FREEQ: An Interactive Radio Drama/Indie Video Game

A project in Los Angeles, CA by Jesse Vigil
000days 
:
00hours 
:
00minutes 

Funding Successful

FREEQ is an innovative IPhone game/interactive radio drama, that if funded will now feature the voices of Anessa Ramsey and Teddy Dunn.
Backers: 35
Average Pledge Per Backer: $354

Funded: $12,401 of $12,300
Dates: Sep 11th -> Nov 16th (67 days)
Project By: Jesse Vigil
Tags:
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$12,401

current pledge level
Last Updated: May 28 @ 12:12 -0400 GMT

100%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Kickstarter Turns 5 – The First 5 Kickstarter Games

April 29th - via: cliqist.com
Did you know that it’s been exactly 5 years since Kickstarter launched? That’s 5 years of video game projects spanning every genre, platform, and quality level. We thought it appropriate to take a look back at some of the projects that were there in the beginning; the brave souls that took to an unknown platform to ask some strangers for money. The selection was narrowed to the first 5 projects that completed their campaign, successful or not. This means we did not include the couple projects that had campaigns launched then cancelled soon after; nor did we include projects that were in the Video Game category but were not actual games. (Read More)

INDIECADE SELECTION

September 11th - via: kickstarter.com
Friends, Thanks so much for believing in us. The game's out, it got some nice buzz at the outset, and most importantly, we were so so proud of the final product. Like all mobile games, we thought the game had its moment in the sun and that was going... (Read More)

LIVE

April 22nd - via: kickstarter.com
It is LIVE!!! Google Play and App Store! Cheers everyone. Promo codes Re going to backers in the next 24 hours.  (Read More)

TRAILER - good news imminent

April 20th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

In Review

April 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

So...close...

April 10th - via: kickstarter.com
We're filling out paperwork for iTunes and Google Play, that's how close we are. Take a look at our producer's desk. Big stuff coming soon. The special reward started shipping and if yours hasn't come yet, it will soon - UNLESS you didn't confirm... (Read More)

BETA!!!!!!

December 6th - via: kickstarter.com
GUYS!!! It's Beta. We hit Beta. Every single feature of the game is in and is (mostly) working exactly like it's supposed to.  Why is the team cheering? We also managed to get a version of the game that we're really proud of in under the final IGF... (Read More)

ALPHA!!!

November 8th - via: kickstarter.com
This will be brief, but the news will be encouraging and then expect a flurry of updates. NEWS! 1) We submitted an alpha build to the IGF! Fingers crossed! 2) That means the game is almost playable and is as of this writing 75% content-complete. It... (Read More)

First finished segment!

June 13th - via: kickstarter.com
As promised, more regular updates and also, excitingly, actual progress. First of all, got our ProTools environment finally set up and all the clips sorted. Also: created 8 unique "telephones" for the audio - set up on each slice you can see in the... (Read More)

Letter to Our Supporters

May 24th - via: kickstarter.com
Hello everyone –   First of all, I’d like to take the opportunity to apologize to you all. After all the good faith and the incredible financial support you showed our project last year, you deserved to hear from us much sooner. There’s really... (Read More)

Pre-Alpha Demo!

April 14th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

If you have additional news that doesn't appear here, shoot us a link!