MERCS: Recon

A project in Indianapolis, IN by MERCS Miniatures

Funding Successful

MERCS: Recon is a fully cooperative, stand-alone game set in the exciting MERCS world.
Backers: 3790
Average Pledge Per Backer: $215

Funded: $816,274 of $50,000
Dates: Mar 13th -> Apr 18th (36 days)
Project By: MERCS Miniatures
miniaturescooperative gameboard gamescience fictiontabletop gamedice game +Suggest

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Last Updated: April 18 @ 12:45 -0400 GMT


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Latest News

The Starting Line

April 18th - via:
We are including this "stretch goal" at the end. You have all earned it.  House 12 are deep cover FCC agents that have infiltrated the highest levels of every MegaCon. They are rumors. Most don't believe they exist, but they do. You get this... (Read More)

The Finish Line

April 18th - via:
Wow, you guys never cease to amaze me. I honestly thought the GCC was reachable, but I never thought we would be posting up an unlock 800k. Keith was so stoked (he believed you would get it), that 10 mins ago he starting working on this... his gift... (Read More)

Who is the master...sho 'nuff

April 18th - via:
I am a LIAR! SUPER AWESOME! The GCC Mission Pack is all yours. Congratulations. The next SG is also up. At the high lofty SGs of this campaign we begin to introduce KS exclusive alt sculpts of special characters. The first is the Keizai Waza Daimyo.... (Read More)

KS Exclusive Kit Campaign Supplemental

April 18th - via:
We are creating 10 double-sided upgraded weapon kit tokens and supplemental rules for players who want to upgrade their MERCS over a series of Missions. These weapons will have special names, better dice, and special rules. Check them out.  (Read More)

Locked and Loaded

April 18th - via:
Lockdown mode is…unlocked. Congrats! This is our take on a tower defense game with OpFor versus the MERCS. This stretch goal also fills out the rest of the SecFor anyone is missing AND provides SecFor IV. 750k looks unlikely, but I have been wrong... (Read More)

Bay 12, please. HA, HA!

April 17th - via:
Gonna make this short and sweet. Congratulations on the EZ-LDR. Very cool little toy for Recon players. He also makes an exceptionally cool Myth figure. We'll detail some stuff about him in both games tomorrow.  It brings the total Myth pledge to: 1... (Read More)

Give us a few minutes to lock it down

April 17th - via:
The Lockdown play mode is still cooperative. The player take up the role of OpFor and defend the building against the MERCS. The Supplement Pack comes with 5 extra of each SecFor I, II, III, and IV. It is also the only time we will offer generic... (Read More)

No One Is Above The Law

April 17th - via:
So, the next stretch is a GCC Mission Pack. It was up a bit higher, but we pulled it down because we want you to get it. It will be a tough slog, but if we can unlock it... The GCC was established by the MegaCons as a group project to stabilize the... (Read More)

Where the Wild Things Are

April 17th - via:
Back-to-back! Well done! You also have gained 6 Lost Margin Raiders. They have stat cards and are a window into the very dark places of the Lost Margin.  During the early realigning of power and territory, many MegaCon decided that there were simply... (Read More)

We Are All Kir Petrovic

April 17th - via:
From the beginning, the Behemoth figure has lit my imagination like few other MERCS. I love the model. I love the lore. This KS Exclusive alt-pose is unbelievably cool. In addition, he counts as another figure for the USCR. He has some special rules:... (Read More)

I have zeroed the target…

April 17th - via:
Snipers are a powerful combat tool, even in Recon. This is a pretty cool stretch goal, because it gives extra in the wee hours of the morning right up until the finish line. Snipers are provided to backers for Mission Packs UNLOCKED, not purchased.... (Read More)

You could of just knocked!

April 17th - via:
Congrats! 550k is breached! This stretch goal unlocks a special B&C tile of the Megacon Games office. Our warehouse will be on the reverse side. There will be a few little Easter eggs in both tiles to check out :-) 575k has a wave of excellent... (Read More)


April 16th - via:
Now we're talking. These cards add a bit of mission-to-mission augmentation to the base games. These cards are gained by interacting with non-objective based locations. Before this deck, the location bonuses are temporary and matter only to the... (Read More)

Losing Is A Disease

April 16th - via:
Congratulations on another stretch goal!  Recon and Myth level backers get 4 Infected Minis. These minis can be used in both games regardless of buying into the add-on pack. The Infected are a very cool addition to both Recon and Myth. They offer... (Read More)

MegaCon Breakdown

April 16th - via:
CCC Lots of collateral damage Strong at B&C event Very good at soaking damage Can easily lose game by destroying objective EU, Inc. Best in game with locations Excellent team bonuses Priority is very important to success, especially in B&C... (Read More)

475k unlocked brings USCR

April 16th - via:
Three more special workers are now unlocked. Way to go Recon backers!  I see you Mr. Wells... With this stretch goal unlocked, the USCR Mission Pack is now available in the Additional Purchases.  We're nearing the 48 hour mark now! 500k is on the... (Read More)

Special Characters

April 15th - via:
All the unique characters are considered SPECIAL OpFor. All the special characters (cameo or canon) appear when prompted by the Event deck. When an Agent moves into LoS, or when a MERCS moves into LoS of an Agent, an Event card is drawn and OpFor is... (Read More)

TWITA, part 2

April 15th - via:
We're really cruising at this point and this update hopefully sweetens the pot that much more. The final cameo character is the Cleaner. He is a very lethal SecFor II special character. I'll put out an update later tonight that highlights all the... (Read More)

450k unlocked!

April 15th - via:
Congrats Recon backers! 450k unlocked nets you 4 more Security Force III minis. We have some amazing momentum right now. The 475 goal gives 3 more special workers, and unlocks the USCR mission pack in the Additional Purchases. At 500k things get... (Read More)

TWITA (That's What I'm Talking About), part 1

April 13th - via:
Congratulations on gaining the Saboteur and more workers. Well done. And we are quickly gaining ground on more SecFor III.  The double convention of Adepticon and PAX East went extremely well. We demoed tons of Recon (and Conflict) and the response... (Read More)

PAX East Day 2

April 12th - via:
Man what a day. Extremely busy. At one point we had 3 demos of Myth, 2 Recon, 1 Conflict, and 2 Tabletop. We really moved product AND added to the backers or potential backers. Everyone really had a good time. Here some pics of the shenanigans. Demos... (Read More)

All the Juicy Bits

April 11th - via:
This is the update where I attempt to answer and give details on all the stuff backers have asked. What do Mission Packs do? They provide extra stuffs for the base games AND give players new MERCS factions to play. Each MegaCon play so different, the... (Read More)

To capture hearts and minds you need but one thing...

April 11th - via:
Congratulations! This is a very special stretch goal. House 4 has an interesting capture mechanic that flows really well in Recon. They can turn captured employees into information much easier and in the right circumstances even lower security... (Read More)

I'll bring the chainsaw; I'll bring the beer.

April 9th - via:
Salsa and Pesos are unlocked. There is only one more cameo character left. When we hit the big 400k stretch goal major things get revealed. We think it is a big one and with it we'll be able to talk about the rest of the goals down the final stretch.... (Read More)

Recon is EU Friendly

April 8th - via:
It is official. Recon has EU friendly shipping. Our partner in Europe, Ulisses Spiele is once again delivering the games. We are also extremely excited to reveal they have also agreed to do the German translations for the MERCS Recon, AND the MERCS... (Read More)

The key phase here is: I win.

April 7th - via:
 The Conflict videos are up. The first is an instructional, while the second is a game (with reminder instructions) between Kenny and I (Brian). I think the big difference between Conflict and other dice games is the investment into your dice. You... (Read More)

If it isn’t Salsa, it’s Pesos. If it isn’t Pesos, it’s Salsa. These two cops are driving me crazy.

April 4th - via:
Lots of good stuff in this update. We’ve been waiting for you guys to unlock this one for quite some time. First, you get three special Employees. Nothing wrong with more minis. These minis replace tokens in the base games. They are special and are... (Read More)

What's the score babe?

April 3rd - via:
The last walkthrough video is up. Please CLICK HERE. There is one error and one omission. The error you probably would not have caught. When the Security Level is increased due to the collateral damage discs it should have been moved to 10, and... (Read More)

I heard you were a Section 8...

April 2nd - via:
Mission PacksWe’ve answered enough questions about Mission Packs, that I’ll reiterate some of those answers in an update. Each Mission Pack is meant to be used with either of the base games. The Mission Packs provide a different faction, more... (Read More)

Wait...I got it. It's Lopez!

April 1st - via:
The second game play video is up. We are aware of one graphical error. It is only wrong for the middle of the video. I mention that the CDD raises the security level tracker to SL3. The graphic is moved to the number “3”. It is corrected towards... (Read More)

New Improved Gameplay Video! Now with more SmileX

March 30th - via:
Here is the new game play video. I played by myself, so you'll see how easy it is to actually play the game solo. You see the first half of the game and how it escalates. If you've watched the player board and CCC videos then you should be follow... (Read More)

350k reveals!

March 29th - via:
While technically not the next stretch goal for Recon, 350k is a pretty fantastic number! To all our backers, thank you! We've decided to make 350k the number to reveal a new additional purchase and stretch goal. The additional purchase now available... (Read More)

You gotta problem...Yo! I'll solve it, get rid of the bullets while the Saboteur revolves it!

March 27th - via:
We’ve replaced the bullets with the Saboteur and some more workers. Now everything is sweet. Let’s rock! So let it be done.  (Read More)

A Little Help From My Friends

March 25th - via:
It has been a yo-yo kind of day. Thankfully we've unlocked the next Assassination Protocol minis. The KemVar Monkeywrench is a very important figure for KemVar. We'll talk more about KemVar in the faction overview video soon. The Monkeywrench helps... (Read More)


March 25th - via:
Today, we talk about Kenny’s favorite faction to hate, the CCC (except for the Gunner…Kenny thinks there should be a whole MegaCon of shotgunners). The video talks about their strengths and weaknesses. They are pretty fun to play, because... (Read More)


March 24th - via:
Conner is a special joke that was birthed in our Myth campaign. He constantly interrupted the video shoots with his excitement. As requested by our early backers, Conner has appeared in Recon. He has had a slight upgrade in that he has a double pulse... (Read More)

Counter Threat Expanded and Reserve Actions Video

March 23rd - via:
We've unlocked the 315k Stretch! The CCC Heavy is an award-winning miniature and a monster in the tight corridors of a structure. They do not have the option to perform Selective Reserve actions, but roll more dice.  The Monkeywrench class in MERCS... (Read More)

Simple Combat Overview

March 21st - via:
We shot a very easy to follow combat primer.  This video show a little bit more of each Security Force and explains how the dice work in close up. We we'll have more combat videos including Reserve Actions, and Breach & Clear. Click: RECON... (Read More)

Recon Tile Art

March 21st - via:
There've been a fair amount of comments about the visual quality of the Recon tiles. The tiles you see in the gameplay videos are very much in progress. Our standards haven't changed. They will have the same standards and production values as the... (Read More)

Stretch Goals Unlocked

March 20th - via:
Hey, hey! We’ve unlocked the CCP-1 yesterday and the GCC Agent just now. CCP-1 GCC Agent (Myth cross over) The next 4 stretch goals are among the best we’ve ever grouped in a row. We have an art tile update coming, and combat videos coming (both... (Read More)

About Structure

March 20th - via:
The first video is up. It is about the tiles and structure. It shows the tile sizes, explains a little about the area makeup, and demonstrates the different kind of setups available. Click HERE and check it out! The combat video is in processing now.... (Read More)

Corporate Police Prototype: CPP-1

March 19th - via:
We have what we call flexible stretches that are thought up long ago and stored for down time in the KS. This is the first. The CPP-1 is the newest form of cost efficient security protection for MegaCon. Now even if a Security Force is forcibly... (Read More)

Worker Placement Programs Are Now Open

March 18th - via:
We’ve added workers to the add-ons. Once again, there are both male and female. MegaCon Breakdowns CCC Leader (alternate pose) Breacher Incinerator Demo Gunner (new miniature) Medic (alternate pose) – SG Unlocked Heavy – SG Locked EU, Inc... (Read More)

Employeement Opportunities Await

March 17th - via:
Have you ever wanted to be on the cutting edge of business? To be an industry leader; to have a target on your back? Become a worker-citizen and find out what it means to zipped tied. Workers unlocked! Workers come in both male and female. They... (Read More)

The Rise of the FCC

March 17th - via:
At the request of our dear backers and because we are excited to show the next set of SGs, we have revealed them just a bit sooner. Small gaps with nothing but minis. First, we expand the squads of the base game. This brings the total amount of... (Read More)

Everything at Your Fingertips

March 17th - via:
The solo board is an add-on of convenience. You can play Recon solo out of the boxes, however, you’ll have to track information across 5 MERCS boards. If you know you are going to play this game solo, this is a pretty valuable tool. Printed on art... (Read More)

Just a Fly in the Ointment...a Monkey in the Wrench

March 17th - via:
We’ve just added Sgt. Pal and Roy McClane to the additional purchases. These cameo characters (along with the Assistant to the Regional Manager) aren’t canon. They allow us to pay homage to some of our favorite characters. However, they can be... (Read More)

Knock, knock...

March 16th - via:
Everyone has eight doors. These doors are made of thick board material like the tiles. They will come with the kind of tabs that don't rip the paper. 25k until Texico is unlocked and new SGs are revealed. We also have one or two add on surprises... (Read More)

Conner. Back and battle ready!

March 15th - via:
If you're familiar with the Myth gameplay videos, you will recall a dog barking in the background. As a tribute to his contribution, Conner was created as a backer stretch goal for Myth. We're pleased to let you know he's returned to join us in our... (Read More)

Mission Cards Unlocked!

March 15th - via:
The 200k stretch goal has been reached! 10 exclusive mission cards are unlocked. The next two goals are for card stock doors and worker minis!  (Read More)

Security Force II Inbound

March 14th - via:
These guys aren't push overs. Yes, if you are prepared and on Reserve action you can eliminate them easy, but you better not let them activate. Their shotguns do nothing but collateral damage, hurting all MERCS and OPFOR in the area, and adding... (Read More)

Danika says to call this update STUFF!

March 14th - via:
MERCS Tabletop Cards First, we’ve discussed it and we are adding MERCS table top faction decks for any Mission Packs unlocked (add-on and stretch) at the $200 OPFOR Level. This means if you back at this level you will receive MERCS tabletop cards... (Read More)

Assassination Protocal Gets Reinforcements

March 14th - via:
Congratulations. You've unlock the first of the extra team members for Assassination. These members allow players to change up their team composition and explore different avenues of game play. The next goal features 2 new alternate versions of... (Read More)

New Stretch Goals Revealed

March 14th - via:
185k SECFOR II - 4 minis (with 2 poses) have altered tactics than those in the base game. 200k KS Missions - These missions are more complicated, asking teams to split up, or keep an employee alive, and make it out of the office. These are tiny... (Read More)

While I Was Sleeping

March 14th - via:
So...we've busted through the second stretch and are half way through to the third. We'll get the next three stretch goals up soon (when the others wake up). In the mean time, congratulations on unlocking more MERCS for Counter Threat. Team choices... (Read More)

And so it begins....

March 13th - via:
As we exited the elevators, our Leader motioned me forward to silently subdue the worker-citizen walking away from us down the hallway...quickly and quietly it was done.  Kneeling, I gave the all clear sign and they glided past me... The first... (Read More)

Stretch Goals Incoming

March 13th - via:
Keith, my dawgs, is uploading them now. As before, we’ll upload a few at a time. We have more goals then last time, so we hope you are ready to explore some coolness. We’ve already had some questions about the Mission Packs. It would be good to... (Read More)

Hey!!!! We're Funded.

March 13th - via:
Wow! SUPER exciting. Stretch goals are coming, I promise. FYI: If you are wondering about the funky length, it is because we are attending and doing demos for Recon at Adoption and PAX east.  (Read More)

If you have additional news that doesn't appear here, shoot us a link!