Gangster Dice - A Game of Muggs, Molls, and Mobsters

A project in by Jonathan Ruland
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Funding Successful

A Prohibition Era game of dodging the cops, ditching evidence, and dicey danger. Only $20!
Backers: 120
Average Pledge Per Backer: $46

Funded: $5,522 of $2,500
Dates: Jun 16th -> Jul 16th (30 days)
Project By: Jonathan Ruland
Tags:
dice game +Suggest

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$5,522

current pledge level
Last Updated: July 16 @ 12:03 -0400 GMT

220%

of goal
funding period ended

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Latest News

One stretch goal left!

July 16th - via: kickstarter.com
Less than 12 hours to go and we have unlocked 5 of our 6 stretch goals! Let's see if we can get them all!   (Read More)

Last day!

July 15th - via: kickstarter.com
We are entering the final day of the Gangster Dice campaign and we are thrilled that at the time of this writing, 100 people have pledged their money and support to bring this game to life! Thank you for faith in us to deliver this game! Stretch... (Read More)

10th character unlocked!

July 13th - via: kickstarter.com
We've just unlocked our 4th stretch goal, a 10th character! Only 60 hours are left in the campaign and we still have more stretch goals to unlock, so spread the word if you can! As a reminder, our partner campaign, Twistocity, is also in its final... (Read More)

2 new Sheik slots available!

July 12th - via: kickstarter.com
Some folks have asked us about opening up additional Sheik rewards and we have been pondering this for some time now. Today we decided to open up 2 additional Sheik slots because: 1. We would really like to reach the "Improved Card Quality" and "12... (Read More)

Engraved dice unlocked!

July 11th - via: kickstarter.com
We just passed the $4,000 mark, which means the fine-looking printed dice you see below will be ENGRAVED in the production version of Gangster Dice! Thank you all for helping us achieve this goal. Next up: a 10th character will be added at $4,500! As... (Read More)

Engraved Dice!

July 10th - via: kickstarter.com
After much feedback from backers and potential backers, it sounds like the stretch goal you all really want is engraved dice. Currently this goal is set at $6,000, however due to popular demand we have decided to move it down to $4,000! At the time... (Read More)

Final week: help us spread the word!

July 9th - via: kickstarter.com
It's the final week of the Gangster Dice campaign! Thank you for your help in funding this game and unlocking the first 2 stretch goals. We have several more planned which will make this game even better, so it's time for a call to action. Do you... (Read More)

Second stretch goal achieved, and a slight modification to future stretch goals

July 5th - via: kickstarter.com
Unlocked: 9th character We have unlocked our second stretch goal, adding a 9th character to the basic game of Gangster Dice! This new character is a full-on mob boss whose special ability is to start the game in control of all 4 tokens. As with our... (Read More)

Print and play version available for download, and a few other things

July 1st - via: kickstarter.com
All the files you need to print up and play Gangster Dice are now available on the game's Board Game Geek page! Feel free to print up the game and take it for a spin. :) In other news, Sultan's Library, a partner of Gangster Dice for this project,... (Read More)

Refer a friend and get free card sleeves and discounts!

June 29th - via: kickstarter.com
This week we are beginning a referral program where you can get free card sleeves and discounts! Earn rewards for each friend that you refer for Mugg level or higher: Refer 1 friend: BOTH of you get free card sleeves for all the cards in your copy of... (Read More)

Raffle Moved to Facebook

June 27th - via: kickstarter.com
As we mentioned in our last update, Kickstarter does not allow us to offer raffle tickets as rewards. Therefore we have moved the raffle for our 3 remaining prototypes to our Facebook page. No purchase or pledge is necessary to enter! Simply Like... (Read More)

Reward Change

June 25th - via: kickstarter.com
We have recently been informed that we are not allowed to include a raffle in our Kickstarter rewards, so raffle tickets no longer available. Sorry about that. Check out our Facebook page for more information about this change.... (Read More)

A discussion about shipping options, "people" token art, and nearing our second stretch goal

June 24th - via: kickstarter.com
As I write this, we are only $132 away from meeting our second stretch goal! Reaching this goal will unlock a 9th character, yet to be revealed. In our last update I posted "places" token art, the Streets and the Speakeasy. Today I am posting the... (Read More)

Token Art: Locations

June 22nd - via: kickstarter.com
Much work was put into the art for the 4 tokens, especially the Streets, so I thought I'd share them with you. Here is the full art for the Streets and the Speakeasy. As a reminder, we are still having a contest to name the newly unlocked character.... (Read More)

First stretch goal unlocked!

June 20th - via: kickstarter.com
We just passed the $3,000 mark, which means our first stretch goal--an 8th character--is now unlocked! Thank you all so much for your support. As a reminder, we are having a contest to name this character. If you have an idea for his name, post a... (Read More)

Funded! And a name-that-character contest!

June 19th - via: kickstarter.com
In just under 3 days, Gangster Dice reached its funding goal! Thank you everyone for your support in making this happen. This game is going to be great! With roughly 27 days remaining in our campaign, hopefully we can unlock plenty of stretch goals... (Read More)

First 48 hours, and a glowing review of Gangster Dice!

June 18th - via: kickstarter.com
Well, first 50 hours really. =) We are 90% funded and counting! It looks like this game is finally going to be printed! Undead Viking just published this review of Gangster Dice. It sounds like he really enjoyed it! Undead Viking's review of... (Read More)

Why do we need $2,500?

June 17th - via: kickstarter.com
How did we arrive at the magic number of $2,500 for our funding goal? This is covered in our latest blog post. Thanks for a strong first day everyone! If you can, please spread the word so we can attract more backers and make this game as awesome as... (Read More)

A Strong 12 Hours

June 16th - via: kickstarter.com
Thank you all for making the first 12 hours of our campaign successful! We are already 56% funded with 25 backers! This is a much better showing than we were expecting, and we are well on our way to reaching our goal and getting this game into print.... (Read More)

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