Medieval
A project in Sydney, AU by Phillip McGregor000days
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00hours
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Funding Successful
Real Medieval Life for RPGs
Backers: 208
Average Pledge Per Backer: $51 AUD
Funded: $10,638 AUD of $1,800 AUD
Dates: Nov 30th -> Dec 30th (30 days)
Project By: Phillip McGregor
Backers: 208
Average Pledge Per Backer: $51 AUD
Funded: $10,638 AUD of $1,800 AUD
Dates: Nov 30th -> Dec 30th (30 days)
Project By: Phillip McGregor
Tags:
+Suggest$10,638 AUD
current pledge level
Last Updated: December 30 @ 09:11 -0500 GMT
591%
of goal
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Latest News
Another Stretch Goal Bites the Dust!
December 29th - via: kickstarter.com
We've blown through the A$9000 goal which means the Special Issues will have a minimum of 112 pages! So the current minimum page counts are - Special Issues, 112 pages; Regular Issues 56 pages. There's still some time to to hit the $10800 Goal ...... (Read More)
Third Stretch Goal achieved!
December 24th - via: kickstarter.com
As it says, we've passed the third stretch goal ... so (assuming people don't cancel or reduce pledges to drop it down to below that level again) the Regular Issues will now be a minimum of 56 pages. Another A$1600 or so to the fourth stretch goal... (Read More)
Medieval Inns & Taverns
December 23rd - via: kickstarter.com
Every rpg or rpg supplement I am aware of mishandles medieval Inns and Taverns ... grossly mishandles them. They universally treat them as (often barely) modified versions of modern day Pub(lic Houses), Bars or Hotels. A very few may treat them as... (Read More)
The State of Play
December 16th - via: kickstarter.com
Two Stretch Goals (+8 pages [to 48 pages] to Regular and +16 pages [to 96 pages] to Special Issues -- minimum) achieved and under A$500 to the third ... +8 (to 56 pages, minimum) to Regular issues. Currently, work on the first Special Issue... (Read More)
Wrong, Misleading, or Both?
December 9th - via: kickstarter.com
Over the years since I launched OM2 (and also during this campaign) backers have suggested that I look at this, that or the other YouTube (or other) Video which shows how medieval weapons and armour really worked. The problem is that they really... (Read More)
Second Stretch Goal!
December 6th - via: kickstarter.com
We're just over the A$5400 goal for the second stretch goal - so now the Special Issues will be a minimum of 96 pages! Next goal at A$7200 will make Regular Issues a minimum of 56 pages! Phil (Read More)
Shields ARE Armour
December 4th - via: kickstarter.com
Another thing that virtually all RPGs grossly mishandle -- Shields. For most people in the Medieval (and Classical) period, the only armour they could afford was a Shield ... possibly supplemented with Textile Body Armour (more on which in a later... (Read More)
So, a Knight walks into the Village Blacksmith's ...
December 1st - via: kickstarter.com
... and orders a new set of Full Plate Armour ... Bzzzt! Wrong! Making Armour was a specialised trade, especially something as complex and technological demanding (for the time and place) as Plate Armour ... which was, incidentally so complex and so... (Read More)
Fully Funded! First Stretch Goal Reached!
November 30th - via: kickstarter.com
When I went to sleep last night the campaign was about $30 short of being funded ... and when I logged on again this morning we're at over $4000! Fully funded and the first Stretch Goal (Regular Issues up to 48+ pages from 40+ pages) blown through.... (Read More)
If you have additional news that doesn't appear here, shoot us a link!