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Chromatic Dungeons

A project in Portland, OR by Rod Waibel

Funding Successful

Capturing the feel of playing TSR era RPGs with modern lessons learned. Making the OSR welcome to ALL gamers of every demographic.
Backers: 335
Average Pledge Per Backer: $32

Funded: $10,825 of $8,000
Dates: Jun 30th -> Aug 3rd (34 days)
Project By: Rod Waibel
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Last Updated: August 3 @ 00:13 -0400 GMT


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Latest News

Fulfillment Time Frame, What to Expect

August 2nd - via:
This entire project, I've been touting the importance of transparency, and have been doing my best to keep everyone informed on every step. As many of you know, most KS campaigns have fulfillment dates months after the campaign completes because they... (Read More)

POD link emails update

August 1st - via:
This post is for backers only. Please visit and log in to read. (Read More)

Informal Survey, Stretch goal delivery preferences

August 1st - via:
This post is for backers only. Please visit and log in to read. (Read More)

Stretch Goal Cover Art!

July 23rd - via:
The extremely talented Chet Minton has agreed to do the cover art for Issue #5 of the Gnoll Sage, which is the $10,000 stretch goal to all backers.  Inks have been received and I had to share because it's so awesome! This particular image covers... (Read More)

Stretch Goal Update: Yellowfang Preview

July 21st - via:
The stretch goal for Issue #5 is still within reach! This is an special issue, as it will be double length (approx 50 pages long), and will highlight the (in)famous orcs, and how to make them more than just cannon fodder.  Seven clans will be... (Read More)

All About Orcs Stretch Goal

July 16th - via:
If the campaign breaks $10,000, pdf and print copy links will be provided to all backers of all levels of The Gnoll Sage #5 at no additional backer level cost.  (Read More)

Chromatic Dungeons Funded & Basic Rules Classes Preview!

July 16th - via:
First off, huge step in being officially funded!  As an additional preview, here are the classes from the Basic Rules set! Important Note: The Basic rules are just that, basic, and meant to be a quick start into the game.  There are many more... (Read More)

FUNDED! And big update for Backers Only!

July 16th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Animist Preview!

July 13th - via:
With the early release of The Gnoll Sage zines, a lot of folks have been asking about the animist class.  Ask and ye shall receive. There are more than 35 different spirits the animist can choose to bond with; here are just a couple of what those... (Read More)

Stretch Goal Update!

July 12th - via:
Big news today! I've been doing and/or following KS projects for a while now, enough to know that unless something happens and this project goes viral (unlikely), the reward tier goals for the stretch goals are unlikely to be met. A huge advantage I... (Read More)

Mira, the Legend of the Djinns Shout Out

July 11th - via:
One of the things that's important to small time publishers such as myself is to support each other.  It's really the only way to compete against the bigger companies.  The folks over at Little Knight Games have been very supportive of this... (Read More)

Book Photos

July 9th - via:
Some have asked what the books look like.  Well, here you are!  (Read More)

Preview: Initiative

July 8th - via:
Today's preview is how initiative works.  If you're familiar with B/X, it's gonna sound familiar.  If team based initiative isn't your bag, no worry!   There are rules for individual initiative as well.  (Read More)

HUGE Preview: Issue 1 of The Gnoll Sage!

July 6th - via:
First, it's a bonus preview, as we already had a preview today, so I'm putting tomorrow's early :)  Secondly, it's a big one. One of the stretch goals were The Gnoll Sage zines.  So what exactly are they?  Well, here you go.  The complete first... (Read More)

Preview: Example Play Session

July 6th - via:
Today's update preview is the example play section.   Experienced role-players may find this a bit redundant, but part of being welcoming to everyone is also being welcoming to new players.  Bonus points if you recognize the adventure they are... (Read More)

Preview: Crafting!

July 5th - via:
While the other update today was not so positive, here's one that is!   For many players, finding treasure is a great reward and they don't really care about things like crafting their own items.  Or maybe they prefer a low magic setting.  All of... (Read More)

Important Project Clarification Update

July 5th - via:
Since launch, there has been a lot of feedback regarding this project, and a lot of upset people about how I apparently am fake, never played any rpgs, I'm out to drive out white men from the hobby, etc.  Let me clarify.  None of that is true or... (Read More)

Divine Class Preview, Clean Page Layout

July 2nd - via:
A few folks have mentioned how they prefer a clean page layout without the parchment background.  The good thing about having this project done when I launched is that I have the duration of the campaign to make some changes.  And if a big theme is... (Read More)

Mechanical Differences

July 2nd - via:
Per request, a bullet point list of some of the main mechanical differences between the 80s version of the game and Chromatic Dungeons has been added to the campaign description.   These include: • Alignment. Humanoids no longer have a default... (Read More)

CD Contributors

July 1st - via:
A few folks have asked who the contributors were to this game.  Ask and ye shall receive.  Posting as an updated rather than a reply to a comment, because more folks may have the same question.  The following are folks who I reached out and worked... (Read More)

We've Launched, and Thank You!

July 1st - via:
First of all, I want to thank everyone who has given me support over the past few months while this was going on.  And I want to thank all of the artists, editors, and readers who contributed to this project.  I literally couldn't have done it... (Read More)

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