PledgeManager for Riftlands & Guild Academies of Valeria

How to Human - A Global Game Jam Game

A project in Plainfield, PA by Right After Then
000days 
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Funding Successful

A Microgame about Monsters trying to learn how to be more like humans by hiding their nature. Made as part of the GGJ 2014.
Backers: 477
Average Pledge Per Backer: $10

Funded: $4,880 of $500
Dates: Jan 25th -> Feb 24th (30 days)
Project By: Right After Then
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$4,880

current pledge level
Last Updated: February 24 @ 16:46 -0500 GMT

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funding period ended

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Latest News

New Stretch Goal: Level-Up!, The Elevator RPG for FREE!

February 24th - via: kickstarter.com
We've got just a few hours left in the campaign, but we decided to add a new stretch goal - a free PDF download of "Level Up!" - a game by Jordan, Luke and JR Honeycutt (of DFW Nerd Night fame). This weekend, Jordan and Luke (along with JR... (Read More)

48 Hours to go!

February 22nd - via: kickstarter.com
We've got just 48 hours left for the How to Human campaign! We're playing with lots of people here at Dreamation and the response has been great! HtH is a real easy game to carry around with you, which makes it great for conventions when you are... (Read More)

4 days to go and Dreamation

February 20th - via: kickstarter.com
Jordan and Luke are going to ride out the last few days of this campaign at Dreamation (East Coast Con). If you're there, stop by and we'll have a the game to play at the Castle Dice booth (we're showing the expansion to that game as well). We'll... (Read More)

Stretch Goal - Freedom!

February 18th - via: kickstarter.com
Hey Folks, We love doing stretch goals, but as this is sort of a break-even project, we can't really add anything to the project, so after talking it over with the team, we decided to go a different way. If we can hit $4K by the end of the campaign,... (Read More)

Update - Microgame Designer Interview #1

February 13th - via: kickstarter.com
Hi most awesome backers in all of Backer-dom! Part of the idea behind doing the game jam analog style was to show by doing just how fast analog games can iterate and improve – especially when compared to digital games. (Luke teaches at the STEM... (Read More)

Snowbound Update - Publishers...wha?

February 12th - via: kickstarter.com
Odd couple of days here at HtH HQ. First off - we have been approached by a couple of publishers who might want to make HtH an official game-store release. They are reviewing the game now and while it's flattering, it's also odd. Having a "real... (Read More)

PnP Update, Dreamation, Local Play Night and MORE!

February 5th - via: kickstarter.com
We’ve been having a ton of fun here with How to Human, while keeping an eye out for wording changes that might make everything more clear. We’ve been making slight changes to the cards and rules and figured it was time for an updated Print and... (Read More)

Tweaking and having a ball and asking for "big group help"

January 30th - via: kickstarter.com
Sometime magic strikes and this game is starting to feel that way to us. Often, when you design a game, you play it with this constant eye out for what isn't working. It can make you over analytical for sure. You sometimes feel like if you DON'T... (Read More)

Lots going on - 48 hour update

January 27th - via: kickstarter.com
After catching up on some much needed sleep, we are back on task here.  We have updated our KS FAQ with two questions we have gotten which you might find interesting. They can be found at the bottom of the project page on KS. We hit our funding goal... (Read More)

Print and Play and Game Jam Presentations

January 26th - via: kickstarter.com
Jordan just presented our game to the other game jammers at Harrisburg University, AND we have now posted all the Print and Play files over on our website  If any part of the rules aren't clear, please let us know - nothing like some good... (Read More)

WE DID IT!!!

January 26th - via: kickstarter.com
From our launch 20 hours ago.. You'll need an HTML5 capable browser to see this content. Play 00:00 00:00 In the last 44 hours. Our team of 4 designed a game, launched a Kickstarter campaign, created artwork, made T-shirts and buttons and even etched... (Read More)

Learn to Play up and We're Almost There!

January 26th - via: kickstarter.com
Hey Folks,   After a few hours of sleep, we're back at it! I tried to get our really fun game into written rules last night - it was almost funny how bad my grammar and spelling were due to lack of sleep when I looked it over this morning. So I... (Read More)

Still Jammin' - Quick Update - Pub glasses

January 25th - via: kickstarter.com
We just updated our front page with a real short video of how we managed to get so far so fast. Basically, we plotted, planned and prepared. We all decided to make a game that we could micro publish AND get on Kickstarter before the end of the 48... (Read More)

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