Machination: A Game of Evil Genius

A project in San Jose, CA by Signal Flare Games
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Funding Successful

Machination is a fast-paced and deviously fun robot-building game in development for the iPod, iPad, and other mobile devices.
Backers: 190
Average Pledge Per Backer: $51

Funded: $9,706 of $8,840
Dates: Feb 4th -> Dec 31st (15010 days)
Project By: Signal Flare Games
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$9,706

current pledge level
Last Updated: May 28 @ 16:43 -0400 GMT

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funding period ended

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Latest News

Machination Update

October 12th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Gathering a Little Momentum

September 6th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

A Long Overdue Update

July 25th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

Machination Update

November 29th - via: kickstarter.com
Unsurprisingly, there were a good number of address changes that came in after the last update. We have updated the records accordingly and the first batch of mailings have been sent. The rest will be mailed by the weekend, which will take care of... (Read More)

Machination Update

November 3rd - via: kickstarter.com
We have received the printed postcards featuring Cheyenne's awesome artwork, and they look fantastic. It's been a while since we had some images for you, so here are a couple of shots of our shiny robots in all their glory. And a better look at the... (Read More)

Machination Update

October 22nd - via: kickstarter.com
Just a short update this week. We had been hoping to post an image of the finished postcards this weekend, but they didn't come back to us in time. We are told they'll be delivered this week, so I'll post an update when they arrive. Then we'll have... (Read More)

Machination Update

September 23rd - via: kickstarter.com
The work on In-App purchasing continues, along with the design-side work of balancing the number of cogs (the in-game currency) received for various game actions against the number that can be acquired by a purchase.  The postcard prints look great... (Read More)

Machination Update

September 8th - via: kickstarter.com
We have conquered the text issues we were experiencing on Android and have good stable builds on our test devices. We are currently looking at the changes we need to make to support a wide range of other devices. We are waiting on the proofs from... (Read More)

Machination Update

August 25th - via: kickstarter.com
The last couple of weeks have been spent making various adjustments to the game for Android. We're continuing to refine the UI and will have screenshots of the menus and options by the end of this week. We are dealing with some issues regarding text... (Read More)

Machination Update

August 11th - via: kickstarter.com
One of the most consistent pieces of feedback we received throughout the whole project was that there was interest for the game to be released simultaneously on Android and iOS devices.  With that in mind, we're very pleased to report that we now... (Read More)

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