Cellyon: Boss Confrontation

A project in Rennes, France by Sentry Games
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Funding Successful

The first raid-only mmorpg
Backers: 226
Average Pledge Per Backer: €49

Funded: €11,112 of €10,000
Dates: Oct 15th -> Nov 28th (45 days)
Project By: Sentry Games
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€11,112

current pledge level
Last Updated: November 28 @ 10:02 -0500 GMT

111%

of goal
funding period ended

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Latest News

Code name: Badah'Boume

November 27th - via: kickstarter.com
Some of you already tried to take down this strange contraption, now you can discover its final design. Exclusively for the end of the kickstarter it is time to reveal the mechanical monster you will fight in the Redwell mine! Enjoy ;-)  (Read More)

Makhassim plaza

November 26th - via: kickstarter.com
It is said that Makhassim is the district of Inurmin where you can find the most taverns. This video shows you its infamous main plaza.  (Read More)

Red well mine

November 24th - via: kickstarter.com
Are you brave enough to enter the red well mine?  (Read More)

Focus on VFX

November 22nd - via: kickstarter.com
For the special effects in Cellyon: Boss Confrontation, we opted for a cartoony style to match with the paint-looking textures we created for the environment.  Most of the particles are drawn and animated manually, then we use the particle system... (Read More)

From big games to Cellyon part 3: How is the game design of Cellyon different?

November 19th - via: kickstarter.com
Welcome back for the third and final part of our devblog. In the first two parts we explored the gameplay of Cellyon, from the first prototype to the current gameplay. In this last part, we will briefly talk about how we adapted the gameplay to the... (Read More)

Test event at Warpzone Rennes (France)

November 16th - via: kickstarter.com
 Yesterday we were at Warpzone Rennes (France), a french e-sport bar, for an evening test event. We thank all players that came for the event, all your feedbacks were amazing!! :) Again, thanks a lot for your support and keep sharing the project... (Read More)

InGame rewards overview

November 14th - via: kickstarter.com
Here are the videos of the in-game rewards we propose for the following pledges: Textile worker Tanner Coppersmith  (Read More)

Damkina industrial complex

November 12th - via: kickstarter.com
If you manage to escape from the Blood of Cellyon extraction laboratory, you will be able to wander inside the Damkina industrial complex '(◣_◢)'  (Read More)

100% \o/ Thanks!!!!!!

November 9th - via: kickstarter.com
You are all amazing!!! Thanks to you, our initial goal has been reached with 19 days to spare.  This milestone allows us to safely launch the alpha phase right after the kickstarter, and you should receive a Steam key by mail as soon as the campaign... (Read More)

The last 10% :-D

November 7th - via: kickstarter.com
We are close to reaching our initial goal with more than 20 days remaining and we would like to thank all of you for your participation and your messages. With your help we hope to complete the last 10% before the end of the week, and we can't wait... (Read More)

Blood of Cellyon extraction lab.

November 5th - via: kickstarter.com
The Damkina industrial complex hides a strange laboratory. The following video is an overview of what is waiting for you ;-) You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

trick or treat? (㇏(•̀ᵥᵥ•́)ノ)

October 31st - via: kickstarter.com
For Cellyon: Boss Confrontation we are planning to have special ingame events like Christmas, Summer or... Halloween!!!! For this occasion our art director created a skin concept that you will be able to loot... next year during the halloween event... (Read More)

From big games to Cellyon part 2: So, what is the gameplay like exactly?

October 30th - via: kickstarter.com
Hi again for the part 2 of our journey through the general design of Cellyon: Boss Confrontation, Kranchy from Sentry Games speaking. In the last update, we discussed the first steps of the prototype and why our initial choice of gameplay wasn’t... (Read More)

100 bakers \o/

October 28th - via: kickstarter.com
We reached 100 bakers, thanks a lot for your support :) For the occasion, Gilduin made an exclusive drawing ;)  (Read More)

New premises 😊

October 24th - via: kickstarter.com
Because at Sentry, we love difficulties, in addition to the kickstater campaign, we decided to move and change premises for our business. Indeed, ours became a little too small and the internet connection left much to be desired. After months of... (Read More)

From big games to Cellyon part 1: What was our starting point?

October 21st - via: kickstarter.com
Hi everyone, I’m Kranchy from Sentry Games and I’m here for a three-part update about the design of Cellyon: Boss Confrontation. You can see this as a devblog with information about the gameplay you’ll get to experience, but also about some of... (Read More)

Sound effects, atmosphere and soundtracks - Our watchmen

October 18th - via: kickstarter.com
Hello again for a peak inside the making of Cellyon : Boss Confrontation. You might have noticed that there is a draft from the game ost for you to listen in the middle of the page. We hope you enjoyed it and maybe you'd like to know more about its... (Read More)

Huge thanks! Almost 50% in 24 hours, amazing!

October 16th - via: kickstarter.com
Barely 24 hours after the launch, you made us dream. Thanks to you the campaign has almost reached 50%, thank you very much!   Your commitment boosts our motivation and we work hard to please you :-) Do you know that you can meet us and the... (Read More)

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