Henshin Engine The GAME. - PC Engine/TG-16, PC/Steam!

A project in Las Vegas, NV by Sarumaru
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Funding Successful

Henshin Engine is a new 2D action platformer developed for real 16-bit hardware from the ground up based on the world of video games!
Backers: 511
Average Pledge Per Backer: $69

Funded: $35,276 of $16,400
Dates: Sep 6th -> Oct 6th (30 days)
Project By: Sarumaru
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$35,276

current pledge level
Last Updated: October 6 @ 13:30 -0400 GMT

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Latest News

PLEASE READ! SNES version/Cart version stretchgoals

October 6th - via: kickstarter.com
So we are not far from hitting our next stretch goal to include cart versions of Henshin Engine. However, we got the last few emails from the parties interested in assisting with these ports and the news was not good regarding the SNES version. As it... (Read More)

Less than a day left! Added tier!

October 5th - via: kickstarter.com
So we've got less than a day left and we're super happy to have gotten this far! We also wanted to announce the **PHYSICAL PLUS DIGITAL DOWNLOAD**  tier for those who wanted just the game and a physical download. Especially for those of you waiting... (Read More)

Dreamcast info and port specifics! ( ^-^)b

October 4th - via: kickstarter.com
Hi all! Seems we've been getting lots of inquiries regarding the DC port and what differences it will have between the PC Engine and PC versions. Basically, the DC version will be similar to it's PC counterpart in terms of visuals. Some of the things... (Read More)

Dreamcast Tier Clarification/Estimated release :)

October 3rd - via: kickstarter.com
Okay! So we added a bunch of tiers of the already existing tiers to reflect the DC versions of those same tiers to make it less confusing for you folks wanting the DC version. We will still be sending surveys to confirm your versions after the KS is... (Read More)

Dev Update! New stage grafixxx?! :)

October 1st - via: kickstarter.com
So for those of you who've played the demo or watched the play through videos, you'll notice we changed up the stage tiles quite dramatically. :)  To give the stage more of a Cotton 100% feel, our BG artist decided to rework the stage as the... (Read More)

DC STRETCH GOAL MET!

September 30th - via: kickstarter.com
So in the last post I mentioned that we were well passed our funding goal and now we've even passed the DC stretch goal! THANKS EVERYONE! So I also re-iterated that the DC version would be coming later next year (also stated in the stretch goals... (Read More)

HOLY CRAP! We've met the initial funding goal! :D

September 26th - via: kickstarter.com
So last night, we hit our projects funding goal! YAY!! Henshin Engine will become a reality thanks to all of you! HUGE THANKS TO ALL OUR SUPPORTERS!!  Not only that, but we seem to be moving forward in momentum! The DC port stretch goal doesn't seem... (Read More)

Treasure Box + Artbook tier preview!

September 24th - via: kickstarter.com
So many people have asked what the treasure box tiers will look like, well, here's a rendition of what it will look like (some designs will change, mainly covers and prints included). Check it out!   Not too shabby, ay? Remember, we still have some... (Read More)

New playable character?? COLLABORATION TIME!

September 22nd - via: kickstarter.com
HOLY CRAP! Valiya Iriss, the heroine in the upcoming space shooter action game STRIKE HARBINGER, will be a playable character in Henshin Engine!   The Strike Harbinger team and Saru Studio have a friendly relationship and have noticed similarities... (Read More)

Comic book shout out tier :D

September 16th - via: kickstarter.com
GET NOTICED!! Just added a shout out tier! So what's that mean?? Essentially, it's a shout out with your logo and and/or business/page/group/store info in the comic book! We think this would be especially beneficial to game sites and stores or anime... (Read More)

Game+OST Tier! Gimme dem tunez~

September 16th - via: kickstarter.com
Music. MUSIC. MUSICCCCC!!!!  Added a Game CD and Original Soundtrack CD tier. Of course, the soundtrack also comes with any of the TREASURE BOX tiers already, but for this who just want the basics, here they are. A little about the Henshin Engine... (Read More)

DC port stretch goal update.

September 13th - via: kickstarter.com
So we've had a lot of feedback from Dreamcast supporters saying that we should have just had a Dreamcast version from the very start. What needs to be understod is that this game was originally developed for the PC Engine and PC versions in mind. The... (Read More)

We *do* read your emails! DC Anyone?

September 12th - via: kickstarter.com
The people have spoken! So we've gotten TONS of emails asking us to specifically port Henshin Engine to the Dreamcast and that it should be a reward that's realistic to achieve. Although I would like to think that ALL the stretch goals are realistic... (Read More)

More than one copy of HE?? Double the Yuki!

September 9th - via: kickstarter.com
So a LOT of you have asked about how u can order two copies of Henshin Engine. We couldn't figure out another way to do multiple quantities so we thought that the easiest way would be to add it to the pledge tiers! So now, you can order two copies of... (Read More)

Backer Achievement CLEARED! 100 Backers!

September 8th - via: kickstarter.com
WOOT! We hit 100 backers today and we're almost at the halfway point to getting the project funded! THANK YOU! Remember to share with your friends and blast those Henshin Engine tweets! Thanks you guys :D    (Read More)

As Yuki would say, "Holy Crap!".

September 7th - via: kickstarter.com
Our First day on kickstarter! Our team is very excited that we made it this far! We've been working hard on this project since the beginning of the year and we want to Thank everyone who has been supporting us along the way!  Our goal is to show... (Read More)

If you have additional news that doesn't appear here, shoot us a link!