Biosupremacy: an action adventure game based on alien life
A project in Ottawa, Canada by DarkPolygon Games000days
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00hours
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00minutes
Funding Unsuccessful
Make your way through hostile worlds filled with mutant creatures looking to dominate the universe!
Backers: 80
Average Pledge Per Backer: $45 CAD
Funded: $3,635 CAD of $38,500 CAD
Dates: May 5th -> Jul 4th (60 days)
Project By: DarkPolygon Games
Backers: 80
Average Pledge Per Backer: $45 CAD
Funded: $3,635 CAD of $38,500 CAD
Dates: May 5th -> Jul 4th (60 days)
Project By: DarkPolygon Games
$3,635 CAD
current pledge level
Last Updated: July 4 @ 17:30 -0400 GMT
9%
of goal
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Latest News
Dev Blog update 7: Finishing things up with AI and Skills
June 20th - via: kickstarter.com
Last week we worked on new skills (the last ones!) and implemented a few more AI behaviors. We also added some details on some of the past skills. Overall a very calm week as we gear towards the end of our campaign, we are sad the campaign didn't get... (Read More)
Dev Blog update 6: New Skills and AI improvements
June 13th - via: kickstarter.com
Last week we delved more deeply into AI and its redesign, adding functionality for the creatures to "lose" its target while the main character was "Blending" was such a breeze thanks to the new system. This has given us the freedom to think on new... (Read More)
Dev Blog Update 5: AI and stun effects
June 6th - via: kickstarter.com
Last week we spent some time working on tuning up graphics, adding new animations to the game and finishing up another skill which we showed, it was a very fun week and I did some more progress on the sorting issue. This week we will be looking at... (Read More)
Skill Showcase: Pulse
June 3rd - via: kickstarter.com
Like every friday, here's another video update. This time is Pulse, one of the 12 different skills used by our hero. (Read More)
Dev Blog Update 4: Recap
May 30th - via: kickstarter.com
Lets start this week with the small recap: - Work on the second boss has started, the art is ready and most of it has been included in the engine. - The game flow has been set, now events wait for other things to happen and take control over the... (Read More)
Skill Showcase: BioSeeker
May 27th - via: kickstarter.com
As every friday, we're going to update you with the latest skill teasers from BioSupremacy. Check out BioSeeker! (Read More)
Top 10 Crowdsourced Indie Games #CrowdFunders #Indiegamer
May 24th - via: rikkirobertson.wordpress.com
I just saw a beautiful indie title called Don't Kill Her. It made me think, well golly gosh why don't I give you a whole list of these hidden away indie titles? (Read More)
Dev Blog Update 3: Game flow mechanics and sorting issue
May 23rd - via: kickstarter.com
Hello everyone! I am going to start this report by saying that every time I attempt to set goals, a million other things always show up! Still, we were able to create some game flow mechanics, something that will allows us to create easily events in... (Read More)
Skill Showcase: Boss Battle (WIP)
May 20th - via: kickstarter.com
Here's another sneak peek from your friends at Dark Polygon :)A boss battle we're working on. Hope you like it! (Read More)
Dev Blog update 2: Props, skills and Boss Battles
May 16th - via: kickstarter.com
Last week was almost nothing what I expected, as soon as I touched the idea of starting on fixing the sorting issue with the props, a lot of other more important things came arise. Last week was a lot more productive than I thought it could have been... (Read More)
Skill Showcase: Energy Cycle
May 13th - via: kickstarter.com
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 Starting this week we'll be posting our updates about gameplay and skills to show you how we're doing. Please consider these are just WIP... (Read More)
First dev log and thanks!
May 9th - via: kickstarter.com
Last week we finally launched our Kickstarter! It was a very exciting time for everyone at Dark Polygon, but with it a lot more pressure has come to iron out bugs, finish features, and meet deadlines. But let me introduce myself first. My name is... (Read More)
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