Pulse - Reveal the world through sound

A project in Vancouver, Canada by Team Pixel Pi

Funding Successful

Pulse is a first person survival game that takes place in an unseen world revealed only by sound.
Backers: 2128
Average Pledge Per Backer: $38

Funded: $80,957 of $75,000
Dates: Mar 7th -> Apr 11th (36 days)
Project By: Team Pixel Pi
video gameadventuresurvivaloculus rift +Suggest

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Last Updated: April 11 @ 23:01 -0400 GMT


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Latest News

Kickstarter Katchup

April 14th - via: rockpapershotgun.com
Last weekend took on a life of its own, which is the sort of thing weekends should probably do more often, and I was stranded away from my trusty keyboard and therefore unable to type words about games that might exist at some point in the future. This was a sad thing. Fortunately, missing a week means that there are more winners than ever before and the bumper crop contains two games that I’ve played and enjoyed, at least three that I look forward to playing when they are released and a project that makes me realise how much I want to play with an Oculus Rift. (Read More)

Pulse Kickstarter gets funded on final day with huge last-minute push

April 12th - via: polygon.com
The campaign reached its $75,000 goal with about three hours left, and ended at $80,977. According to Kickstarter statistics site Kicktraq, 628 of Pulse's 2,129 backers — more than one-fourth — came on the last day. (Read More)


April 11th - via: kickstarter.com
I... we... it's... THANK YOU SO MUCH EVERYONE! Seriously, we couldn't thank you enough before, and now we DOUBLY can't thank you enough. What an amazing rollercoaster of emotions! Let's see what we can push this up to! A little over 3 hours left!!!... (Read More)


April 11th - via: kickstarter.com

The Kickstarter Compendium

April 9th - via: gameinformer.com
Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some interesting new game ideas, and new projects are going up on a weekly basis that deserve your attention. (Read More)

30, 45.7, Love

April 8th - via: kickstarter.com
30 hours. 45.7 thousand. So much love. You guys are amazing. There have been a good number of new backers in the past couple days--(we watched as the counter ticked to 1337)--and that is incredibly awesome. So to all ye new backers: WELCOME!And to... (Read More)

Plushie Add-ons, Shirts, and DRM news!

April 6th - via: kickstarter.com
Yeah.So you might be wondering "HEY I'm a $60/70/100/110 backer, you're breaking my heart! :(" Well GOOD NEWS for you too. $60/70 Reward Tier Update+1 PLUSHIE That's right. You get SHIRT + MOKO automatically. Alternatively you can choose to get TWO... (Read More)


April 4th - via: kickstarter.com
That's just about 40 percent in highly technical speak. Thank you all so much for your vast quantities of support! We're in the FINAL STRETCH, and now more than ever we need your help. We can't make that 45k in new backers alone, it's you guys--our... (Read More)

GDC and IGF and Greenlight, oh my!

April 1st - via: kickstarter.com
Well, this past week has been a wild ride! We were absolutely blown away by all the fantastic people we met at our booth in the IGF pavilion. Pulse was unanimously well received, and it warms our hearts beyond belief. The response from the media has... (Read More)

Kickstarter Katchup

April 1st - via: rockpapershotgun.com
I haven’t eaten a single chocolate egg in the last twenty four hours, which would normally be an acceptable dietary state, but with this being the extended weekend of confeggtionary rabbit worship, I’m a little bit upset that nobody bought me a big Smarties egg. (Read More)

Team Pixel Pirates

March 24th - via: kickstarter.com
Hey everyone! Richard from Team Pixel Pi here with an update! First and foremost -- it took us a while, but we finally made it to San Francisco! Scurvy was setting in and the rum was nearly gone, but we're alive and well, and pumped for GDC! We'll be... (Read More)

Kickstarter Katchup

March 24th - via: rockpapershotgun.com
A few winners, a few losers and a heap of new entries. It’s a busy week and there are quite a few projects that people have contacted me about that aren’t included, even though I’m interested in them. I’ll do some individual posts on those over the next couple of days but, for now, feast your eyes on the contents of the Katchup at the breadth of gaming delights that it contains. Then feel a bit morose that Rogue System probably isn’t going to be on your computer for a long time. (Read More)

DRM Worries

March 18th - via: kickstarter.com
Hey guys, just wanted to do a quick update to clarify some stuffs. TLDR: Don't worry so much! We're significantly less interested in money than getting you guys a quality product. We had a number of comments fearing we'd go the route of some sort of... (Read More)

So far, so good

March 13th - via: kickstarter.com
Hello there! This is Maxwell from Team Pixel Pi. Welcome to our first update! First of all: THANK YOU ALL SO MUCH. This week has been a blast. You’re all awesome. Seriously. Really awesome. So what do we have to update you with? Here’s the TLDR... (Read More)

Pulse Kickstarter begins: free prototype available now

March 11th - via: vg247.com
Pulse is the first-person project from Canadian studio Pixel Pi. It casts players as a blind character who relies on sound to navigate abstract worlds. The studio has also released a free prototype of the game. The Pulse Kickstarter page launched on Thursday and has already amassed $13,602 of its $75,000 goal. There are 31 days left on the clock. (Read More)

IGF finalist Pulse raising funds through Kickstarter

March 10th - via: polygon.com
Team Pixel Pi is currently seeking $75,000 for first-person experiential game Pulse, where players control a blind character, on Kickstarter. (Read More)

Kickstarter Katchup

March 10th - via: rockpapershotgun.com
The winners’ podium is crowded this week, and by those that have been funded rather than the crowds wot have funded them. Hopefully, when the games are actually released, we’ll all be winners though. There are so many success stories this week that I didn’t even make room for the most ridiculous victory of all time. The spiritual successor to Torment took a mere seven hours to reach its total. Lord British, with over half a million in a few days, dreams of success like that. (Read More)

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