rather, playing a character playing a character... (Read More)

Backers-Only: TC Anima Manuscript Preview #3

November 30th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Listening In & Logging On...

November 28th - via: kickstarter.com
Hello Cascade Continuum Community, A couple of bits I want to share with you today. The first is a follow up to our talk of podcasts about Anima from 4 days ago. The TC Creative Team aren't just starting to talk about this project now, they've been... (Read More)

Stretch Goals!

November 26th - via: kickstarter.com
Hello Continuum Community, Cascadians, Animaniacs,  Well, so much for a quiet weekend! We're starting things off right by unlocking another Stretch Goal! Early this morning we passed the funding target and unlocked our Cascade VTT Token pack.... (Read More)

Preview: Glass & Chrome

November 25th - via: kickstarter.com
Glass Nobody has a computer anymore. Everyone who matters in Cascade has Glass. Not literally everyone — a few eccentric holdouts refuse to undergo the necessary procedure on the notoriously sensitive and temperamental human brain. An... (Read More)

Trinity Continuum: Audio Anima

November 24th - via: kickstarter.com
Hello Continuum Community, Today I've got some more info about the behind-the-scenes work and processes that go into making these games, with a special spotlight on Trinity Continuum: Anima!  There's a brand new podcast digging into the Trinity... (Read More)

Backers-Only: TC Anima Manuscript Preview #2

November 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Allegiances Preview

November 22nd - via: kickstarter.com
Hello Continuum Community, Tomorrow, we'll have our next manuscript preview drop. Last week, our first preview was all about the setting details. Tomorrow, we'll have Chapters 3 + 4 which get into the system and mechanics of a character in Trinity... (Read More)

Gone, Not Gone part two.

November 21st - via: kickstarter.com
Gone, Not Gone I wake up on the overstuffed mattress, the dawn light shining down on Ezrek’s — my — face. Benefits of a Premium account: you never have to log off to save bandwidth. I’ve heard of dream clubs for PTSD, safe and serene places... (Read More)

Stretch Goal XP

November 20th - via: kickstarter.com
Hello Continuum Community, Cascadians, Animaniacs... We've got some XP! We've hit our first Stretch Goal! ACHIEVED! - At $35,000 in Funding – Terra Surge Reference Screen – A three-panel Storyguide Reference Screen with charts and information for... (Read More)

Gone, Not Gone part one

November 20th - via: kickstarter.com
Gone, Not Gone “You’ve changed.” Dinah’s gaze didn’t shift one iota. She eyed me with the stillness and patience of a viper. It only highlighted the point: it used to be that D’s hyperkinetic eyes would dart over everything, a kid in a... (Read More)

Anima in Action

November 19th - via: kickstarter.com
Good morning, Continuum Community! If you're just joining us, you'll want to check out the very first update - we'll be sharing the current draft manuscript over the course of this campaign. You'll be able to read the entire thing before the campaign... (Read More)

Downloading a Stretch Goal....

November 18th - via: kickstarter.com
Hello Continuum Community, Welcome to Cascade indeed! This has certainly been a warm welcome because... WE DID IT! This project has officially reached it's funding goal! Thanks to your support, this is reality! Onyx Path will now be able to develop... (Read More)

Backers-Only: TC Anima Manuscript Preview #1

November 18th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

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