FREEQ: An Interactive Radio Drama/Indie Video Game
A project in Los Angeles, CA by Jesse Vigil000days
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00hours
:
00minutes
Funding Successful
FREEQ is an innovative IPhone game/interactive radio drama, that if funded will now feature the voices of Anessa Ramsey and Teddy Dunn.
Backers: 35
Average Pledge Per Backer: $354
Funded: $12,401 of $12,300
Dates: Sep 11th -> Nov 16th (67 days)
Project By: Jesse Vigil
Backers: 35
Average Pledge Per Backer: $354
Funded: $12,401 of $12,300
Dates: Sep 11th -> Nov 16th (67 days)
Project By: Jesse Vigil
Tags:
+Suggest$12,401
current pledge level
Last Updated: May 28 @ 12:12 -0400 GMT
100%
of goal
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Latest News
Kickstarter Turns 5 – The First 5 Kickstarter Games
April 29th - via: cliqist.com
Did you know that it’s been exactly 5 years since Kickstarter launched? That’s 5 years of video game projects spanning every genre, platform, and quality level. We thought it appropriate to take a look back at some of the projects that were there in the beginning; the brave souls that took to an unknown platform to ask some strangers for money. The selection was narrowed to the first 5 projects that completed their campaign, successful or not. This means we did not include the couple projects that had campaigns launched then cancelled soon after; nor did we include projects that were in the Video Game category but were not actual games. (Read More)
INDIECADE SELECTION
September 11th - via: kickstarter.com
Friends, Thanks so much for believing in us. The game's out, it got some nice buzz at the outset, and most importantly, we were so so proud of the final product. Like all mobile games, we thought the game had its moment in the sun and that was going... (Read More)
LIVE
April 22nd - via: kickstarter.com
It is LIVE!!! Google Play and App Store! Cheers everyone. Promo codes Re going to backers in the next 24 hours. (Read More)
TRAILER - good news imminent
April 20th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
In Review
April 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
So...close...
April 10th - via: kickstarter.com
We're filling out paperwork for iTunes and Google Play, that's how close we are. Take a look at our producer's desk. Big stuff coming soon. The special reward started shipping and if yours hasn't come yet, it will soon - UNLESS you didn't confirm... (Read More)
BETA!!!!!!
December 6th - via: kickstarter.com
GUYS!!! It's Beta. We hit Beta. Every single feature of the game is in and is (mostly) working exactly like it's supposed to. Why is the team cheering? We also managed to get a version of the game that we're really proud of in under the final IGF... (Read More)
ALPHA!!!
November 8th - via: kickstarter.com
This will be brief, but the news will be encouraging and then expect a flurry of updates. NEWS! 1) We submitted an alpha build to the IGF! Fingers crossed! 2) That means the game is almost playable and is as of this writing 75% content-complete. It... (Read More)
First finished segment!
June 13th - via: kickstarter.com
As promised, more regular updates and also, excitingly, actual progress. First of all, got our ProTools environment finally set up and all the clips sorted. Also: created 8 unique "telephones" for the audio - set up on each slice you can see in the... (Read More)
Letter to Our Supporters
May 24th - via: kickstarter.com
Hello everyone – First of all, I’d like to take the opportunity to apologize to you all. After all the good faith and the incredible financial support you showed our project last year, you deserved to hear from us much sooner. There’s really... (Read More)
Pre-Alpha Demo!
April 14th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
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