Woojer - Feel the Sound

A project in Manhattan, NY by Woojer
000days 
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00hours 
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Funding Successful

Woojer is a Silent Wearable "Woofer" the Size of a Matchbox that Enables You to Actually FEEL the Sound.
Backers: 1710
Average Pledge Per Backer: $84

Funded: $143,377 of $100,000
Dates: Nov 6th -> Dec 6th (30 days)
Project By: Woojer
Tags:
gadgetmusicaudioheadphones +Suggest

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$143,377

current pledge level
Last Updated: December 6 @ 10:30 -0500 GMT

143%

of goal
funding period ended

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Latest News

Inequality on Wearable Kickstarter Campaigns

July 16th - via: l2thinktank.com
Kickstarter has a reputation of being an abundant funding source for burgeoning wearable tech companies. Pebble and Oculus Rift both got their bearings on Kickstarter. However, L2’s Intelligence Report: Wearables finds a large funding gap among the 50 wearables projects on the platform. Only 6 in 10 reach their funding target, and the average Kickstarter wearable campaign achieves 399% of its funding goal. Further emphasizing the gap between the haves and the have nots: successful projects receive 692% of their funding goal, while failed ones receive just 14%. (Read More)

A Gigantic Heartfelt THANK YOU!

December 6th - via: kickstarter.com
Dear Backers!Just a short note to thank every single one of you for your support over the last 30 days! Many of you have become as passionate about Woojer as we are – which is a tremendous encouragement.  The Kickstarter campaign has been both... (Read More)

11 Amazing Things You Could Accomplish In 24 Hours!*

December 3rd - via: kickstarter.com
Dear Backers!Some people really know how to make the most of a day. Here are some amazing feats that could be accomplished in a 24 hour period.  11. Hit Stretch Goal #1 (!!!) In the last 24 hours since our last update 100 new Woojerers joined our... (Read More)

WHAT IF?

December 3rd - via: kickstarter.com
Dear Backers, What if each one of our great (really!) beloved backers brings just one (yes, just one!) more friend to join us in our last 3 days….? (it has to be someone you really care about…) Can you imagine that??? Well, let’s do it!!! And... (Read More)

Happy Thanksgiving!

November 26th - via: kickstarter.com
Dearest Backers,  It's Thanksgiving...so that's exactly what we'll do...again! We want to personally thank each and every single one of you for having faith in our vision and becoming part of Woojer - you're really great! There's nothing we want... (Read More)

You made it happen!!!

November 23rd - via: kickstarter.com
Dear Backers, Thanks to you, Woojer is successfully funded! We know how hard it is to step out of the crowd and bet on something new. Here at Woojer we'll be eternally grateful to our backers who share the vision of a new dimension in personal gaming... (Read More)

We're almost there!!!

November 18th - via: kickstarter.com
Dear Vib(e)rant Backers!  Thanks to you, our loyal backers, we're over 75% there! We're batting 1000 with demo's - here's another clip - this one is from CES Unveiled in NY last week: Also, we had a global TV appearance last night on Bloomberg... (Read More)

A BIG hug to all you Woojerers!!!

November 13th - via: kickstarter.com
We're only one week into the campaign and thanks to you our super backers, we're already 50% funded!!! Press is starting to flow - for example, here's one we really like: AllThingsD. As a real treat to you gadget freaks we thought we'd share the... (Read More)

Woojer Wants to Be Both a Gadget for Gamers and a Helpful Oomph for the Hearing Impaired

November 12th - via: allthingsd.com
SanDisk founder and Woojer investor Eli Harari says the device could be a trojan horse for good -- if it gets funded on Kickstarter. (Read More)

We are transmitting the VIBES...

November 11th - via: kickstarter.com
Dearest Backers,The enthusiasm from our backers has been outstanding. We are inundated with requests for demos and wish we could give you each a one on one... Here's a short clip of some live demo's we did yesterday in New York: You'll need an HTML5... (Read More)

Kudos to all you Rockers and Gamers!

November 8th - via: kickstarter.com
Dear Backers,Just 48 hours after our launch and thanks to y'all we're already approaching 30% of our goal!!! We had great reviews in leading magazines (details below) and a commitment from many other major reporters, BIG tech-sites and bloggers to... (Read More)

Endgadget Expand NY this Sunday

November 7th - via: kickstarter.com
Hi, The Woojer team will be at Expand in the Javits Center on Sunday  - just like we were at GDC/ADC yesterday in LA. So if anyone is in the area - look out for a few geeks in those Official Woojer T-Shirts for a demo. We'll post pics just like the... (Read More)

Woojer Is A Wearable Audio Device That May Forever Change How You Experience Music, Film And Video Games

November 6th - via: forbes.com
A new personal audio device called Woojer launched on Kickstarter this morning, promising users a new level of immersion by actually allowing them to 'feel the sound.' (Read More)

Feel the Sound With Woojer, A Personal Subwoofer

November 6th - via: gadgetreview.com
Why settle for just hearing your favorite tunes when you can feel it! The Kickstarter campaign for Woojer does just that! It’s a wearable subwoofer that’s as small as a matchbox that you wear. You’ll be able to feel the vibrations as you hear the music. And the cool thing about it is that you can wear it while playing your favorite video games. You’ll be able to play your favorite first person shooter game and feel the gun’s recoil and the shockwaves from explosions, making it feel as if you’re in the game! Paired with your favorite headset, the Woojer will completely immerse you in sound in whatever technology you combine with it like gaming, consoles, smartphones and more. It’s compatible with any headset and audio source so can you use it with all your devices. (Read More)

Woojer Is A Wearable Audio Accessory For Bass Junkies Who Want To Feel The Noise

October 13th - via: techcrunch.com
Woojer is a wearable mobile accessory designed to allow its wearer to feel what they’re listening to on their mobile device — via the medium of haptic feedback — rather than simply having banging tunes inserted into their earholes. It’s also being aimed at gamers who want a more immersive in-game experience, or for watching movies or other audiovisual content on a mobile device. (Read More)

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