Sharks!

A project in Urbana, IL by Jim Dietz
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Funding Successful

A boardgame about sharks eating whatever they find in the ocean, playable in under 60 minutes for 2-4 players, ages 8 and up.
Backers: 144
Average Pledge Per Backer: $64

Funded: $9,206 of $9,000
Dates: Jan 31st -> Mar 2nd (30 days)
Project By: Jim Dietz
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$9,206

current pledge level
Last Updated: March 2 @ 09:03 -0500 GMT

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funding period ended

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Latest News

Last update while "live"

March 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Within $400 / multiple copies / a different KS campaign / what comes next

February 28th - via: kickstarter.com
So...we're withing $400--10 backers basically with two days to go!  Yay. I was asked again about getting an extra copy or two--as per the last update, just add the amount for an extra copy to your pledge, so if you are backing for one copy, just say... (Read More)

3 days to go, 90% there

February 27th - via: kickstarter.com
Obviously, the title is the gist of today's update. Some work was done this weekend--getting ready to send files to the factory (presuming the campaign reaches its goal, obviously).  The only item that isn't complete in that regard are the... (Read More)

Rules/production update

February 23rd - via: kickstarter.com
The final rules for the game will be available on Boardgamegeek shortly. At that point, we'll get to work at the art/examples that are going into the rules (so they aren't the final rulebook...just the rules). We now have the design 'specs' from the... (Read More)

Games and Education (the game being the important bit believe it or not!)

February 22nd - via: kickstarter.com
Because of the Foundation's mission--we try and be open about our intent--both with what's within a game and what we do with our sales after it is produced. I figured it was worth noting--we're trying not to beat people over the heads with education.... (Read More)

10 days!

February 20th - via: kickstarter.com
10 days to go, 60% of the way there.  The last seven days will see an uptick given KS's algorithms and appearances on 'last 7 days' lists for people. Over the weekend, someone reached out and said "Your campaign needs more bells and whistles if you... (Read More)

My Favorite SHARKS! Game Mechanism

February 16th - via: kickstarter.com
From playing the game and watching it evolve from how it got its real start at Protospiel, the part I like best isn't actually about the sharks themselves.  It's one of the game mechanics available to the players. In the game, one of the Ocean Tiles... (Read More)

Trust with backing a crowdfunded product

February 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Designer Diary available

February 14th - via: kickstarter.com
I don't spend much time personally on boardgamegeek.  If I do, it's usually for specific reasons related to the games on the table here at the Foundation.  Depending on the game and our interests here, I find designer diaries during/after the... (Read More)

JAWS

February 13th - via: kickstarter.com
Back in the 1970s, there was a novel by Peter Benchley.  That novel became the biggest movie of all-time, the first smash hit for Steven Spielberg:  Jaws.  (Of course, the record only lasted until Star Wars came out a couple years later.) In Jaws,... (Read More)

Mini-Interview with Kristen Mott, Sharks!'s designer

February 9th - via: kickstarter.com
Q: What is your favorite rule/game mechanic in Sharks!? My favorite mechanism is the asymmetric movement abilities for each of the sharks. I think it adds just enough unique power to each player as they navigate searching for their favorite sea... (Read More)

Past 50%!! (Behind the scenes)

February 8th - via: kickstarter.com
All right!! Past 50%. There'll be an update tomorrow but then we'll skip FRI-SUN this week--since I coach youth sports and we have a big match on Friday. In any event, behind the scenes, there's work going on that will eventually show up here with... (Read More)

Campaign simplicity

February 7th - via: kickstarter.com
We had someone reach out and say "Hey, I'd back, but there isn't a lot in your campaign"--in terms of complete art, what the finished product looks like (photo of a production proof), etc. Here's the catch--and why the campaign is simple...because... (Read More)

SHARKS! and OODA. (Yes, OODA is a thing)

February 6th - via: kickstarter.com
We were asked a question about part of the game's design and if the Foundation and/or the designer were aware of OODA.  OODA is a great concept to think about--and hopefully keep people engaged on a topic. OODA stands for:... (Read More)

hah--just kidding with days of the week...today--images of the game!!

February 3rd - via: kickstarter.com
So--if you read yesterday's update, you saw that I had the days of the week off.  It's funny how that can happen.  On Monday, it was a snow day here for a lot of school districts, so it mentally put me off a day...so every day, I've thought it was... (Read More)

Protospiel, game prep, playtesting--and Sharks!

February 2nd - via: kickstarter.com
One of the great things about running a business publishing games is finding those games and one of the absolute best places for that is Protospiel.   For those who don't know, Protospiel is a series of game 'conventions' where everyone plays... (Read More)

Project Communication

February 1st - via: kickstarter.com
So...this is the Foundation's 5th crowdfunding campaign.  One of the things we try and do every time is keep supporters up-to-date as much as possible.  During the campaign, we'll try and post updates on a week-daily basis with what's going on,... (Read More)

So why is Canada separate??

January 31st - via: kickstarter.com
If you look at the reward list, you'll see Canada is separate from international.  This isn't because we are Canadian (though I highly recommend Canada--beautiful place!) With a past project, we had some surprise issues with deliveries into Canada... (Read More)

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