Castles of Mad King Ludwig Collector's Edition

Akaneiro: Demon Hunters

A project in Shanghai, China by American McGee

Funding Successful

An ARPG where classic design sensibility meets fast-paced action, inspired by Japanese traditional art and the Red Riding Hood tale.
Backers: 2681
Average Pledge Per Backer: $76

Funded: $204,680 of $200,000
Dates: Jan 3rd -> Feb 2nd (30 days)
Project By: American McGee
rpgvideo gameaction rpg +Suggest

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Last Updated: February 2 @ 18:30 -0500 GMT


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Latest News

Being Famous Pre-Kickstarter: A Blessing and a Curse

November 24th - via:
A look at the upsides, and downsides, of being famouse when running a video game Kickstarter campaign. (Read More)

More Than 100 Kickstarter-Funded Video Games Are Playable Right Now On Steam

June 26th - via:
'You backed them. You made them. Now play them.' With that rallying cry, Kickstarter wants to direct our attention to more than 100 crowd-funded games which started as developer dreams and emerged as publicly playable product. (Read More)

Akaneiro Goes On Life Support

January 30th - via:
Sad news from American McGee’s Akaneiro: Demon Hunters Kickstarter campaign; things aren’t going well. (Read More)

Spicy Horse downsizes, Akaneiro put studio $1.7 million in debt

January 29th - via:
American McGee's Spicy Horse has downsized its Shanghai studio and is focusing its remaining staff on The Gate, a card-collecting, real-time strategy game – in the meantime, the team developing Akaneiro: Demon Hunters has been reduced from 15 people to two. Akaneiro raised $204,680 on Kickstarter in February 2013 and it's out as an Early Access game on Steam. (Read More)

Kickstarter 2013: Broken records, broken hearts

December 31st - via:
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)

Let There Be Music and Butt Stompin'

March 24th - via:
Hey Backers! Sorry this took a week. I had a little accident that took me away from the keys but I'm back now and I have your soundtracks and Grimm! Like your Karma key codes, you'll need to log into to retrieve your keys. Once you... (Read More)

Rewards are Arriving

March 18th - via:
Greetings Backers! It's been a couple of weeks since I've checked in. American gave me a break from updating and I took it to mean I could sleep for... well, a while. But fear not, we've been hard at work updating Akaneiro with new features and... (Read More)


March 5th - via:
Greetings Hunters,  Long time no see! Things have been busy here at Spicy Horse since everyone returned from Chinese New Year holiday. Planning for the next phase of development took a little longer than we'd anticipated. That's game development -... (Read More)

American's Autograph

February 23rd - via:
It's time to put American to work, or more work... make him work harder. Yeah, that's the ticket! He needs to put his signature all over your rewards. Alice Mini-mates, teapot cannons, Akaneiro canvas posters... there's actually quite a list. But...... (Read More)

Shannon Drake's Blog - PR Pro Tips: An Indie Guide to Kickstarter PR

February 22nd - via:
While Kickstarters are blossoming like flowers after a spring rain, most of them are destined for the dustbin of history or, at least, Tumblr . Launching a Kickstarter should be treated with the seriousness and planning of any major business venture, as a successful one can fund your project and company and a failure can be a massively public misstep that scares off interested players, as well as investors and other potential business partners. (Read More)

Please Complete Your BackerKit Profiles

February 20th - via:
Hail Hunters! I am going to assume you have all been so busy playing Akaneiro that you just haven't found the time to click that link from BackerKit and complete your profile. I say this because (after adding in PayPal purchases) only 1100 of 2900 of... (Read More)

Hi Ho! Hi Ho! It's Back to Work We Go...

February 19th - via:
Chinese New Year is over! I'm excited. It means the team is back and we here in community support are no longer alone. It also means that the team is digging in and development on Akaneiro will be proceeding at a heady clip.  Now before you start... (Read More)

Hit and Run

February 18th - via:
Hey Backers! The team has returned to work and as I write this we're on a meeting prioritizing bugs, updates, feature implementations, ports and so much more for Akaneiro! Tomorrow, I'll post an update about the "Aka Backer" Kit and a road map about... (Read More)

Time to Add On the Add-ons

February 15th - via:
Another e-mail has gone out from BackerKit, this one reminding you to grab your Karma and go claim your add-ons!  Many of you have already begun the process but for those who have not, here's how it works: You'll sign into your account and show... (Read More)

Surveys, Keys, American & DOG

February 11th - via:
You can all breathe a sigh of relief, the Kickstarter surveys have gone out. Yes, I know they were both more (address for digital goods?) and less (but my add-ons!) than you all expected but we're using BackerKit to manage all of this. Kickstarter's... (Read More)

Karma Chameleon

February 8th - via:
Ok, ok! I get it! You want your stuff! My e-mail over-floweth with, "When do I get my stuff?!!!!111eleven" Three things you need to be aware of:  I am the only one currently working on this. (Everyone say, "Poor wittle Ophelea")  We didn't create... (Read More)

American McGee's Red Riding Hood game reaches Kickstarter goal

February 5th - via:
American McGee's Red Riding Hood-inspired PC and Mac action game, Akaneiro: Demon Hunters has reached its $200,000 Kickstarter goal. (Read More)

Akaneiro Kickstarter Hits Funding Goal

February 4th - via:
Spicy Horse's Japan-flavored ARPG Akaneiro was completed on time and on budget, according to CEO American McGee. Regardless, the studio started a Kickstarter drive in an attempt to raise an additional $200,000 to "realize the most complete version of the game". It appears that enough backers have decided to give the game a financial boost, and the project has successfully reached its funding goal. (Read More)

Akaneiro: Demon Hunters Kickstarter just clears goal

February 4th - via:
The Windows, Mac and browser versions of the free-to-play action RPG are available now, with a Steam version expected later this month. Android and iOS versions are also planned. (Read More)

Akaneiro: Demon Hunters Hits Kickstarter Goal

February 4th - via:
After a long, hard, challenging road, Akaneiro: Demon Hunters from American McGee and Spicy Horse Games has managed to hit its Kickstarter goal of $200,000 by going just over the limit at $204,680. It was a close call, a hair's shave away from disappointment and failure, but the team pulled it together, bunched up their gonads and squeezed tight to puff out a victory in the crowd-source arena. (Read More)

Akaneiro: Demon Hunters Hits Kickstarter Goal, Coming To iPad

February 4th - via:
Spicy Horse Games (Alice: Madness Returns, American McGee’s Grimm) announced the total funds pledged will help them speed up development time and put more resources toward features like co-op gameplay, crafting within the game, iOS tablet support, and more. The action RPG, which plays a bit like Diablo, will now be coming not just to Mac, but to the iPad as well. (Read More)

In the nick of time, American McGee’s Akaneiro hits Kickstarter funding target

February 2nd - via:
American McGee’s Spicy Horse game studio has hit its target of raising more than $200,000 for its Akaneiro: Demon Hunters game on Kickstarter. The crowdfunding effort proved successful as McGee, the chief executive of Shanghai-based Spicy Horse and a well-known game developer who has made games such as Alice, made a final plea to fans. More than 2,668 people backed the effort, which was above $203,927 with a half hour to go in the 30-day campaign. That’s squeaking by in the nick of time. (Read More)

Akaneiro: Demon Hunters launches today as Kickstarter winds down

January 31st - via:
So far, 2,231 backers have pledged $167,361 towards its funding. You can play the game now through SpicyWorld and Kongregate on Mac and PC, and is a free download with a $20 “unlock all maps” option. The game comes with 20 maps and more options on the way, including Steam integration. (Read More)

Akaneiro: Demon Hunters Goes Live, Has 50 Hours Left On Kickstarter

January 31st - via:
Spicy Horse sent out word today that Akaneiro: Demon Hunters has officially exited beta. Despite being made available for gamers to play, the game is still trying to finish off its Kickstarter campaign, with more than $32,000 to go before hitting the final goal, as of the writing of this article. (Read More)

Kickstarter Conversations: Akaneiro: Demon Hunters

Welcome back to another Kickstarter Conversation! Today I am very pleased to be joined by the well-known video game creator American McGee. Thank you for joining us today. Very excited to be here talking about our game and our Kickstarter campaign! (Read More)

If a game is almost done, why a Kickstarter? American McGee learns the challenges of crowdfunding

January 14th - via:
American McGee faced an unexpected backlash during the launch of the Kickstarter for Spicy Horse’s Akaneiro. The game was said to be almost done, but the developer was also asking for $200,000 to make the game better. Critical articles were written, and gamers didn’t seem to understand what was going on. Was the developer in trouble? (Read More)

American McGee sees brighter future for year-old Akaneiro: Demon Hunters on Kickstarter

January 14th - via:
Spicy Horse's free-to-play game Akaneiro: Demon Hunters is more than a year old, but it's just getting started. (Read More)

Interview with American McGee on His Kickstarter Project, Akaneiro: Demon Hunters

January 9th - via:
When I first read videogame designer American McGee was on Kickstarter, I was a bit surprised. Sure, Kickstarter had attracted some big names before, but McGee worked for id Software and worked on games like Doom II. He even built an enormous cult following creating offbeat games like Alice: Madness Returns. (Read More)

American McGee Defends Akaneiro Kickstarter

January 8th - via:
American McGee says Akaneiro: Demon Hunters is 100 percent complete, but he needs money from Kickstarter to finish it. (Read More)

American McGee heads to Kickstarter

January 7th - via:
Shanghai-based indie studio seeks $200k to complete free-to-play action RPG. The studio behind Alice: Madness Returns has launched a Kickstarter campaign seeking $200,000 to complete its latest game - Akaneiro: Demon Hunters. (Read More)

Akaneiro: Demon Hunters Looks For Your Support On Kickstarter

January 7th - via:
Spicy Horse Games has taken to Kickstarter. The independent game studio wants to finish their game Akaneiro: Demon Hunters without the traditional help of a publisher and their ARPG is already 20% funded after a few days doing a few marketing campaigns across major gaming sites on their digital crowd-funding tour. (Read More)

American McGee Defends His Kickstarter Game, Says It's '100% Finished'

January 7th - via:
Last week, I wrote about Akaneiro, a game designed by American McGee (Alice) and announced back in 2011. McGee and his team went to Kickstarter to ask for $200,000 "to finish what [they've] started." (Read More)

Alice creator American McGee turns to Kickstarter for Akaneiro: Demon Hunters

January 4th - via:
American McGee, the man behind Alice, Grimm, and most recently Alice: Madness Returns, is the latest prominent developer to try out Kickstarter. McGee and his Shanghai-based Spicy Horse studio are seeking $200,000 in funding for Akaneiro: Demon Hunters, a free-to-play action RPG detailing the story of Little Red Riding Hood, but with a Japanese slant. (Read More)

Alice Creator American McGee Turns To Kickstarter - News -

January 4th - via:
The creator of Alice and its sequel Alice: Madness Returns is turning to Kickstarter for his studio's next game, Akaneiro: Demon Hunters. (Read More)

Spicy Horse takes to Kickstarter for Akaneiro: Demon Hunters, clarifies business model

January 4th - via:
While the free-to-play plans were “shelved” according to a report earlier this week, the project’s Kickstarter page clearly states it is a “free to play ARPG with classic design sense meets fast-paced action.” (Read More)

American McGee's Studio Is Out Of Money To Finish Their Game, Wants Your $200,000

January 4th - via:
The studio of game designer American McGee—best known for designing the horror game Alice and its sequel, Alice: Madness Returns—has run out of money to finish their next game. (Read More)

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